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use std::collections::{BTreeMap, BTreeSet};
use anyhow::Result;
use geom::Distance;
use map_model::{Block, Perimeter, RoadID};
use widgetry::mapspace::ToggleZoomed;
use widgetry::mapspace::{ObjectID, World, WorldOutcome};
use widgetry::{
Color, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel, State, Text, TextExt,
VerticalAlignment, Widget,
};
use crate::app::{App, Transition};
use crate::ltn::{NeighborhoodID, Partitioning};
const SELECTED: Color = Color::CYAN;
pub struct SelectBoundary {
panel: Panel,
id: NeighborhoodID,
blocks: BTreeMap<BlockID, Block>,
world: World<BlockID>,
selected: BTreeSet<BlockID>,
draw_outline: ToggleZoomed,
block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>,
frontier: BTreeSet<BlockID>,
orig_partitioning: Partitioning,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
struct BlockID(usize);
impl ObjectID for BlockID {}
impl SelectBoundary {
pub fn new_state(ctx: &mut EventCtx, app: &App, id: NeighborhoodID) -> Box<dyn State<App>> {
let initial_boundary = app.session.partitioning.neighborhoods[&id]
.0
.perimeter
.clone();
let mut state = SelectBoundary {
panel: make_panel(ctx, app),
id,
blocks: BTreeMap::new(),
world: World::bounded(app.primary.map.get_bounds()),
selected: BTreeSet::new(),
draw_outline: ToggleZoomed::empty(ctx),
block_to_neighborhood: BTreeMap::new(),
frontier: BTreeSet::new(),
orig_partitioning: app.session.partitioning.clone(),
};
for (idx, block) in app.session.partitioning.single_blocks.iter().enumerate() {
let id = BlockID(idx);
if let Some(neighborhood) = app.session.partitioning.neighborhood_containing(block) {
state.block_to_neighborhood.insert(id, neighborhood);
} else {
error!(
"Block doesn't belong to any neighborhood?! {:?}",
block.perimeter
);
}
if initial_boundary.contains(&block.perimeter) {
state.selected.insert(id);
}
state.blocks.insert(id, block.clone());
}
state.frontier = calculate_frontier(&initial_boundary, &state.blocks);
for id in state.blocks.keys().cloned().collect::<Vec<_>>() {
state.add_block(ctx, app, id);
}
state.redraw_outline(ctx, app, initial_boundary);
state.world.initialize_hover(ctx);
Box::new(state)
}
fn add_block(&mut self, ctx: &mut EventCtx, app: &App, id: BlockID) {
let color = if self.selected.contains(&id) {
SELECTED
} else if let Some(neighborhood) = self.block_to_neighborhood.get(&id) {
app.session.partitioning.neighborhoods[neighborhood].1
} else {
Color::RED
};
if self.frontier.contains(&id) {
let mut obj = self
.world
.add(id)
.hitbox(self.blocks[&id].polygon.clone())
.draw_color(color.alpha(0.5))
.hover_alpha(0.8)
.clickable();
if self.selected.contains(&id) {
obj = obj
.hotkey(Key::Space, "remove")
.hotkey(Key::LeftShift, "remove")
} else {
obj = obj
.hotkey(Key::Space, "add")
.hotkey(Key::LeftControl, "add")
}
obj.build(ctx);
} else {
self.world
.add(id)
.hitbox(self.blocks[&id].polygon.clone())
.draw_color(color.alpha(0.3))
.build(ctx);
}
}
fn redraw_outline(&mut self, ctx: &mut EventCtx, app: &App, perimeter: Perimeter) {
let mut batch = ToggleZoomed::builder();
if let Ok(block) = perimeter.to_block(&app.primary.map) {
if let Ok(outline) = block.polygon.to_outline(Distance::meters(10.0)) {
batch.unzoomed.push(Color::RED, outline);
}
if let Ok(outline) = block.polygon.to_outline(Distance::meters(5.0)) {
batch.zoomed.push(Color::RED.alpha(0.5), outline);
}
}
self.draw_outline = batch.build(ctx);
}
fn block_changed(&mut self, ctx: &mut EventCtx, app: &mut App, id: BlockID) {
match self.try_block_changed(app, id) {
Ok(()) => {
let old_frontier = std::mem::take(&mut self.frontier);
let new_perimeter = &app.session.partitioning.neighborhoods[&self.id].0.perimeter;
self.frontier = calculate_frontier(new_perimeter, &self.blocks);
let mut changed_blocks: Vec<BlockID> = old_frontier
.symmetric_difference(&self.frontier)
.cloned()
.collect();
changed_blocks.push(id);
for changed in changed_blocks {
self.world.delete_before_replacement(changed);
self.add_block(ctx, app, changed);
}
self.redraw_outline(ctx, app, new_perimeter.clone());
self.panel = make_panel(ctx, app);
}
Err(err) => {
if self.selected.contains(&id) {
self.selected.remove(&id);
} else {
self.selected.insert(id);
}
let label = err.to_string().text_widget(ctx);
self.panel.replace(ctx, "warning", label);
}
}
}
fn make_merged_block(&self, app: &App, input: Vec<BlockID>) -> Result<Block> {
let mut perimeters = Vec::new();
for id in input {
perimeters.push(self.blocks[&id].perimeter.clone());
}
let mut merged = Perimeter::merge_all(perimeters, false);
if merged.len() != 1 {
bail!(format!(
"Splitting this neighborhood into {} pieces is currently unsupported",
merged.len()
));
}
merged.pop().unwrap().to_block(&app.primary.map)
}
fn try_block_changed(&mut self, app: &mut App, id: BlockID) -> Result<()> {
if self.selected.contains(&id) {
let old_owner = app
.session
.partitioning
.neighborhood_containing(&self.blocks[&id])
.unwrap();
assert_ne!(old_owner, self.id);
let current_neighborhood_block =
self.make_merged_block(app, self.selected.iter().cloned().collect())?;
let old_blocks: Vec<BlockID> = self
.block_to_neighborhood
.iter()
.filter_map(|(block, neighborhood)| {
if *block != id && *neighborhood == old_owner {
Some(*block)
} else {
None
}
})
.collect();
if old_blocks.is_empty() {
app.session
.partitioning
.neighborhoods
.get_mut(&self.id)
.unwrap()
.0 = current_neighborhood_block;
app.session
.partitioning
.neighborhoods
.remove(&old_owner)
.unwrap();
} else {
let old_neighborhood_block = self.make_merged_block(app, old_blocks)?;
app.session
.partitioning
.neighborhoods
.get_mut(&self.id)
.unwrap()
.0 = current_neighborhood_block;
app.session
.partitioning
.neighborhoods
.get_mut(&old_owner)
.unwrap()
.0 = old_neighborhood_block;
}
self.block_to_neighborhood.insert(id, self.id);
Ok(())
} else {
bail!("Removing a block not supported yet");
}
}
}
impl State<App> for SelectBoundary {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
"Cancel" => {
app.session.partitioning = self.orig_partitioning.clone();
return Transition::Replace(super::connectivity::Viewer::new_state(
ctx, app, self.id,
));
}
"Confirm" => {
return Transition::Replace(super::connectivity::Viewer::new_state(
ctx, app, self.id,
));
}
_ => unreachable!(),
}
}
match self.world.event(ctx) {
WorldOutcome::Keypress("add", id) => {
self.selected.insert(id);
self.block_changed(ctx, app, id)
}
WorldOutcome::Keypress("remove", id) => {
self.selected.remove(&id);
self.block_changed(ctx, app, id)
}
WorldOutcome::ClickedObject(id) => {
if self.selected.contains(&id) {
self.selected.remove(&id);
} else {
self.selected.insert(id);
}
self.block_changed(ctx, app, id)
}
_ => {}
}
if ctx.redo_mouseover() {
if let Some(id) = self.world.get_hovering() {
if ctx.is_key_down(Key::LeftControl) {
if !self.selected.contains(&id) {
self.selected.insert(id);
self.block_changed(ctx, app, id);
}
} else if ctx.is_key_down(Key::LeftShift) {
if self.selected.contains(&id) {
self.selected.remove(&id);
self.block_changed(ctx, app, id);
}
}
}
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.world.draw(g);
self.draw_outline.draw(g);
self.panel.draw(g);
}
}
fn make_panel(ctx: &mut EventCtx, app: &App) -> Panel {
Panel::new_builder(Widget::col(vec![
map_gui::tools::app_header(ctx, app, "Low traffic neighborhoods"),
"Draw a custom boundary for a neighborhood"
.text_widget(ctx)
.centered_vert(),
Text::from_all(vec![
Line("Click").fg(ctx.style().text_hotkey_color),
Line(" to add/remove a block"),
])
.into_widget(ctx),
Text::from_all(vec![
Line("Hold "),
Line(Key::LeftControl.describe()).fg(ctx.style().text_hotkey_color),
Line(" and paint over blocks to add"),
])
.into_widget(ctx),
Text::from_all(vec![
Line("Hold "),
Line(Key::LeftShift.describe()).fg(ctx.style().text_hotkey_color),
Line(" and paint over blocks to remove"),
])
.into_widget(ctx),
Widget::row(vec![
ctx.style()
.btn_solid_primary
.text("Confirm")
.hotkey(Key::Enter)
.build_def(ctx),
ctx.style()
.btn_solid_destructive
.text("Cancel")
.hotkey(Key::Escape)
.build_def(ctx),
]),
Text::new().into_widget(ctx).named("warning"),
]))
.aligned(HorizontalAlignment::Left, VerticalAlignment::Top)
.build(ctx)
}
fn calculate_frontier(perim: &Perimeter, blocks: &BTreeMap<BlockID, Block>) -> BTreeSet<BlockID> {
let perim_roads: BTreeSet<RoadID> = perim.roads.iter().map(|id| id.road).collect();
let mut frontier = BTreeSet::new();
for (block_id, block) in blocks {
for road_side_id in &block.perimeter.roads {
if perim_roads.contains(&road_side_id.road) {
frontier.insert(*block_id);
break;
}
}
}
frontier
}