Struct map_gui::tools::TitleScreen
source · pub struct TitleScreen<A: AppLike + 'static> {
current_exe: Executable,
enter_state: Box<dyn Fn(&mut EventCtx<'_>, &mut A, Vec<&str>) -> Box<dyn State<A>>>,
}
Expand description
A title screen shared among all of the A/B Street apps.
Fields§
§current_exe: Executable
§enter_state: Box<dyn Fn(&mut EventCtx<'_>, &mut A, Vec<&str>) -> Box<dyn State<A>>>
Implementations§
source§impl<A: AppLike + 'static> TitleScreen<A>
impl<A: AppLike + 'static> TitleScreen<A>
Trait Implementations§
source§impl<A: AppLike + 'static> SimpleState<A> for TitleScreen<A>
impl<A: AppLike + 'static> SimpleState<A> for TitleScreen<A>
source§fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut A,
x: &str,
_: &mut Panel
) -> Transition<A>
fn on_click( &mut self, ctx: &mut EventCtx<'_>, app: &mut A, x: &str, _: &mut Panel ) -> Transition<A>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use
unreachable!()
.§fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny>,
_panel: &mut Panel
) -> Transition<A>
fn on_click_custom( &mut self, _ctx: &mut EventCtx<'_>, _app: &mut A, _action: Box<dyn CloneableAny>, _panel: &mut Panel ) -> Transition<A>
Called when something on the panel has been clicked.
§fn panel_changed(
&mut self,
_: &mut EventCtx<'_>,
_: &mut A,
_: &mut Panel
) -> Option<Transition<A>>
fn panel_changed( &mut self, _: &mut EventCtx<'_>, _: &mut A, _: &mut Panel ) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling
the event and immediately apply the transition.
§fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
fn on_mouseover(&mut self, _: &mut EventCtx<'_>, _: &mut A)
Called when the mouse has moved.
§fn other_event(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Transition<A>
fn other_event(&mut self, _: &mut EventCtx<'_>, _: &mut A) -> Transition<A>
If a panel
on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events.fn draw(&self, _: &mut GfxCtx<'_>, _: &A)
fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations§
impl<A> Freeze for TitleScreen<A>
impl<A> !RefUnwindSafe for TitleScreen<A>
impl<A> !Send for TitleScreen<A>
impl<A> !Sync for TitleScreen<A>
impl<A> Unpin for TitleScreen<A>
impl<A> !UnwindSafe for TitleScreen<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.