use crate::app::{App, FindDelayedIntersections};
use crate::challenges::HighScore;
use crate::common::Warping;
use crate::cutscene::{CutsceneBuilder, FYI};
use crate::edit::EditMode;
use crate::game::{State, Transition};
use crate::helpers::ID;
use crate::sandbox::gameplay::{challenge_header, FinalScore, GameplayMode, GameplayState};
use crate::sandbox::{SandboxControls, SandboxMode};
use ezgui::{
Btn, Color, Composite, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, RewriteColor,
Text, VerticalAlignment, Widget,
};
use geom::{Duration, Time};
use map_model::IntersectionID;
const THRESHOLD: Duration = Duration::const_seconds(20.0 * 60.0);
const METER_HACK: f64 = -15.0;
pub struct FixTrafficSignals {
top_center: Composite,
meter: Composite,
time: Time,
done: bool,
mode: GameplayMode,
}
impl FixTrafficSignals {
pub fn new(ctx: &mut EventCtx, app: &App) -> Box<dyn GameplayState> {
Box::new(FixTrafficSignals {
top_center: Composite::new(Widget::col(vec![
challenge_header(ctx, "Traffic signal survivor"),
Widget::row(vec![
Line(format!(
"Keep delay at all intersections under {}",
THRESHOLD
))
.draw(ctx),
Btn::svg(
"system/assets/tools/hint.svg",
RewriteColor::Change(Color::WHITE, app.cs.hovering),
)
.build(ctx, "hint", None)
.align_right(),
]),
]))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx),
meter: make_meter(ctx, app, None),
time: Time::START_OF_DAY,
done: false,
mode: GameplayMode::FixTrafficSignals,
})
}
pub fn cutscene_pt1(ctx: &mut EventCtx, app: &App, _: &GameplayMode) -> Box<dyn State> {
CutsceneBuilder::new("Traffic signal survivor")
.boss("I hope you've had your coffee. There's a huge mess downtown.")
.player("Did two buses get tangled together again?")
.boss("Worse. SCOOT along Mercer is going haywire.")
.player("SCOOT?")
.boss(
"You know, Split Cycle Offset Optimization Technique, the traffic signal \
coordination system? Did you sleep through college or what?",
)
.boss(
"It's offline. All the traffic signals look like they've been reset to industry \
defaults.",
)
.player("Uh oh. Too much scooter traffic overwhelm it? Eh? EHH?")
.boss("...")
.boss("You know, not every problem you will face in life is caused by a pun.")
.boss(
"Most, in fact, will be caused by me ruining your life because you won't take \
your job seriously.",
)
.player("Sorry, boss.")
.extra(
"parents",
0.6,
"Hi, er, we're calling from Lower Queen Anne. What's going on?!",
)
.extra(
"parents",
0.6,
"We just missed a VERY important appointment. Nobody's moving an inch!",
)
.boss(
"Oh no... reports are coming in, ALL of the traffic signals downtown are screwed \
up!",
)
.boss(
"You need to go fix all of them. But listen, you haven't got much time. Focus on \
the worst problems first.",
)
.player("Sigh... it's going to be a long day.")
.build(ctx, app, Box::new(cutscene_pt1_task))
}
}
impl GameplayState for FixTrafficSignals {
fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
controls: &mut SandboxControls,
) -> Option<Transition> {
self.meter.align_below(
ctx,
&controls.agent_meter.as_ref().unwrap().composite,
METER_HACK,
);
if app.primary.sim_cb.is_none() {
app.primary.sim_cb = Some(Box::new(FindDelayedIntersections {
halt_limit: THRESHOLD,
report_limit: Duration::minutes(1),
currently_delayed: Vec::new(),
}));
app.primary.sim.set_periodic_callback(Duration::minutes(1));
}
if self.time != app.primary.sim.time() && !self.done {
self.time = app.primary.sim.time();
if let Some((i, t)) = app
.primary
.sim_cb
.as_mut()
.unwrap()
.downcast_mut::<FindDelayedIntersections>()
.unwrap()
.currently_delayed
.get(0)
.cloned()
{
let dt = app.primary.sim.time() - t;
self.meter = make_meter(ctx, app, Some((i, dt)));
if dt >= THRESHOLD {
self.done = true;
self.top_center = Composite::new(Widget::col(vec![
challenge_header(ctx, "Traffic signal survivor"),
Widget::row(vec![
Line(format!(
"Delay exceeded {} at {}",
THRESHOLD,
app.primary.sim.time()
))
.fg(Color::RED)
.draw(ctx)
.centered_vert(),
Btn::text_fg("try again").build_def(ctx, None),
]),
]))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx);
return Some(Transition::Multi(vec![
Transition::Push(final_score(ctx, app, self.mode.clone(), true)),
Transition::Push(Warping::new(
ctx,
ID::Intersection(i).canonical_point(&app.primary).unwrap(),
Some(10.0),
None,
&mut app.primary,
)),
]));
}
} else {
self.meter = make_meter(ctx, app, None);
}
self.meter.align_below(
ctx,
&controls.agent_meter.as_ref().unwrap().composite,
METER_HACK,
);
if app.primary.sim.is_done() {
self.done = true;
return Some(Transition::Push(final_score(
ctx,
app,
self.mode.clone(),
false,
)));
}
}
match self.top_center.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"edit map" => {
return Some(Transition::Push(EditMode::new(ctx, app, self.mode.clone())));
}
"instructions" => {
let contents = cutscene_pt1_task(ctx);
return Some(Transition::Push(FYI::new(ctx, contents, Color::WHITE)));
}
"hint" => {
let mut txt = Text::from(Line("Hint"));
txt.add(Line(""));
txt.add_appended(vec![
Line("Press "),
Line(Key::L.describe()).fg(ctx.style().hotkey_color),
Line(" to open layers. Try "),
Line(Key::D.describe()).fg(ctx.style().hotkey_color),
Line("elay or worst traffic "),
Line(Key::J.describe()).fg(ctx.style().hotkey_color),
Line("ams"),
]);
let contents = txt.draw(ctx);
return Some(Transition::Push(FYI::new(ctx, contents, app.cs.panel_bg)));
}
"try again" => {
return Some(Transition::Replace(SandboxMode::new(
ctx,
app,
self.mode.clone(),
)));
}
_ => unreachable!(),
},
_ => {}
}
match self.meter.event(ctx) {
Outcome::Clicked(x) => match x.as_ref() {
"go to slowest intersection" => {
let i = app
.primary
.sim_cb
.as_ref()
.unwrap()
.downcast_ref::<FindDelayedIntersections>()
.unwrap()
.currently_delayed[0]
.0;
return Some(Transition::Push(Warping::new(
ctx,
ID::Intersection(i).canonical_point(&app.primary).unwrap(),
Some(10.0),
None,
&mut app.primary,
)));
}
"explain score" => {
return Some(Transition::Push(FYI::new(
ctx,
Text::from_multiline(vec![
Line("You changed some traffic signals in the middle of the day."),
Line(
"First see if you can survive for a full day, making changes \
along the way.",
),
Line("Then you should check if your changes work from midnight."),
])
.draw(ctx),
app.cs.panel_bg,
)));
}
_ => unreachable!(),
},
_ => {}
}
None
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.top_center.draw(g);
self.meter.draw(g);
}
fn on_destroy(&self, app: &mut App) {
assert!(app.primary.sim_cb.is_some());
app.primary.sim_cb = None;
app.primary.sim.unset_periodic_callback();
}
}
fn make_meter(
ctx: &mut EventCtx,
app: &App,
worst: Option<(IntersectionID, Duration)>,
) -> Composite {
Composite::new(Widget::col(vec![
Widget::horiz_separator(ctx, 0.2),
if let Some((_, delay)) = worst {
Widget::row(vec![
Text::from_all(vec![
Line("Worst delay: "),
Line(delay.to_string()).fg(if delay < Duration::minutes(5) {
Color::hex("#F9EC51")
} else if delay < Duration::minutes(15) {
Color::hex("#EE702E")
} else {
Color::hex("#EB3223")
}),
])
.draw(ctx),
Btn::svg_def("system/assets/tools/location.svg")
.build(ctx, "go to slowest intersection", None)
.align_right(),
])
} else {
Widget::row(vec![
if app.primary.dirty_from_edits {
Btn::plaintext("(!)").build(ctx, "explain score", None)
} else {
Widget::nothing()
},
Text::from_all(vec![Line("Worst delay: "), Line("none!").secondary()]).draw(ctx),
Widget::draw_svg_transform(
ctx,
"system/assets/tools/location.svg",
RewriteColor::ChangeAlpha(0.5),
)
.align_right(),
])
},
]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx)
}
fn final_score(
ctx: &mut EventCtx,
app: &mut App,
mode: GameplayMode,
failed: bool,
) -> Box<dyn State> {
let score = app.primary.sim.time() - Time::START_OF_DAY;
HighScore {
goal: format!(
"make it {} without delay exceeding {}",
app.primary.sim.get_end_of_day() - Time::START_OF_DAY,
THRESHOLD
),
score,
edits_name: app.primary.map.get_edits().edits_name.clone(),
}
.record(app, mode.clone());
let msg = if failed {
format!(
"You only made it {} before the traffic signals caused a jam. Lame!",
score
)
} else {
"Wow, you managed to fix the signals. Great job!".to_string()
};
FinalScore::new(ctx, app, msg, mode, None)
}
fn cutscene_pt1_task(ctx: &mut EventCtx) -> Widget {
Widget::custom_col(vec![
Text::from_multiline(vec![
Line(format!(
"Don't let anyone be delayed by one traffic signal more than {}!",
THRESHOLD
))
.fg(Color::BLACK),
Line("Survive as long as possible through 24 hours of a busy weekday.")
.fg(Color::BLACK),
])
.draw(ctx)
.margin_below(30),
Widget::custom_row(vec![
Widget::col(vec![
Line("Time").fg(Color::BLACK).draw(ctx),
Widget::draw_svg_transform(
ctx,
"system/assets/tools/time.svg",
RewriteColor::ChangeAll(Color::BLACK),
),
Line("24 hours").fg(Color::BLACK).draw(ctx),
]),
Widget::col(vec![
Line("Goal").fg(Color::BLACK).draw(ctx),
Widget::draw_svg_transform(
ctx,
"system/assets/tools/location.svg",
RewriteColor::ChangeAll(Color::BLACK),
),
Text::from_multiline(vec![
Line("Keep delay at all intersections").fg(Color::BLACK),
Line(format!("under {}", THRESHOLD)).fg(Color::BLACK),
])
.draw(ctx),
]),
Widget::col(vec![
Line("Score").fg(Color::BLACK).draw(ctx),
Widget::draw_svg_transform(
ctx,
"system/assets/tools/star.svg",
RewriteColor::ChangeAll(Color::BLACK),
),
Line("How long you survive").fg(Color::BLACK).draw(ctx),
]),
])
.evenly_spaced(),
])
}