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id="369">369</span> <span id="370">370</span> <span id="371">371</span> <span id="372">372</span> <span id="373">373</span> <span id="374">374</span> <span id="375">375</span> </pre><pre class="rust"><code><span class="doccomment">//! See <https://a-b-street.github.io/docs/tech/map/importing/index.html> for an overview. This module</span> <span class="doccomment">//! covers the RawMap->Map stage.</span> <span class="kw">use</span> <span class="ident">std::collections</span>::{<span class="ident">BTreeMap</span>, <span class="ident">BTreeSet</span>, <span class="ident">HashMap</span>, <span class="ident">HashSet</span>}; <span class="kw">use</span> <span class="ident">structopt::StructOpt</span>; <span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">MultiMap</span>, <span class="ident">Timer</span>}; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">FindClosest</span>, <span class="ident">HashablePt2D</span>, <span class="ident">Line</span>, <span class="ident">Polygon</span>, <span class="ident">Speed</span>, <span class="ident">EPSILON_DIST</span>}; <span class="kw">use</span> <span class="ident">raw_map::initial</span>; <span class="kw">pub</span> <span class="kw">use</span> <span class="ident"><span class="self">self</span>::parking_lots::snap_driveway</span>; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::pathfind</span>::{<span class="ident">CreateEngine</span>, <span class="ident">Pathfinder</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::raw</span>::{<span class="ident">OriginalRoad</span>, <span class="ident">RawMap</span>}; <span class="kw">use</span> <span class="kw">crate</span>::{ <span class="ident">connectivity</span>, <span class="ident">osm</span>, <span class="ident">AccessRestrictions</span>, <span class="ident">Area</span>, <span class="ident">AreaID</span>, <span class="ident">ControlStopSign</span>, <span class="ident">ControlTrafficSignal</span>, <span class="ident">Intersection</span>, <span class="ident">IntersectionID</span>, <span class="ident">IntersectionType</span>, <span class="ident">Lane</span>, <span class="ident">LaneID</span>, <span class="ident">Map</span>, <span class="ident">MapEdits</span>, <span class="ident">PathConstraints</span>, <span class="ident">Position</span>, <span class="ident">Road</span>, <span class="ident">RoadID</span>, <span class="ident">RoutingParams</span>, <span class="ident">Zone</span>, }; <span class="kw">mod</span> <span class="ident">bridges</span>; <span class="kw">mod</span> <span class="ident">buildings</span>; <span class="kw">mod</span> <span class="ident">parking_lots</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">traffic_signals</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">transit</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">turns</span>; <span class="kw">mod</span> <span class="ident">walking_turns</span>; <span class="doccomment">/// Options for converting RawMaps to Maps.</span> <span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Default</span>, <span class="ident">StructOpt</span>)]</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">RawToMapOptions</span> { <span class="doccomment">/// Should contraction hierarchies for pathfinding be built? They're slow to build, but without</span> <span class="doccomment">/// them, pathfinding on the map later will be very slow.</span> <span class="attribute">#[<span class="ident">structopt</span>(<span class="ident">long</span>)]</span> <span class="kw">pub</span> <span class="ident">skip_ch</span>: <span class="ident">bool</span>, <span class="doccomment">/// Try to consolidate all short roads. Will likely break.</span> <span class="attribute">#[<span class="ident">structopt</span>(<span class="ident">long</span>)]</span> <span class="kw">pub</span> <span class="ident">consolidate_all_intersections</span>: <span class="ident">bool</span>, <span class="doccomment">/// Preserve all OSM tags for buildings, increasing the final file size substantially.</span> <span class="attribute">#[<span class="ident">structopt</span>(<span class="ident">long</span>)]</span> <span class="kw">pub</span> <span class="ident">keep_bldg_tags</span>: <span class="ident">bool</span>, } <span class="kw">impl</span> <span class="ident">Map</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">create_from_raw</span>(<span class="kw-2">mut</span> <span class="ident">raw</span>: <span class="ident">RawMap</span>, <span class="ident">opts</span>: <span class="ident">RawToMapOptions</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) -> <span class="ident">Map</span> { <span class="ident">raw</span>.<span class="ident">run_all_simplifications</span>(<span class="ident">opts</span>.<span class="ident">consolidate_all_intersections</span>, <span class="ident">timer</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"raw_map to InitialMap"</span>); <span class="kw">let</span> <span class="ident">gps_bounds</span> <span class="op">=</span> <span class="ident">raw</span>.<span class="ident">gps_bounds</span>.<span class="ident">clone</span>(); <span class="kw">let</span> <span class="ident">bounds</span> <span class="op">=</span> <span class="ident">gps_bounds</span>.<span class="ident">to_bounds</span>(); <span class="kw">let</span> <span class="ident">initial_map</span> <span class="op">=</span> <span class="ident">initial::InitialMap::new</span>(<span class="kw-2">&</span><span class="ident">raw</span>, <span class="kw-2">&</span><span class="ident">bounds</span>, <span class="ident">timer</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"raw_map to InitialMap"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">map</span> <span class="op">=</span> <span class="ident">Map</span> { <span class="ident">roads</span>: <span class="ident">Vec::new</span>(), <span class="ident">intersections</span>: <span class="ident">Vec::new</span>(), <span class="ident">buildings</span>: <span class="ident">Vec::new</span>(), <span class="ident">transit_stops</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">transit_routes</span>: <span class="ident">Vec::new</span>(), <span class="ident">areas</span>: <span class="ident">Vec::new</span>(), <span class="ident">parking_lots</span>: <span class="ident">Vec::new</span>(), <span class="ident">zones</span>: <span class="ident">Vec::new</span>(), <span class="ident">boundary_polygon</span>: <span class="ident">raw</span>.<span class="ident">boundary_polygon</span>.<span class="ident">clone</span>(), <span class="ident">stop_signs</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">traffic_signals</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">gps_bounds</span>, <span class="ident">bounds</span>, <span class="ident">config</span>: <span class="ident">raw</span>.<span class="ident">config</span>.<span class="ident">clone</span>(), <span class="ident">pathfinder</span>: <span class="ident">Pathfinder::empty</span>(), <span class="ident">pathfinder_dirty</span>: <span class="bool-val">false</span>, <span class="ident">routing_params</span>: <span class="ident">RoutingParams::default</span>(), <span class="ident">name</span>: <span class="ident">raw</span>.<span class="ident">name</span>.<span class="ident">clone</span>(), <span class="ident">edits</span>: <span class="ident">MapEdits::new</span>(), <span class="ident">edits_generation</span>: <span class="number">0</span>, <span class="ident">road_to_buildings</span>: <span class="ident">MultiMap::new</span>(), }; <span class="ident">map</span>.<span class="ident">edits</span> <span class="op">=</span> <span class="ident">map</span>.<span class="ident">new_edits</span>(); <span class="kw">let</span> <span class="ident">road_id_mapping</span>: <span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">OriginalRoad</span>, <span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">initial_map</span> .<span class="ident">roads</span> .<span class="ident">keys</span>() .<span class="ident">enumerate</span>() .<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">idx</span>, <span class="ident">id</span>)<span class="op">|</span> (<span class="kw-2">*</span><span class="ident">id</span>, <span class="ident">RoadID</span>(<span class="ident">idx</span>))) .<span class="ident">collect</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">intersection_id_mapping</span>: <span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">osm::NodeID</span>, <span class="ident">IntersectionID</span><span class="op">></span> <span class="op">=</span> <span class="ident">BTreeMap::new</span>(); <span class="kw">for</span> (<span class="ident">idx</span>, <span class="ident">i</span>) <span class="kw">in</span> <span class="ident">initial_map</span>.<span class="ident">intersections</span>.<span class="ident">values</span>().<span class="ident">enumerate</span>() { <span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">IntersectionID</span>(<span class="ident">idx</span>); <span class="ident">map</span>.<span class="ident">intersections</span>.<span class="ident">push</span>(<span class="ident">Intersection</span> { <span class="ident">id</span>, <span class="ident">polygon</span>: <span class="ident">i</span>.<span class="ident">polygon</span>.<span class="ident">clone</span>(), <span class="ident">turns</span>: <span class="ident">Vec::new</span>(), <span class="ident">movements</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">elevation</span>: <span class="ident">i</span>.<span class="ident">elevation</span>, <span class="comment">// Might change later</span> <span class="ident">intersection_type</span>: <span class="ident">i</span>.<span class="ident">intersection_type</span>, <span class="ident">orig_id</span>: <span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">incoming_lanes</span>: <span class="ident">Vec::new</span>(), <span class="ident">outgoing_lanes</span>: <span class="ident">Vec::new</span>(), <span class="ident">roads</span>: <span class="ident">i</span>.<span class="ident">roads</span>.<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">id</span><span class="op">|</span> <span class="ident">road_id_mapping</span>[<span class="ident">id</span>]).<span class="ident">collect</span>(), <span class="ident">merged</span>: <span class="op">!</span><span class="ident">raw</span>.<span class="ident">intersections</span>[<span class="kw-2">&</span><span class="ident">i</span>.<span class="ident">id</span>].<span class="ident">trim_roads_for_merging</span>.<span class="ident">is_empty</span>(), }); <span class="ident">intersection_id_mapping</span>.<span class="ident">insert</span>(<span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">id</span>); } <span class="ident">timer</span>.<span class="ident">start_iter</span>(<span class="string">"expand roads to lanes"</span>, <span class="ident">initial_map</span>.<span class="ident">roads</span>.<span class="ident">len</span>()); <span class="kw">for</span> (<span class="kw">_</span>, <span class="ident">r</span>) <span class="kw">in</span> <span class="ident">initial_map</span>.<span class="ident">roads</span> { <span class="ident">timer</span>.<span class="ident">next</span>(); <span class="kw">let</span> <span class="ident">road_id</span> <span class="op">=</span> <span class="ident">road_id_mapping</span>[<span class="kw-2">&</span><span class="ident">r</span>.<span class="ident">id</span>]; <span class="kw">let</span> <span class="ident">i1</span> <span class="op">=</span> <span class="ident">intersection_id_mapping</span>[<span class="kw-2">&</span><span class="ident">r</span>.<span class="ident">src_i</span>]; <span class="kw">let</span> <span class="ident">i2</span> <span class="op">=</span> <span class="ident">intersection_id_mapping</span>[<span class="kw-2">&</span><span class="ident">r</span>.<span class="ident">dst_i</span>]; <span class="kw">let</span> <span class="ident">raw_road</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">raw</span>.<span class="ident">roads</span>[<span class="kw-2">&</span><span class="ident">r</span>.<span class="ident">id</span>]; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">road</span> <span class="op">=</span> <span class="ident">Road</span> { <span class="ident">id</span>: <span class="ident">road_id</span>, <span class="ident">osm_tags</span>: <span class="ident">raw_road</span>.<span class="ident">osm_tags</span>.<span class="ident">clone</span>(), <span class="ident">turn_restrictions</span>: <span class="ident">raw_road</span> .<span class="ident">turn_restrictions</span> .<span class="ident">iter</span>() .<span class="ident">filter_map</span>(<span class="op">|</span>(<span class="ident">rt</span>, <span class="ident">to</span>)<span class="op">|</span> { <span class="comment">// Missing roads are filtered (like some service roads) or clipped out</span> <span class="ident">road_id_mapping</span>.<span class="ident">get</span>(<span class="ident">to</span>).<span class="ident">map</span>(<span class="op">|</span><span class="ident">to</span><span class="op">|</span> (<span class="kw-2">*</span><span class="ident">rt</span>, <span class="kw-2">*</span><span class="ident">to</span>)) }) .<span class="ident">collect</span>(), <span class="ident">complicated_turn_restrictions</span>: <span class="ident">raw_road</span> .<span class="ident">complicated_turn_restrictions</span> .<span class="ident">iter</span>() .<span class="ident">filter_map</span>(<span class="op">|</span>(<span class="ident">via</span>, <span class="ident">to</span>)<span class="op">|</span> { <span class="kw">if</span> <span class="kw">let</span> (<span class="prelude-val">Some</span>(<span class="ident">via</span>), <span class="prelude-val">Some</span>(<span class="ident">to</span>)) <span class="op">=</span> (<span class="ident">road_id_mapping</span>.<span class="ident">get</span>(<span class="ident">via</span>), <span class="ident">road_id_mapping</span>.<span class="ident">get</span>(<span class="ident">to</span>)) { <span class="prelude-val">Some</span>((<span class="kw-2">*</span><span class="ident">via</span>, <span class="kw-2">*</span><span class="ident">to</span>)) } <span class="kw">else</span> { <span class="macro">warn!</span>( <span class="string">"Complicated turn restriction from {} has invalid via {} or dst {}"</span>, <span class="ident">r</span>.<span class="ident">id</span>, <span class="ident">via</span>, <span class="ident">to</span> ); <span class="prelude-val">None</span> } }) .<span class="ident">collect</span>(), <span class="ident">orig_id</span>: <span class="ident">r</span>.<span class="ident">id</span>, <span class="ident">lanes</span>: <span class="ident">Vec::new</span>(), <span class="ident">center_pts</span>: <span class="ident">r</span>.<span class="ident">trimmed_center_pts</span>, <span class="ident">untrimmed_center_pts</span>: <span class="ident">raw</span>.<span class="ident">untrimmed_road_geometry</span>(<span class="ident">r</span>.<span class="ident">id</span>).<span class="ident">unwrap</span>().<span class="number">0</span>, <span class="ident">src_i</span>: <span class="ident">i1</span>, <span class="ident">dst_i</span>: <span class="ident">i2</span>, <span class="ident">speed_limit</span>: <span class="ident">Speed::ZERO</span>, <span class="ident">zorder</span>: <span class="ident">raw_road</span>.<span class="ident">get_zorder</span>(), <span class="ident">access_restrictions</span>: <span class="ident">AccessRestrictions::new</span>(), <span class="ident">percent_incline</span>: <span class="ident">raw_road</span>.<span class="ident">percent_incline</span>, <span class="ident">crosswalk_forward</span>: <span class="ident">raw_road</span>.<span class="ident">crosswalk_forward</span>, <span class="ident">crosswalk_backward</span>: <span class="ident">raw_road</span>.<span class="ident">crosswalk_backward</span>, <span class="ident">transit_stops</span>: <span class="ident">BTreeSet::new</span>(), }; <span class="ident">road</span>.<span class="ident">speed_limit</span> <span class="op">=</span> <span class="ident">road</span>.<span class="ident">speed_limit_from_osm</span>(); <span class="ident">road</span>.<span class="ident">access_restrictions</span> <span class="op">=</span> <span class="ident">road</span>.<span class="ident">access_restrictions_from_osm</span>(); <span class="ident">road</span>.<span class="ident">recreate_lanes</span>(<span class="ident">r</span>.<span class="ident">lane_specs_ltr</span>); <span class="kw">for</span> <span class="ident">lane</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">road</span>.<span class="ident">lanes</span> { <span class="ident">map</span>.<span class="ident">intersections</span>[<span class="ident">lane</span>.<span class="ident">src_i</span>.<span class="number">0</span>].<span class="ident">outgoing_lanes</span>.<span class="ident">push</span>(<span class="ident">lane</span>.<span class="ident">id</span>); <span class="ident">map</span>.<span class="ident">intersections</span>[<span class="ident">lane</span>.<span class="ident">dst_i</span>.<span class="number">0</span>].<span class="ident">incoming_lanes</span>.<span class="ident">push</span>(<span class="ident">lane</span>.<span class="ident">id</span>); } <span class="ident">map</span>.<span class="ident">roads</span>.<span class="ident">push</span>(<span class="ident">road</span>); } <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">intersections</span>.<span class="ident">iter_mut</span>() { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_border</span>() <span class="op">&&</span> <span class="ident">i</span>.<span class="ident">roads</span>.<span class="ident">len</span>() <span class="op">!</span><span class="op">=</span> <span class="number">1</span> { <span class="macro">panic!</span>( <span class="string">"{} ({}) is a border, but is connected to >1 road: {:?}"</span>, <span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">i</span>.<span class="ident">orig_id</span>, <span class="ident">i</span>.<span class="ident">roads</span> ); } <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">intersection_type</span> <span class="op">==</span> <span class="ident">IntersectionType::TrafficSignal</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">ok</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">i</span>.<span class="ident">roads</span> { <span class="comment">// Skip signals only connected to roads under construction or purely to control</span> <span class="comment">// light rail tracks.</span> <span class="kw">if</span> <span class="op">!</span><span class="ident">map</span>.<span class="ident">roads</span>[<span class="ident">r</span>.<span class="number">0</span>].<span class="ident">osm_tags</span>.<span class="ident">is</span>(<span class="ident">osm::HIGHWAY</span>, <span class="string">"construction"</span>) <span class="op">&&</span> <span class="op">!</span><span class="ident">map</span>.<span class="ident">roads</span>[<span class="ident">r</span>.<span class="number">0</span>].<span class="ident">is_light_rail</span>() { <span class="ident">ok</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">break</span>; } } <span class="kw">if</span> <span class="op">!</span><span class="ident">ok</span> { <span class="ident">i</span>.<span class="ident">intersection_type</span> <span class="op">=</span> <span class="ident">IntersectionType::StopSign</span>; } } } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">all_turns</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">connectivity_problems</span> <span class="op">=</span> <span class="number">0</span>; <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">map</span>.<span class="ident">intersections</span> { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_border</span>() <span class="op">|</span><span class="op">|</span> <span class="ident">i</span>.<span class="ident">is_closed</span>() { <span class="kw">continue</span>; } <span class="kw">if</span> <span class="op">!</span><span class="ident">i</span>.<span class="ident">is_footway</span>(<span class="kw-2">&</span><span class="ident">map</span>) <span class="op">&&</span> (<span class="ident">i</span>.<span class="ident">incoming_lanes</span>.<span class="ident">is_empty</span>() <span class="op">|</span><span class="op">|</span> <span class="ident">i</span>.<span class="ident">outgoing_lanes</span>.<span class="ident">is_empty</span>()) { <span class="macro">warn!</span>(<span class="string">"{} is orphaned!"</span>, <span class="ident">i</span>.<span class="ident">orig_id</span>); <span class="kw">continue</span>; } <span class="kw">let</span> <span class="ident">results</span> <span class="op">=</span> <span class="ident">turns::make_all_turns</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">i</span>); <span class="kw">if</span> <span class="ident">turns::verify_vehicle_connectivity</span>(<span class="kw-2">&</span><span class="ident">results</span>, <span class="ident">i</span>, <span class="kw-2">&</span><span class="ident">map</span>).<span class="ident">is_err</span>() { <span class="ident">connectivity_problems</span> <span class="op">+</span><span class="op">=</span> <span class="number">1</span>; } <span class="ident">all_turns</span>.<span class="ident">extend</span>(<span class="ident">results</span>); } <span class="macro">error!</span>( <span class="string">"{} total intersections have some connectivity problem"</span>, <span class="ident">connectivity_problems</span> ); <span class="kw">for</span> <span class="ident">t</span> <span class="kw">in</span> <span class="ident">all_turns</span> { <span class="macro">assert!</span>(<span class="ident">map</span>.<span class="ident">maybe_get_t</span>(<span class="ident">t</span>.<span class="ident">id</span>).<span class="ident">is_none</span>()); <span class="kw">if</span> <span class="ident">t</span>.<span class="ident">geom</span>.<span class="ident">length</span>() <span class="op"><</span> <span class="ident">geom::EPSILON_DIST</span> { <span class="macro">warn!</span>(<span class="string">"{} is a very short turn"</span>, <span class="ident">t</span>.<span class="ident">id</span>); } <span class="ident">map</span>.<span class="ident">intersections</span>[<span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">parent</span>.<span class="number">0</span>].<span class="ident">turns</span>.<span class="ident">push</span>(<span class="ident">t</span>); } <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"find blackholes"</span>); <span class="kw">for</span> <span class="ident">l</span> <span class="kw">in</span> <span class="ident">connectivity::find_scc</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">PathConstraints::Car</span>).<span class="number">1</span> { <span class="ident">map</span>.<span class="ident">mut_lane</span>(<span class="ident">l</span>).<span class="ident">driving_blackhole</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="kw">for</span> <span class="ident">l</span> <span class="kw">in</span> <span class="ident">connectivity::find_scc</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">PathConstraints::Bike</span>).<span class="number">1</span> { <span class="ident">map</span>.<span class="ident">mut_lane</span>(<span class="ident">l</span>).<span class="ident">biking_blackhole</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"find blackholes"</span>); <span class="ident">map</span>.<span class="ident">buildings</span> <span class="op">=</span> <span class="ident">buildings::make_all_buildings</span>(<span class="kw-2">&</span><span class="ident">raw</span>.<span class="ident">buildings</span>, <span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">opts</span>.<span class="ident">keep_bldg_tags</span>, <span class="ident">timer</span>); <span class="ident">map</span>.<span class="ident">parking_lots</span> <span class="op">=</span> <span class="ident">parking_lots::make_all_parking_lots</span>( <span class="kw-2">&</span><span class="ident">raw</span>.<span class="ident">parking_lots</span>, <span class="kw-2">&</span><span class="ident">raw</span>.<span class="ident">parking_aisles</span>, <span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">timer</span>, ); <span class="ident">map</span>.<span class="ident">zones</span> <span class="op">=</span> <span class="ident">Zone::make_all</span>(<span class="kw-2">&</span><span class="ident">map</span>); <span class="kw">for</span> <span class="ident">a</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">raw</span>.<span class="ident">areas</span> { <span class="ident">map</span>.<span class="ident">areas</span>.<span class="ident">push</span>(<span class="ident">Area</span> { <span class="ident">id</span>: <span class="ident">AreaID</span>(<span class="ident">map</span>.<span class="ident">areas</span>.<span class="ident">len</span>()), <span class="ident">area_type</span>: <span class="ident">a</span>.<span class="ident">area_type</span>, <span class="ident">polygon</span>: <span class="ident">a</span>.<span class="ident">polygon</span>.<span class="ident">clone</span>(), <span class="ident">osm_tags</span>: <span class="ident">a</span>.<span class="ident">osm_tags</span>.<span class="ident">clone</span>(), <span class="ident">osm_id</span>: <span class="prelude-val">Some</span>(<span class="ident">a</span>.<span class="ident">osm_id</span>), }); } <span class="ident">bridges::find_bridges</span>(<span class="kw-2">&mut</span> <span class="ident">map</span>.<span class="ident">roads</span>, <span class="kw-2">&</span><span class="ident">map</span>.<span class="ident">bounds</span>, <span class="ident">timer</span>); <span class="ident">map</span>.<span class="ident">recalculate_all_movements</span>(<span class="ident">timer</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">stop_signs</span>: <span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">IntersectionID</span>, <span class="ident">ControlStopSign</span><span class="op">></span> <span class="op">=</span> <span class="ident">BTreeMap::new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">traffic_signals</span>: <span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">IntersectionID</span>, <span class="ident">ControlTrafficSignal</span><span class="op">></span> <span class="op">=</span> <span class="ident">BTreeMap::new</span>(); <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">map</span>.<span class="ident">intersections</span> { <span class="kw">match</span> <span class="ident">i</span>.<span class="ident">intersection_type</span> { <span class="ident">IntersectionType::StopSign</span> => { <span class="ident">stop_signs</span>.<span class="ident">insert</span>(<span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">ControlStopSign::new</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">i</span>.<span class="ident">id</span>)); } <span class="ident">IntersectionType::TrafficSignal</span> => { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">movements</span>.<span class="ident">is_empty</span>() { <span class="macro">error!</span>(<span class="string">"Traffic signal at {} downgraded to stop sign, because it has no movements -- probably roads under construction"</span>, <span class="ident">i</span>.<span class="ident">orig_id</span>); <span class="ident">stop_signs</span>.<span class="ident">insert</span>(<span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">ControlStopSign::new</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">i</span>.<span class="ident">id</span>)); } <span class="kw">else</span> { <span class="ident">traffic_signals</span> .<span class="ident">insert</span>(<span class="ident">i</span>.<span class="ident">id</span>, <span class="ident">ControlTrafficSignal::validating_new</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">i</span>.<span class="ident">id</span>)); } } <span class="ident">IntersectionType::Border</span> <span class="op">|</span> <span class="ident">IntersectionType::Construction</span> => {} }; } <span class="ident">map</span>.<span class="ident">stop_signs</span> <span class="op">=</span> <span class="ident">stop_signs</span>; <span class="ident">map</span>.<span class="ident">traffic_signals</span> <span class="op">=</span> <span class="ident">traffic_signals</span>; <span class="comment">// Fix up the type for any problematic traffic signals</span> <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">stop_signs</span>.<span class="ident">keys</span>() { <span class="ident">map</span>.<span class="ident">intersections</span>[<span class="ident">i</span>.<span class="number">0</span>].<span class="ident">intersection_type</span> <span class="op">=</span> <span class="ident">IntersectionType::StopSign</span>; } <span class="ident">traffic_signals::synchronize</span>(<span class="kw-2">&mut</span> <span class="ident">map</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"setup pathfinding"</span>); <span class="kw">let</span> <span class="ident">engine</span> <span class="op">=</span> <span class="kw">if</span> <span class="ident">opts</span>.<span class="ident">skip_ch</span> { <span class="ident">CreateEngine::Dijkstra</span> } <span class="kw">else</span> { <span class="ident">CreateEngine::CH</span> }; <span class="ident">map</span>.<span class="ident">pathfinder</span> <span class="op">=</span> <span class="ident">Pathfinder::new</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">map</span>.<span class="ident">routing_params</span>().<span class="ident">clone</span>(), <span class="kw-2">&</span><span class="ident">engine</span>, <span class="ident">timer</span>); <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"setup pathfinding"</span>); <span class="ident">transit::finalize_transit</span>(<span class="kw-2">&mut</span> <span class="ident">map</span>, <span class="kw-2">&</span><span class="ident">raw</span>, <span class="ident">timer</span>); <span class="ident">timer</span>.<span class="ident">start</span>(<span class="string">"setup pathfinding for people using transit"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">pathfinder</span> <span class="op">=</span> <span class="ident">std::mem::replace</span>(<span class="kw-2">&mut</span> <span class="ident">map</span>.<span class="ident">pathfinder</span>, <span class="ident">Pathfinder::empty</span>()); <span class="ident">pathfinder</span>.<span class="ident">finalize_transit</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="kw-2">&</span><span class="ident">engine</span>); <span class="ident">map</span>.<span class="ident">pathfinder</span> <span class="op">=</span> <span class="ident">pathfinder</span>; <span class="ident">timer</span>.<span class="ident">stop</span>(<span class="string">"setup pathfinding for people using transit"</span>); <span class="ident">map</span> } } <span class="doccomment">/// Snap points to an exact Position along the nearest lane. If the result doesn't contain a</span> <span class="doccomment">/// requested point, then there was no matching lane close enough.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">match_points_to_lanes</span><span class="op"><</span><span class="ident">F</span>: <span class="ident">Fn</span>(<span class="kw-2">&</span><span class="ident">Lane</span>) -> <span class="ident">bool</span><span class="op">></span>( <span class="ident">map</span>: <span class="kw-2">&</span><span class="ident">Map</span>, <span class="ident">pts</span>: <span class="ident">HashSet</span><span class="op"><</span><span class="ident">HashablePt2D</span><span class="op">></span>, <span class="ident">filter</span>: <span class="ident">F</span>, <span class="ident">buffer</span>: <span class="ident">Distance</span>, <span class="ident">max_dist_away</span>: <span class="ident">Distance</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>, ) -> <span class="ident">HashMap</span><span class="op"><</span><span class="ident">HashablePt2D</span>, <span class="ident">Position</span><span class="op">></span> { <span class="kw">if</span> <span class="ident">pts</span>.<span class="ident">is_empty</span>() { <span class="kw">return</span> <span class="ident">HashMap::new</span>(); } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">closest</span>: <span class="ident">FindClosest</span><span class="op"><</span><span class="ident">LaneID</span><span class="op">></span> <span class="op">=</span> <span class="ident">FindClosest::new</span>(<span class="ident">map</span>.<span class="ident">get_bounds</span>()); <span class="ident">timer</span>.<span class="ident">start_iter</span>(<span class="string">"index lanes"</span>, <span class="ident">map</span>.<span class="ident">all_lanes</span>().<span class="ident">count</span>()); <span class="kw">for</span> <span class="ident">l</span> <span class="kw">in</span> <span class="ident">map</span>.<span class="ident">all_lanes</span>() { <span class="ident">timer</span>.<span class="ident">next</span>(); <span class="kw">if</span> <span class="ident">filter</span>(<span class="ident">l</span>) <span class="op">&&</span> <span class="ident">l</span>.<span class="ident">length</span>() <span class="op">></span> (<span class="ident">buffer</span> <span class="op">+</span> <span class="ident">EPSILON_DIST</span>) <span class="op">*</span> <span class="number">2.0</span> { <span class="ident">closest</span>.<span class="ident">add</span>( <span class="ident">l</span>.<span class="ident">id</span>, <span class="ident">l</span>.<span class="ident">lane_center_pts</span> .<span class="ident">exact_slice</span>(<span class="ident">buffer</span>, <span class="ident">l</span>.<span class="ident">length</span>() <span class="op">-</span> <span class="ident">buffer</span>) .<span class="ident">points</span>(), ); } } <span class="comment">// For each point, find the closest point to any lane, using the quadtree to prune the</span> <span class="comment">// search.</span> <span class="ident">timer</span> .<span class="ident">parallelize</span>( <span class="string">"find closest lane point"</span>, <span class="ident">pts</span>.<span class="ident">into_iter</span>().<span class="ident">collect</span>(), <span class="op">|</span><span class="ident">query_pt</span><span class="op">|</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">l</span>, <span class="ident">pt</span>)) <span class="op">=</span> <span class="ident">closest</span>.<span class="ident">closest_pt</span>(<span class="ident">query_pt</span>.<span class="ident">to_pt2d</span>(), <span class="ident">max_dist_away</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dist_along</span>) <span class="op">=</span> <span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">dist_along_of_point</span>(<span class="ident">pt</span>) { <span class="prelude-val">Some</span>((<span class="ident">query_pt</span>, <span class="ident">Position::new</span>(<span class="ident">l</span>, <span class="ident">dist_along</span>))) } <span class="kw">else</span> { <span class="macro">panic!</span>( <span class="string">"{} isn't on {} according to dist_along_of_point, even though \ closest_point thinks it is.\n{}"</span>, <span class="ident">pt</span>, <span class="ident">l</span>, <span class="ident">map</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">lane_center_pts</span> ); } } <span class="kw">else</span> { <span class="prelude-val">None</span> } }, ) .<span class="ident">into_iter</span>() .<span class="ident">flatten</span>() .<span class="ident">collect</span>() } <span class="doccomment">/// Adjust the path to start on the polygon's border, not center.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">trim_path</span>(<span class="ident">poly</span>: <span class="kw-2">&</span><span class="ident">Polygon</span>, <span class="ident">path</span>: <span class="ident">Line</span>) -> <span class="ident">Line</span> { <span class="kw">for</span> <span class="ident">line</span> <span class="kw">in</span> <span class="ident">poly</span>.<span class="ident">points</span>().<span class="ident">windows</span>(<span class="number">2</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">l1</span>) <span class="op">=</span> <span class="ident">Line::new</span>(<span class="ident">line</span>[<span class="number">0</span>], <span class="ident">line</span>[<span class="number">1</span>]) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">hit</span>) <span class="op">=</span> <span class="ident">l1</span>.<span class="ident">intersection</span>(<span class="kw-2">&</span><span class="ident">path</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Ok</span>(<span class="ident">l2</span>) <span class="op">=</span> <span class="ident">Line::new</span>(<span class="ident">hit</span>, <span class="ident">path</span>.<span class="ident">pt2</span>()) { <span class="kw">return</span> <span class="ident">l2</span>; } } } } <span class="comment">// Just give up</span> <span class="ident">path</span> } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="map_model" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.59.0 (9d1b2106e 2022-02-23)" ></div> </body></html>