use anyhow::Result;
use serde::Deserialize;
use geom::{Distance, FindClosest, LonLat, Time};
use map_model::{IntersectionID, Map, PathConstraints};
use crate::{IndividTrip, PersonSpec, TripEndpoint, TripMode, TripPurpose};
#[derive(Deserialize)]
pub struct ExternalPerson {
pub trips: Vec<ExternalTrip>,
}
#[derive(Deserialize)]
pub struct ExternalTrip {
pub departure: Time,
pub origin: ExternalTripEndpoint,
pub destination: ExternalTripEndpoint,
pub mode: TripMode,
pub purpose: TripPurpose,
}
#[derive(Deserialize)]
pub enum ExternalTripEndpoint {
TripEndpoint(TripEndpoint),
Position(LonLat),
}
impl ExternalPerson {
pub fn import(
map: &Map,
input: Vec<ExternalPerson>,
skip_problems: bool,
) -> Result<Vec<PersonSpec>> {
let mut closest: FindClosest<TripEndpoint> = FindClosest::new(map.get_bounds());
for b in map.all_buildings() {
closest.add(TripEndpoint::Bldg(b.id), b.polygon.points());
}
let borders = MapBorders::new(map);
let lookup_pt = |endpt, is_origin, mode| match endpt {
ExternalTripEndpoint::TripEndpoint(endpt) => Ok(endpt),
ExternalTripEndpoint::Position(gps) => {
let pt = gps.to_pt(map.get_gps_bounds());
if map.get_boundary_polygon().contains_pt(pt) {
match closest.closest_pt(pt, Distance::meters(100.0)) {
Some((x, _)) => Ok(x),
None => Err(anyhow!("No building within 100m of {}", gps)),
}
} else {
let (incoming, outgoing) = borders.for_mode(mode);
let candidates = if is_origin { incoming } else { outgoing };
Ok(TripEndpoint::Border(
candidates
.iter()
.min_by_key(|(_, border)| border.fast_dist(gps))
.ok_or_else(|| anyhow!("No border for {}", mode.ongoing_verb()))?
.0,
))
}
}
};
let mut results = Vec::new();
for person in input {
let mut spec = PersonSpec {
orig_id: None,
trips: Vec::new(),
};
for trip in person.trips {
spec.trips.push(IndividTrip::new(
trip.departure,
trip.purpose,
match lookup_pt(trip.origin, true, trip.mode) {
Ok(endpt) => endpt,
Err(err) => {
if skip_problems {
warn!("Skipping person: {}", err);
continue;
} else {
return Err(err);
}
}
},
match lookup_pt(trip.destination, false, trip.mode) {
Ok(endpt) => endpt,
Err(err) => {
if skip_problems {
warn!("Skipping person: {}", err);
continue;
} else {
return Err(err);
}
}
},
trip.mode,
));
}
results.push(spec);
}
Ok(results)
}
}
#[derive(Clone)]
pub struct MapBorders {
pub incoming_walking: Vec<(IntersectionID, LonLat)>,
pub incoming_driving: Vec<(IntersectionID, LonLat)>,
pub incoming_biking: Vec<(IntersectionID, LonLat)>,
pub outgoing_walking: Vec<(IntersectionID, LonLat)>,
pub outgoing_driving: Vec<(IntersectionID, LonLat)>,
pub outgoing_biking: Vec<(IntersectionID, LonLat)>,
}
impl MapBorders {
pub fn new(map: &Map) -> MapBorders {
let bounds = map.get_gps_bounds();
let incoming_walking: Vec<(IntersectionID, LonLat)> = map
.all_incoming_borders()
.into_iter()
.filter(|i| {
!i.get_outgoing_lanes(map, PathConstraints::Pedestrian)
.is_empty()
})
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
let incoming_driving: Vec<(IntersectionID, LonLat)> = map
.all_incoming_borders()
.into_iter()
.filter(|i| !i.get_outgoing_lanes(map, PathConstraints::Car).is_empty())
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
let incoming_biking: Vec<(IntersectionID, LonLat)> = map
.all_incoming_borders()
.into_iter()
.filter(|i| !i.get_outgoing_lanes(map, PathConstraints::Bike).is_empty())
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
let outgoing_walking: Vec<(IntersectionID, LonLat)> = map
.all_outgoing_borders()
.into_iter()
.filter(|i| {
!i.get_incoming_lanes(map, PathConstraints::Pedestrian)
.is_empty()
})
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
let outgoing_driving: Vec<(IntersectionID, LonLat)> = map
.all_outgoing_borders()
.into_iter()
.filter(|i| !i.get_incoming_lanes(map, PathConstraints::Car).is_empty())
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
let outgoing_biking: Vec<(IntersectionID, LonLat)> = map
.all_outgoing_borders()
.into_iter()
.filter(|i| !i.get_incoming_lanes(map, PathConstraints::Bike).is_empty())
.map(|i| (i.id, i.polygon.center().to_gps(bounds)))
.collect();
MapBorders {
incoming_walking,
incoming_driving,
incoming_biking,
outgoing_walking,
outgoing_driving,
outgoing_biking,
}
}
pub fn for_mode(
&self,
mode: TripMode,
) -> (
&Vec<(IntersectionID, LonLat)>,
&Vec<(IntersectionID, LonLat)>,
) {
match mode {
TripMode::Walk | TripMode::Transit => (&self.incoming_walking, &self.outgoing_walking),
TripMode::Drive => (&self.incoming_driving, &self.outgoing_driving),
TripMode::Bike => (&self.incoming_biking, &self.outgoing_biking),
}
}
}