Importing a new city into A/B Street

This process isn't easy yet. Please email dabreegster@gmail.com or file a Github issue if you hit problems. I'd really appreciate help and PRs to improve this.

Quick start

Use this if you want to import a city on your computer without making it available to other users yet.

  • If you're using the binary release and have a .osm file, just do: ./importer --oneshot=map.osm.

  • If you're building from source, do: ./import.sh --oneshot=map.osm. If you can't run import.sh, make sure you have all dependencies. If you're using Windows and the console logs appear in a new window, try running the command from import.sh directly, changing the $@ at the end to --oneshot=map.osm or whatever arguments you're passing in.

The oneshot importer will will generate a new file in data/system/maps that you can then load in the game. If you have an Osmosis polygon filter (see below), you can also pass --oneshot_clip=clip.poly to improve the result. You should first make sure your .osm has been clipped: osmconvert large_map.osm -B=clipping.poly --complete-ways -o=smaller_map.osm.

You can also try --oneshot_drive_on_left, but you'll spot some bugs. Get in touch if you need these fixed soon or want to help.

How to get .osm files

If the area is small enough, try the "export" tool on https://www.openstreetmap.org. You can download larger areas from https://download.bbbike.org/ or http://download.geofabrik.de/index.html, then clip them to a smaller area. Use geojson.io or geoman.io to draw a boundary around the region you want to simulate and save the geojson locally. Use cargo run --bin geojson_to_osmosis < boundary.geojson > clipping.poly to convert that geojson to the Osmosis format required by osmconvert.

Including the city to A/B street more permanently

Follow this guide to add a new city to A/B street by default so other users can use it as well.

  1. Make sure you can run import.sh -- see the instructions. You'll need Rust, osmconvert, gdal, etc.

  2. Create a new directory: mkdir -p data/input/your_city/polygons

  3. Use geojson.io or geoman.io to draw a boundary around the region you want to simulate and save the geojson locally.

  4. Use cargo run --bin geojson_to_osmosis < boundary.geojson > clipping.poly to convert that geojson to the Osmosis format required by osmconvert.

  5. Create a new module in importer/src/ for your city, copying importer/src/krakow.rs as a guide. Edit that file in the obvious way. The main thing you'll need is a .osm or .osm.pbf file to download that contains your city. The clipping polygon will be applied to that.

  6. Update importer/src/main.rs to reference your new module, following krakow as an example.

  7. Update map_belongs_to_city in updater/src/main.rs

  8. Run it: ./import.sh --city=your_city --raw --map

  9. Update .gitignore, following krakow as an example.

Send a PR with your changes! I'll generate everything and make it work with updater, so most people don't have to build everything from scratch.

Next steps

OpenStreetMap isn't the only data source we need. If you look at the import pipeline for Seattle, you'll see many more sources for parking, GTFS bus schedules, person/trip demand data for scenarios, etc. Most of these aren't standard between cities. If you want to make your city more realistic, we'll have to import more data. Get in touch.

You may notice issues with OSM data while using A/B Street. Some of these are bugs in A/B Street itself, but others are incorrectly tagged lanes. Some resources for fixing OSM: