Struct map_model::MapEdits[][src]

pub struct MapEdits {
    pub edits_name: String,
    pub commands: Vec<EditCmd>,
    pub merge_zones: bool,
    pub changed_roads: BTreeSet<RoadID>,
    pub original_intersections: BTreeMap<IntersectionID, EditIntersection>,
    pub changed_routes: BTreeSet<BusRouteID>,
    pub proposal_description: Vec<String>,
    pub proposal_link: Option<String>,
}
Expand description

Represents changes to a map. Note this isn’t serializable – that’s what PermanentMapEdits does.

Fields

edits_name: Stringcommands: Vec<EditCmd>

A stack, oldest edit is first. The same intersection may be edited multiple times in this stack, until compress() happens.

merge_zones: bool

If false, adjacent roads with the same AccessRestrictions will not be merged into the same Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note this is a map-wide setting.

changed_roads: BTreeSet<RoadID>

Derived from commands, kept up to date by update_derived

original_intersections: BTreeMap<IntersectionID, EditIntersection>changed_routes: BTreeSet<BusRouteID>proposal_description: Vec<String>

Some edits are included in the game by default, in data/system/proposals, as “community proposals.” They require a description and may have a link to a write-up.

proposal_link: Option<String>

Implementations

Encode the edits in a permanent format, referring to more-stable OSM IDs.

Assumes update_derived has been called.

Pick apart changed_roads and figure out if an entire road was edited, or just a few lanes. Doesn’t return deleted lanes.

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