Struct map_model::MapEdits [−][src]
pub struct MapEdits { pub edits_name: String, pub commands: Vec<EditCmd>, pub merge_zones: bool, pub changed_roads: BTreeSet<RoadID>, pub original_intersections: BTreeMap<IntersectionID, EditIntersection>, pub changed_routes: BTreeSet<BusRouteID>, pub proposal_description: Vec<String>, pub proposal_link: Option<String>, }
Expand description
Represents changes to a map. Note this isn’t serializable – that’s what PermanentMapEdits
does.
Fields
edits_name: String
commands: Vec<EditCmd>
A stack, oldest edit is first. The same intersection may be edited multiple times in this stack, until compress() happens.
merge_zones: bool
If false, adjacent roads with the same AccessRestrictions will not be merged into the same Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note this is a map-wide setting.
changed_roads: BTreeSet<RoadID>
Derived from commands, kept up to date by update_derived
original_intersections: BTreeMap<IntersectionID, EditIntersection>
changed_routes: BTreeSet<BusRouteID>
proposal_description: Vec<String>
Some edits are included in the game by default, in data/system/proposals, as “community proposals.” They require a description and may have a link to a write-up.
proposal_link: Option<String>
Implementations
Encode the edits in a permanent format, referring to more-stable OSM IDs.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for MapEdits
impl UnwindSafe for MapEdits
Blanket Implementations
Mutably borrows from an owned value. Read more
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
type Output = T
type Output = T
Should always be Self