pub struct Navigator {
panel: Panel,
target_zoom: f64,
}
Fields§
§panel: Panel
§target_zoom: f64
Implementations§
Trait Implementations§
source§fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
Respond to a UI event, such as input or time passing.
source§fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
§fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_destroy(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Before this state is popped or replaced, call this.
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source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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§fn into_any(self: Box<T>) -> Box<dyn Any>
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