1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
mod model;
mod world;

use abstutil::{CmdArgs, Timer};
use geom::{Distance, Line, Polygon};
use map_model::osm;
use map_model::raw::OriginalRoad;
use model::{Model, ID};
use widgetry::{
    hotkey, Btn, Canvas, Color, Drawable, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key,
    Line, Outcome, Panel, ScreenPt, Text, VerticalAlignment, Widget, GUI,
};

struct UI {
    model: Model,
    state: State,
    panel: Panel,
    popup: Option<Drawable>,
    info_key_held: bool,

    last_id: Option<ID>,
}

enum State {
    Viewing,
    MovingIntersection(osm::NodeID),
    MovingBuilding(osm::OsmID),
    MovingRoadPoint(OriginalRoad, usize),
    CreatingRoad(osm::NodeID),
    // bool is show_tooltip
    PreviewIntersection(Drawable, bool),
}

impl UI {
    fn new(ctx: &mut EventCtx) -> UI {
        let mut args = CmdArgs::new();
        let load = args.optional_free();
        let include_bldgs = args.enabled("--bldgs");
        let intersection_geom = args.enabled("--geom");
        args.done();

        let model = if let Some(path) = load {
            Model::import(path, include_bldgs, intersection_geom, ctx)
        } else {
            Model::blank()
        };
        if !model.map.name.is_empty() {
            ctx.canvas.load_camera_state(&model.map.name);
        }
        let bounds = model.map.gps_bounds.to_bounds();
        ctx.canvas.map_dims = (bounds.width(), bounds.height());
        UI {
            model,
            state: State::Viewing,
            panel: Panel::new(Widget::col(vec![
                Line("Map Editor").small_heading().draw(ctx),
                Text::new().draw(ctx).named("current info"),
                Widget::col(
                    vec![
                        (hotkey(Key::Escape), "quit"),
                        (None, "save raw map"),
                        (hotkey(Key::G), "preview all intersections"),
                    ]
                    .into_iter()
                    .map(|(key, action)| Btn::text_fg(action).build_def(ctx, key))
                    .collect(),
                ),
            ]))
            .aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
            .build(ctx),
            popup: None,
            info_key_held: false,

            last_id: None,
        }
    }
}

impl GUI for UI {
    fn event(&mut self, ctx: &mut EventCtx) {
        if self.info_key_held {
            self.info_key_held = !ctx.input.key_released(Key::LeftAlt);
        } else {
            self.info_key_held = ctx.input.pressed(hotkey(Key::LeftAlt));
        }

        ctx.canvas_movement();
        if ctx.redo_mouseover() {
            self.model.world.handle_mouseover(ctx);
        }

        let mut cursor = ctx.canvas.get_cursor_in_map_space();
        // Negative coordinates break the quadtree in World, so try to prevent anything involving
        // them. Creating stuff near the boundary or moving things past it still crash, but this
        // and drawing the boundary kind of help.
        if let Some(pt) = cursor {
            if pt.x() < 0.0 || pt.y() < 0.0 {
                cursor = None;
            }
        }

        match self.state {
            State::Viewing => {
                {
                    let before = match self.last_id {
                        Some(ID::Road(r)) | Some(ID::RoadPoint(r, _)) => Some(r),
                        _ => None,
                    };
                    let after = match self.model.world.get_selection() {
                        Some(ID::Road(r)) | Some(ID::RoadPoint(r, _)) => Some(r),
                        _ => None,
                    };
                    if before != after {
                        if let Some(id) = before {
                            self.model.stop_showing_pts(id);
                        }
                        if let Some(r) = after {
                            self.model.show_r_points(r, ctx);
                            self.model.world.handle_mouseover(ctx);
                        }
                    }
                }

                match self.model.world.get_selection() {
                    Some(ID::Intersection(i)) => {
                        if ctx.input.key_pressed(Key::LeftControl) {
                            self.state = State::MovingIntersection(i);
                        } else if ctx.input.key_pressed(Key::R) {
                            self.state = State::CreatingRoad(i);
                        } else if ctx.input.key_pressed(Key::Backspace) {
                            self.model.delete_i(i);
                            self.model.world.handle_mouseover(ctx);
                        } else if !self.model.intersection_geom && ctx.input.key_pressed(Key::P) {
                            let draw = preview_intersection(i, &self.model, ctx);
                            self.state = State::PreviewIntersection(draw, false);
                        }
                    }
                    Some(ID::Building(b)) => {
                        if ctx.input.key_pressed(Key::LeftControl) {
                            self.state = State::MovingBuilding(b);
                        } else if ctx.input.key_pressed(Key::Backspace) {
                            self.model.delete_b(b);
                            self.model.world.handle_mouseover(ctx);
                        }
                    }
                    Some(ID::Road(r)) => {
                        if ctx.input.key_pressed(Key::Backspace) {
                            self.model.delete_r(r);
                            self.model.world.handle_mouseover(ctx);
                        } else if cursor.is_some() && ctx.input.key_pressed(Key::P) {
                            if let Some(id) = self.model.insert_r_pt(r, cursor.unwrap(), ctx) {
                                self.model.world.force_set_selection(id);
                            }
                        } else if ctx.input.key_pressed(Key::X) {
                            self.model.clear_r_pts(r, ctx);
                        }
                    }
                    Some(ID::RoadPoint(r, idx)) => {
                        if ctx.input.key_pressed(Key::LeftControl) {
                            self.state = State::MovingRoadPoint(r, idx);
                        } else if ctx.input.key_pressed(Key::Backspace) {
                            self.model.delete_r_pt(r, idx, ctx);
                            self.model.world.handle_mouseover(ctx);
                        }
                    }
                    None => {
                        match self.panel.event(ctx) {
                            Outcome::Clicked(x) => match x.as_ref() {
                                "quit" => {
                                    self.before_quit(ctx.canvas);
                                    std::process::exit(0);
                                }
                                "save raw map" => {
                                    // TODO Only do this for synthetic maps
                                    self.model.export();
                                }
                                "preview all intersections" => {
                                    if !self.model.intersection_geom {
                                        let draw = preview_all_intersections(&self.model, ctx);
                                        self.state = State::PreviewIntersection(draw, false);
                                    }
                                }
                                _ => unreachable!(),
                            },
                            _ => {
                                if ctx.input.key_pressed(Key::I) {
                                    if let Some(pt) = cursor {
                                        self.model.create_i(pt, ctx);
                                        self.model.world.handle_mouseover(ctx);
                                    }
                                // TODO Silly bug: Mouseover doesn't actually work! I think the
                                // cursor being dead-center messes
                                // up the precomputed triangles.
                                } else if ctx.input.key_pressed(Key::B) {
                                    if let Some(pt) = cursor {
                                        let id = self.model.create_b(pt, ctx);
                                        self.model.world.force_set_selection(id);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            State::MovingIntersection(id) => {
                if let Some(pt) = cursor {
                    self.model.move_i(id, pt, ctx);
                    if ctx.input.key_released(Key::LeftControl) {
                        self.state = State::Viewing;
                    }
                }
            }
            State::MovingBuilding(id) => {
                if let Some(pt) = cursor {
                    self.model.move_b(id, pt, ctx);
                    if ctx.input.key_released(Key::LeftControl) {
                        self.state = State::Viewing;
                    }
                }
            }
            State::MovingRoadPoint(r, idx) => {
                if let Some(pt) = cursor {
                    self.model.move_r_pt(r, idx, pt, ctx);
                    if ctx.input.key_released(Key::LeftControl) {
                        self.state = State::Viewing;
                    }
                }
            }
            State::CreatingRoad(i1) => {
                if ctx.input.key_pressed(Key::Escape) {
                    self.state = State::Viewing;
                    self.model.world.handle_mouseover(ctx);
                } else if let Some(ID::Intersection(i2)) = self.model.world.get_selection() {
                    if i1 != i2 && ctx.input.key_pressed(Key::R) {
                        self.model.create_r(i1, i2, ctx);
                        self.state = State::Viewing;
                        self.model.world.handle_mouseover(ctx);
                    }
                }
            }
            State::PreviewIntersection(_, ref mut show_tooltip) => {
                if *show_tooltip && ctx.input.key_released(Key::RightAlt) {
                    *show_tooltip = false;
                } else if !*show_tooltip && ctx.input.key_pressed(Key::RightAlt) {
                    *show_tooltip = true;
                }

                // TODO Woops, not communicating this kind of thing anymore
                if ctx.input.key_pressed(Key::P) {
                    self.state = State::Viewing;
                    self.model.world.handle_mouseover(ctx);
                }
            }
        }

        self.popup = None;
        if self.info_key_held {
            if let Some(id) = self.model.world.get_selection() {
                let txt = self.model.describe_obj(id);
                // TODO We used to display actions and hotkeys here
                self.popup = Some(ctx.upload(txt.render_to_batch(ctx.prerender)));
            }
        }

        self.last_id = self.model.world.get_selection();
    }

    fn draw(&self, g: &mut GfxCtx) {
        g.clear(Color::BLACK);

        // It's useful to see the origin.
        g.draw_polygon(Color::WHITE, Polygon::rectangle(100.0, 10.0));
        g.draw_polygon(Color::WHITE, Polygon::rectangle(10.0, 100.0));

        g.draw_polygon(
            Color::rgb(242, 239, 233),
            self.model.map.boundary_polygon.clone(),
        );
        match self.state {
            State::PreviewIntersection(_, _) => self.model.world.draw(g, |id| match id {
                ID::Intersection(_) => false,
                _ => true,
            }),
            _ => self.model.world.draw(g, |_| true),
        }

        match self.state {
            State::CreatingRoad(i1) => {
                if let Some(cursor) = g.get_cursor_in_map_space() {
                    if let Some(l) = Line::new(self.model.map.intersections[&i1].point, cursor) {
                        g.draw_polygon(Color::GREEN, l.make_polygons(Distance::meters(5.0)));
                    }
                }
            }
            State::Viewing
            | State::MovingIntersection(_)
            | State::MovingBuilding(_)
            | State::MovingRoadPoint(_, _) => {}
            State::PreviewIntersection(ref draw, show_tooltip) => {
                g.redraw(draw);

                if show_tooltip {
                    // TODO Argh, covers up mouseover tooltip.
                    if let Some(cursor) = g.canvas.get_cursor_in_map_space() {
                        g.draw_mouse_tooltip(Text::from(Line(cursor.to_string())));
                    }
                }
            }
        };

        self.panel.draw(g);
        if let Some(ref popup) = self.popup {
            g.redraw_at(ScreenPt::new(0.0, 0.0), popup);
        }
    }

    fn dump_before_abort(&self, canvas: &Canvas) {
        if !self.model.map.name.is_empty() {
            canvas.save_camera_state(&self.model.map.name);
        }
    }

    fn before_quit(&self, canvas: &Canvas) {
        if !self.model.map.name.is_empty() {
            canvas.save_camera_state(&self.model.map.name);
        }
    }
}

fn preview_intersection(i: osm::NodeID, model: &Model, ctx: &EventCtx) -> Drawable {
    let (intersection, roads, debug) = model
        .map
        .preview_intersection(i, &mut Timer::new("calculate intersection_polygon"));
    let mut batch = GeomBatch::new();
    batch.push(Color::ORANGE.alpha(0.5), intersection);
    for r in roads {
        batch.push(Color::GREEN.alpha(0.5), r);
    }
    for (label, poly) in debug {
        let center = poly.center();
        batch.push(Color::RED.alpha(0.5), poly);
        batch.append(
            Text::from(Line(label))
                .with_bg()
                .render_to_batch(ctx.prerender)
                .scale(0.1)
                .centered_on(center),
        );
    }
    batch.upload(ctx)
}

fn preview_all_intersections(model: &Model, ctx: &EventCtx) -> Drawable {
    let mut batch = GeomBatch::new();
    let mut timer = Timer::new("preview all intersections");
    timer.start_iter("preview", model.map.intersections.len());
    for i in model.map.intersections.keys() {
        timer.next();
        if model.map.roads_per_intersection(*i).is_empty() {
            continue;
        }
        let (intersection, _, _) = model.map.preview_intersection(*i, &mut timer);
        batch.push(Color::ORANGE.alpha(0.5), intersection);
    }
    batch.upload(ctx)
}

fn main() {
    widgetry::run(widgetry::Settings::new("Synthetic map editor"), |ctx| {
        UI::new(ctx)
    });
}