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id="708">708</span> <span id="709">709</span> <span id="710">710</span> <span id="711">711</span> <span id="712">712</span> <span id="713">713</span> <span id="714">714</span> <span id="715">715</span> <span id="716">716</span> <span id="717">717</span> <span id="718">718</span> <span id="719">719</span> <span id="720">720</span> <span id="721">721</span> <span id="722">722</span> <span id="723">723</span> <span id="724">724</span> <span id="725">725</span> <span id="726">726</span> <span id="727">727</span> <span id="728">728</span> <span id="729">729</span> <span id="730">730</span> <span id="731">731</span> <span id="732">732</span> <span id="733">733</span> <span id="734">734</span> <span id="735">735</span> <span id="736">736</span> <span id="737">737</span> <span id="738">738</span> <span id="739">739</span> <span id="740">740</span> <span id="741">741</span> <span id="742">742</span> <span id="743">743</span> <span id="744">744</span> <span id="745">745</span> <span id="746">746</span> <span id="747">747</span> <span id="748">748</span> <span id="749">749</span> <span id="750">750</span> <span id="751">751</span> <span id="752">752</span> <span id="753">753</span> <span id="754">754</span> <span id="755">755</span> <span id="756">756</span> <span id="757">757</span> <span id="758">758</span> <span id="759">759</span> <span id="760">760</span> <span id="761">761</span> <span id="762">762</span> <span id="763">763</span> <span id="764">764</span> <span id="765">765</span> <span id="766">766</span> <span id="767">767</span> <span id="768">768</span> <span id="769">769</span> <span id="770">770</span> <span id="771">771</span> <span id="772">772</span> <span id="773">773</span> <span id="774">774</span> <span id="775">775</span> <span id="776">776</span> <span id="777">777</span> <span id="778">778</span> <span id="779">779</span> <span id="780">780</span> <span id="781">781</span> <span id="782">782</span> <span id="783">783</span> <span id="784">784</span> <span id="785">785</span> <span id="786">786</span> <span id="787">787</span> <span id="788">788</span> <span id="789">789</span> <span id="790">790</span> <span id="791">791</span> <span id="792">792</span> <span id="793">793</span> <span id="794">794</span> <span id="795">795</span> <span id="796">796</span> <span id="797">797</span> <span id="798">798</span> <span id="799">799</span> <span id="800">800</span> <span id="801">801</span> <span id="802">802</span> <span id="803">803</span> <span id="804">804</span> <span id="805">805</span> <span id="806">806</span> <span id="807">807</span> <span id="808">808</span> <span id="809">809</span> <span id="810">810</span> <span id="811">811</span> <span id="812">812</span> <span id="813">813</span> <span id="814">814</span> <span id="815">815</span> <span id="816">816</span> <span id="817">817</span> <span id="818">818</span> <span id="819">819</span> <span id="820">820</span> <span id="821">821</span> <span id="822">822</span> <span id="823">823</span> <span id="824">824</span> <span id="825">825</span> <span id="826">826</span> <span id="827">827</span> <span id="828">828</span> <span id="829">829</span> <span id="830">830</span> <span id="831">831</span> <span id="832">832</span> <span id="833">833</span> <span id="834">834</span> <span id="835">835</span> <span id="836">836</span> <span id="837">837</span> <span id="838">838</span> <span id="839">839</span> <span id="840">840</span> <span id="841">841</span> <span id="842">842</span> <span id="843">843</span> <span id="844">844</span> <span id="845">845</span> <span id="846">846</span> <span id="847">847</span> <span id="848">848</span> <span id="849">849</span> <span id="850">850</span> <span id="851">851</span> <span id="852">852</span> <span id="853">853</span> <span id="854">854</span> <span id="855">855</span> <span id="856">856</span> <span id="857">857</span> <span id="858">858</span> <span id="859">859</span> <span id="860">860</span> <span id="861">861</span> <span id="862">862</span> <span id="863">863</span> <span id="864">864</span> <span id="865">865</span> <span id="866">866</span> <span id="867">867</span> <span id="868">868</span> <span id="869">869</span> <span id="870">870</span> <span id="871">871</span> <span id="872">872</span> <span id="873">873</span> <span id="874">874</span> <span id="875">875</span> <span id="876">876</span> <span id="877">877</span> <span id="878">878</span> <span id="879">879</span> <span id="880">880</span> <span id="881">881</span> <span id="882">882</span> <span id="883">883</span> <span id="884">884</span> <span id="885">885</span> <span id="886">886</span> <span id="887">887</span> <span id="888">888</span> <span id="889">889</span> <span id="890">890</span> <span id="891">891</span> <span id="892">892</span> <span id="893">893</span> <span id="894">894</span> <span id="895">895</span> <span id="896">896</span> <span id="897">897</span> <span id="898">898</span> <span id="899">899</span> <span id="900">900</span> <span id="901">901</span> <span id="902">902</span> </pre><pre class="rust"><code><span class="doccomment">//! A bunch of (mostly read-only) queries on a Map.</span> <span class="kw">use</span> <span class="ident">std::collections</span>::{<span class="ident">BTreeMap</span>, <span class="ident">BTreeSet</span>, <span class="ident">HashMap</span>, <span class="ident">HashSet</span>, <span class="ident">VecDeque</span>}; <span class="kw">use</span> <span class="ident">anyhow::Result</span>; <span class="kw">use</span> <span class="ident">petgraph::graphmap</span>::{<span class="ident">DiGraphMap</span>, <span class="ident">UnGraphMap</span>}; <span class="kw">use</span> <span class="ident">abstio</span>::{<span class="ident">CityName</span>, <span class="ident">MapName</span>}; <span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">serialized_size_bytes</span>, <span class="ident">MultiMap</span>, <span class="ident">Tags</span>, <span class="ident">Timer</span>}; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Bounds</span>, <span class="ident">Distance</span>, <span class="ident">Duration</span>, <span class="ident">GPSBounds</span>, <span class="ident">Polygon</span>, <span class="ident">Pt2D</span>, <span class="ident">Ring</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">raw_map</span>::{<span class="ident">DrivingSide</span>, <span class="ident">MapConfig</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::raw</span>::{<span class="ident">OriginalRoad</span>, <span class="ident">RawMap</span>}; <span class="kw">use</span> <span class="kw">crate</span>::{ <span class="ident">osm</span>, <span class="ident">Area</span>, <span class="ident">AreaID</span>, <span class="ident">AreaType</span>, <span class="ident">Building</span>, <span class="ident">BuildingID</span>, <span class="ident">BuildingType</span>, <span class="ident">CommonEndpoint</span>, <span class="ident">CompressedMovementID</span>, <span class="ident">ControlStopSign</span>, <span class="ident">ControlTrafficSignal</span>, <span class="ident">DirectedRoadID</span>, <span class="ident">Direction</span>, <span class="ident">Intersection</span>, <span class="ident">IntersectionID</span>, <span class="ident">Lane</span>, <span class="ident">LaneID</span>, <span class="ident">LaneType</span>, <span class="ident">Map</span>, <span class="ident">MapEdits</span>, <span class="ident">Movement</span>, <span class="ident">MovementID</span>, <span class="ident">OffstreetParking</span>, <span class="ident">ParkingLot</span>, <span class="ident">ParkingLotID</span>, <span class="ident">Path</span>, <span class="ident">PathConstraints</span>, <span class="ident">PathRequest</span>, <span class="ident">PathV2</span>, <span class="ident">Pathfinder</span>, <span class="ident">PathfinderCaching</span>, <span class="ident">Position</span>, <span class="ident">Road</span>, <span class="ident">RoadID</span>, <span class="ident">RoutingParams</span>, <span class="ident">TransitRoute</span>, <span class="ident">TransitRouteID</span>, <span class="ident">TransitStop</span>, <span class="ident">TransitStopID</span>, <span class="ident">Turn</span>, <span class="ident">TurnID</span>, <span class="ident">TurnType</span>, <span class="ident">Zone</span>, }; <span class="kw">impl</span> <span class="ident">Map</span> { <span class="doccomment">/// Load a map from a local serialized Map or RawMap. Note this won't work on web. This should</span> <span class="doccomment">/// only be used by non-UI tools.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_synchronously</span>(<span class="ident">path</span>: <span class="ident">String</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) -> <span class="ident">Map</span> { <span class="kw">if</span> <span class="ident">path</span>.<span class="ident">contains</span>(<span class="string">"/maps/"</span>) { <span class="kw">match</span> <span class="ident">abstio::maybe_read_binary</span>(<span class="ident">path</span>.<span class="ident">clone</span>(), <span class="ident">timer</span>) { <span class="prelude-val">Ok</span>(<span class="ident">map</span>) => { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">map</span>: <span class="ident">Map</span> <span class="op">=</span> <span class="ident">map</span>; <span class="ident">map</span>.<span class="ident">map_loaded_directly</span>(<span class="ident">timer</span>); <span class="kw">return</span> <span class="ident">map</span>; } <span class="prelude-val">Err</span>(<span class="ident">err</span>) => { <span class="macro">error!</span>(<span class="string">"\nError loading {}: {}\n"</span>, <span class="ident">path</span>, <span class="ident">err</span>); <span class="kw">if</span> <span class="ident">err</span>.<span class="ident">to_string</span>().<span class="ident">contains</span>(<span class="string">"No such file"</span>) { <span class="macro">error!</span>( <span class="string">"{} is missing. You may need to do: cargo run --bin updater"</span>, <span class="ident">path</span> ); } <span class="kw">else</span> { <span class="macro">error!</span>( <span class="string">"{} is out-of-date. You may need to update your build (git pull) or \ download new data (cargo run --bin updater). If this is a custom \ map, you need to import it again."</span>, <span class="ident">path</span> ); } <span class="macro">error!</span>( <span class="string">"Check https://a-b-street.github.io/docs/tech/dev/index.html and file an issue \ if you have trouble."</span> ); <span class="ident">std::process::exit</span>(<span class="number">1</span>); } } } <span class="kw">let</span> <span class="ident">raw</span>: <span class="ident">RawMap</span> <span class="op">=</span> <span class="ident">abstio::read_binary</span>(<span class="ident">path</span>, <span class="ident">timer</span>); <span class="ident">Map::create_from_raw</span>(<span class="ident">raw</span>, <span class="ident"><span class="kw">crate</span>::RawToMapOptions::default</span>(), <span class="ident">timer</span>) } <span class="doccomment">/// After deserializing a map directly, call this after.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">map_loaded_directly</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) { <span class="attribute">#![<span class="ident">allow</span>(<span class="ident">clippy::logic_bug</span>)]</span> <span class="comment">// For debugging map file sizes</span> <span class="self">self</span>.<span class="ident">edits</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">new_edits</span>(); <span class="self">self</span>.<span class="ident">recalculate_road_to_buildings</span>(); <span class="self">self</span>.<span class="ident">recalculate_all_movements</span>(<span class="ident">timer</span>); <span class="comment">// Enable to work on shrinking map file sizes. Never run this on the web though --</span> <span class="comment">// trying to serialize fast_paths in wasm melts the browser, because the usize<->u32</span> <span class="comment">// translation there isn't meant to run on wasm.</span> <span class="kw">if</span> <span class="macro">cfg!</span>(<span class="ident">not</span>(<span class="ident">target_arch</span> <span class="op">=</span> <span class="string">"wasm32"</span>)) <span class="op">&&</span> <span class="bool-val">false</span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">costs</span> <span class="op">=</span> <span class="macro">vec!</span>[ ( <span class="string">"roads"</span>, <span class="self">self</span>.<span class="ident">roads</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">roads</span>), ), ( <span class="string">"intersections"</span>, <span class="self">self</span>.<span class="ident">intersections</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span>), ), ( <span class="string">"buildings"</span>, <span class="self">self</span>.<span class="ident">buildings</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">buildings</span>), ), ( <span class="string">"areas"</span>, <span class="self">self</span>.<span class="ident">areas</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">areas</span>), ), ( <span class="string">"parking lots"</span>, <span class="self">self</span>.<span class="ident">parking_lots</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">parking_lots</span>), ), ( <span class="string">"zones"</span>, <span class="self">self</span>.<span class="ident">zones</span>.<span class="ident">len</span>(), <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">zones</span>), ), (<span class="string">"pathfinder"</span>, <span class="number">1</span>, <span class="ident">serialized_size_bytes</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">pathfinder</span>)), ]; <span class="ident">costs</span>.<span class="ident">sort_by_key</span>(<span class="op">|</span>(<span class="kw">_</span>, <span class="kw">_</span>, <span class="ident">bytes</span>)<span class="op">|</span> <span class="kw-2">*</span><span class="ident">bytes</span>); <span class="ident">costs</span>.<span class="ident">reverse</span>(); <span class="macro">info!</span>( <span class="string">"Total map size: {} bytes"</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">serialized_size_bytes</span>(<span class="self">self</span>)) ); <span class="kw">for</span> (<span class="ident">name</span>, <span class="ident">number</span>, <span class="ident">bytes</span>) <span class="kw">in</span> <span class="ident">costs</span> { <span class="macro">info!</span>( <span class="string">"- {} {}: {} bytes"</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">number</span>), <span class="ident">name</span>, <span class="ident">prettyprint_usize</span>(<span class="ident">bytes</span>) ); } } } <span class="doccomment">/// Just for temporary std::mem::replace tricks.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">blank</span>() -> <span class="ident">Map</span> { <span class="ident">Map</span> { <span class="ident">roads</span>: <span class="ident">Vec::new</span>(), <span class="ident">intersections</span>: <span class="ident">Vec::new</span>(), <span class="ident">buildings</span>: <span class="ident">Vec::new</span>(), <span class="ident">transit_stops</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">transit_routes</span>: <span class="ident">Vec::new</span>(), <span class="ident">areas</span>: <span class="ident">Vec::new</span>(), <span class="ident">parking_lots</span>: <span class="ident">Vec::new</span>(), <span class="ident">zones</span>: <span class="ident">Vec::new</span>(), <span class="ident">boundary_polygon</span>: <span class="ident">Ring::must_new</span>(<span class="macro">vec!</span>[ <span class="ident">Pt2D::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>), <span class="ident">Pt2D::new</span>(<span class="number">1.0</span>, <span class="number">0.0</span>), <span class="ident">Pt2D::new</span>(<span class="number">1.0</span>, <span class="number">1.0</span>), <span class="ident">Pt2D::new</span>(<span class="number">0.0</span>, <span class="number">0.0</span>), ]) .<span class="ident">into_polygon</span>(), <span class="ident">stop_signs</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">traffic_signals</span>: <span class="ident">BTreeMap::new</span>(), <span class="ident">gps_bounds</span>: <span class="ident">GPSBounds::new</span>(), <span class="ident">bounds</span>: <span class="ident">Bounds::new</span>(), <span class="ident">config</span>: <span class="ident">MapConfig</span> { <span class="ident">driving_side</span>: <span class="ident">DrivingSide::Right</span>, <span class="ident">bikes_can_use_bus_lanes</span>: <span class="bool-val">true</span>, <span class="ident">inferred_sidewalks</span>: <span class="bool-val">true</span>, <span class="ident">street_parking_spot_length</span>: <span class="ident">Distance::meters</span>(<span class="number">8.0</span>), <span class="ident">turn_on_red</span>: <span class="bool-val">true</span>, }, <span class="ident">pathfinder</span>: <span class="ident">Pathfinder::empty</span>(), <span class="ident">pathfinder_dirty</span>: <span class="bool-val">false</span>, <span class="ident">routing_params</span>: <span class="ident">RoutingParams::default</span>(), <span class="ident">name</span>: <span class="ident">MapName::blank</span>(), <span class="ident">edits</span>: <span class="ident">MapEdits::new</span>(), <span class="ident">edits_generation</span>: <span class="number">0</span>, <span class="ident">road_to_buildings</span>: <span class="ident">MultiMap::new</span>(), } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_roads</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Road</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">roads</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_lanes</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw">impl</span> <span class="ident">Iterator</span><span class="op"><</span><span class="ident">Item</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">Lane</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">roads</span>.<span class="ident">iter</span>().<span class="ident">flat_map</span>(<span class="op">|</span><span class="ident">r</span><span class="op">|</span> <span class="ident">r</span>.<span class="ident">lanes</span>.<span class="ident">iter</span>()) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_intersections</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Intersection</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_turns</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw">impl</span> <span class="ident">Iterator</span><span class="op"><</span><span class="ident">Item</span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">intersections</span>.<span class="ident">iter</span>().<span class="ident">flat_map</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">i</span>.<span class="ident">turns</span>.<span class="ident">iter</span>()) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_buildings</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Building</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">buildings</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_areas</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Area</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">areas</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_parking_lots</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">ParkingLot</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">parking_lots</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_zones</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Zone</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">zones</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_r</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">RoadID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Road</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">roads</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_l</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">LaneID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Lane</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">maybe_get_r</span>(<span class="ident">id</span>.<span class="ident">road</span>)<span class="question-mark">?</span>.<span class="ident">lanes</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="ident">offset</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_i</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Intersection</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">intersections</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_t</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TurnID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="comment">// Looking up the intersection is fast. Linearly scanning through all of the turns to find</span> <span class="comment">// this one actually turns out to be fast too; thanks cache locality.</span> <span class="kw">for</span> <span class="ident">turn</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span>[<span class="ident">id</span>.<span class="ident">parent</span>.<span class="number">0</span>].<span class="ident">turns</span> { <span class="kw">if</span> <span class="ident">turn</span>.<span class="ident">id</span> <span class="op">==</span> <span class="ident">id</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">turn</span>); } } <span class="prelude-val">None</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_b</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">BuildingID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Building</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">buildings</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_pl</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">ParkingLotID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">ParkingLot</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">parking_lots</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_a</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">AreaID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Area</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">areas</span>.<span class="ident">get</span>(<span class="ident">id</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_ts</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TransitStopID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">TransitStop</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">transit_stops</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">id</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_stop_sign</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">ControlStopSign</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">stop_signs</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">id</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_traffic_signal</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">ControlTrafficSignal</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">traffic_signals</span>.<span class="ident">get</span>(<span class="kw-2">&</span><span class="ident">id</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">maybe_get_tr</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">route</span>: <span class="ident">TransitRouteID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">TransitRoute</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">transit_routes</span>.<span class="ident">get</span>(<span class="ident">route</span>.<span class="number">0</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_r</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">RoadID</span>) -> <span class="kw-2">&</span><span class="ident">Road</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">roads</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_l</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">LaneID</span>) -> <span class="kw-2">&</span><span class="ident">Lane</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">roads</span>[<span class="ident">id</span>.<span class="ident">road</span>.<span class="number">0</span>].<span class="ident">lanes</span>[<span class="ident">id</span>.<span class="ident">offset</span>] } <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn</span> <span class="ident">mut_lane</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">id</span>: <span class="ident">LaneID</span>) -> <span class="kw-2">&mut</span> <span class="ident">Lane</span> { <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">roads</span>[<span class="ident">id</span>.<span class="ident">road</span>.<span class="number">0</span>].<span class="ident">lanes</span>[<span class="ident">id</span>.<span class="ident">offset</span>] } <span class="doccomment">/// Public for importer. Do not abuse!</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">mut_road</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">id</span>: <span class="ident">RoadID</span>) -> <span class="kw-2">&mut</span> <span class="ident">Road</span> { <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">roads</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn</span> <span class="ident">mut_turn</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TurnID</span>) -> <span class="kw-2">&mut</span> <span class="ident">Turn</span> { <span class="kw">for</span> <span class="ident">turn</span> <span class="kw">in</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">intersections</span>[<span class="ident">id</span>.<span class="ident">parent</span>.<span class="number">0</span>].<span class="ident">turns</span> { <span class="kw">if</span> <span class="ident">turn</span>.<span class="ident">id</span> <span class="op">==</span> <span class="ident">id</span> { <span class="kw">return</span> <span class="ident">turn</span>; } } <span class="macro">panic!</span>(<span class="string">"Couldn't find {id}"</span>); } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_i</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="kw-2">&</span><span class="ident">Intersection</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_t</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">TurnID</span>) -> <span class="kw-2">&</span><span class="ident">Turn</span> { <span class="comment">// When pathfinding breaks, seeing this TurnID is useful.</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">turn</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">maybe_get_t</span>(<span class="ident">id</span>) { <span class="ident">turn</span> } <span class="kw">else</span> { <span class="macro">panic!</span>(<span class="string">"Can't get_t({})"</span>, <span class="ident">id</span>); } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_b</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">BuildingID</span>) -> <span class="kw-2">&</span><span class="ident">Building</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">buildings</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_a</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">AreaID</span>) -> <span class="kw-2">&</span><span class="ident">Area</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">areas</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_pl</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">ParkingLotID</span>) -> <span class="kw-2">&</span><span class="ident">ParkingLot</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">parking_lots</span>[<span class="ident">id</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_stop_sign</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="kw-2">&</span><span class="ident">ControlStopSign</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">stop_signs</span>[<span class="kw-2">&</span><span class="ident">id</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_traffic_signal</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">IntersectionID</span>) -> <span class="kw-2">&</span><span class="ident">ControlTrafficSignal</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">traffic_signals</span>[<span class="kw-2">&</span><span class="ident">id</span>] } <span class="comment">// All these helpers should take IDs and return objects.</span> <span class="doccomment">/// The turns may belong to two different intersections!</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_turns_from_lane</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">l</span>: <span class="ident">LaneID</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">lane</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">l</span>); <span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">lane</span>.<span class="ident">dst_i</span>) .<span class="ident">turns</span> .<span class="ident">iter</span>() <span class="comment">// Sidewalks are bidirectional, so include turns from the source intersection</span> .<span class="ident">chain</span>( <span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">lane</span>.<span class="ident">src_i</span>) .<span class="ident">turns</span> .<span class="ident">iter</span>() <span class="comment">// And then don't yield them if this isn't a sidewalk</span> .<span class="ident">take_while</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">lane</span>.<span class="ident">is_walkable</span>()), ) .<span class="ident">filter</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">src</span> <span class="op">==</span> <span class="ident">l</span> <span class="op">|</span><span class="op">|</span> (<span class="ident">lane</span>.<span class="ident">is_walkable</span>() <span class="op">&&</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">dst</span> <span class="op">==</span> <span class="ident">l</span>)) .<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_turns_to_lane</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">l</span>: <span class="ident">LaneID</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">lane</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">l</span>); <span class="comment">// Sidewalks/shoulders are bidirectional</span> <span class="kw">if</span> <span class="ident">lane</span>.<span class="ident">is_walkable</span>() { <span class="kw">return</span> <span class="self">self</span>.<span class="ident">get_turns_from_lane</span>(<span class="ident">l</span>); } <span class="kw">let</span> <span class="ident">turns</span>: <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> <span class="op">=</span> <span class="self">self</span> .<span class="ident">get_i</span>(<span class="ident">lane</span>.<span class="ident">src_i</span>) .<span class="ident">turns</span> .<span class="ident">iter</span>() .<span class="ident">filter</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">dst</span> <span class="op">==</span> <span class="ident">l</span>) .<span class="ident">collect</span>(); <span class="ident">turns</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_turn_between</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">LaneID</span>, <span class="ident">to</span>: <span class="ident">LaneID</span>, <span class="ident">parent</span>: <span class="ident">IntersectionID</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">parent</span>) .<span class="ident">turns</span> .<span class="ident">iter</span>() .<span class="ident">find</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">src</span> <span class="op">==</span> <span class="ident">from</span> <span class="op">&&</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">dst</span> <span class="op">==</span> <span class="ident">to</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_next_turns_and_lanes</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">LaneID</span>) -> <span class="ident">Vec</span><span class="op"><</span>(<span class="kw-2">&</span><span class="ident">Turn</span>, <span class="kw-2">&</span><span class="ident">Lane</span>)<span class="op">></span> { <span class="self">self</span>.<span class="ident">get_turns_from_lane</span>(<span class="ident">from</span>) .<span class="ident">into_iter</span>() .<span class="ident">map</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> { ( <span class="ident">t</span>, <span class="self">self</span>.<span class="ident">get_l</span>(<span class="kw">if</span> <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">src</span> <span class="op">==</span> <span class="ident">from</span> { <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">dst</span> } <span class="kw">else</span> { <span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">src</span> }), ) }) .<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_next_turns_and_lanes_for</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">LaneID</span>, <span class="ident">constraints</span>: <span class="ident">PathConstraints</span>, ) -> <span class="ident">Vec</span><span class="op"><</span>(<span class="kw-2">&</span><span class="ident">Turn</span>, <span class="kw-2">&</span><span class="ident">Lane</span>)<span class="op">></span> { <span class="self">self</span>.<span class="ident">get_next_turns_and_lanes</span>(<span class="ident">from</span>) .<span class="ident">into_iter</span>() .<span class="ident">filter</span>(<span class="op">|</span>(<span class="kw">_</span>, <span class="ident">l</span>)<span class="op">|</span> <span class="ident">constraints</span>.<span class="ident">can_use</span>(<span class="ident">l</span>, <span class="self">self</span>)) .<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_turns_for</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">LaneID</span>, <span class="ident">constraints</span>: <span class="ident">PathConstraints</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Turn</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">get_next_turns_and_lanes_for</span>(<span class="ident">from</span>, <span class="ident">constraints</span>) .<span class="ident">into_iter</span>() .<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">t</span>, <span class="kw">_</span>)<span class="op">|</span> <span class="ident">t</span>) .<span class="ident">collect</span>() } <span class="doccomment">/// Find all movements from one road to another that're usable by someone.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_movements_for</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">DirectedRoadID</span>, <span class="ident">constraints</span>: <span class="ident">PathConstraints</span>, ) -> <span class="ident">Vec</span><span class="op"><</span><span class="ident">MovementID</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">result</span> <span class="op">=</span> <span class="ident">BTreeSet::new</span>(); <span class="kw">for</span> <span class="ident">t</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">from</span>.<span class="ident">dst_i</span>(<span class="self">self</span>)).<span class="ident">turns</span> { <span class="kw">let</span> <span class="ident">src</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">src</span>); <span class="kw">if</span> <span class="ident">src</span>.<span class="ident">get_directed_parent</span>() <span class="op">==</span> <span class="ident">from</span> <span class="op">&&</span> <span class="ident">constraints</span>.<span class="ident">can_use</span>(<span class="ident">src</span>, <span class="self">self</span>) <span class="op">&&</span> <span class="ident">constraints</span>.<span class="ident">can_use</span>(<span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">dst</span>), <span class="self">self</span>) { <span class="ident">result</span>.<span class="ident">insert</span>(<span class="ident">t</span>.<span class="ident">id</span>.<span class="ident">to_movement</span>(<span class="self">self</span>)); } } <span class="comment">// TODO Sidewalks are bidirectional</span> <span class="macro">assert!</span>(<span class="ident">constraints</span> <span class="op">!</span><span class="op">=</span> <span class="ident">PathConstraints::Pedestrian</span>); <span class="ident">result</span>.<span class="ident">into_iter</span>().<span class="ident">collect</span>() } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_next_roads</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">RoadID</span>) -> <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">roads</span>: <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">BTreeSet::new</span>(); <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="ident">from</span>); <span class="kw">for</span> <span class="ident">id</span> <span class="kw">in</span> <span class="macro">vec!</span>[<span class="ident">r</span>.<span class="ident">src_i</span>, <span class="ident">r</span>.<span class="ident">dst_i</span>].<span class="ident">into_iter</span>() { <span class="ident">roads</span>.<span class="ident">extend</span>(<span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">id</span>).<span class="ident">roads</span>.<span class="ident">clone</span>()); } <span class="ident">roads</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_parent</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">LaneID</span>) -> <span class="kw-2">&</span><span class="ident">Road</span> { <span class="self">self</span>.<span class="ident">get_r</span>(<span class="ident">id</span>.<span class="ident">road</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_gps_bounds</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">GPSBounds</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">gps_bounds</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_bounds</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Bounds</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">bounds</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_city_name</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">CityName</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">name</span>.<span class="ident">city</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_name</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">MapName</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">name</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_transit_stops</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">BTreeMap</span><span class="op"><</span><span class="ident">TransitStopID</span>, <span class="ident">TransitStop</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">transit_stops</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_ts</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">stop</span>: <span class="ident">TransitStopID</span>) -> <span class="kw-2">&</span><span class="ident">TransitStop</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">transit_stops</span>[<span class="kw-2">&</span><span class="ident">stop</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_tr</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">route</span>: <span class="ident">TransitRouteID</span>) -> <span class="kw-2">&</span><span class="ident">TransitRoute</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">transit_routes</span>[<span class="ident">route</span>.<span class="number">0</span>] } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_transit_routes</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">TransitRoute</span><span class="op">></span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">transit_routes</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_transit_route</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">name</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">TransitRoute</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">transit_routes</span>.<span class="ident">iter</span>().<span class="ident">find</span>(<span class="op">|</span><span class="ident">r</span><span class="op">|</span> <span class="ident">r</span>.<span class="ident">long_name</span> <span class="op">==</span> <span class="ident">name</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_routes_serving_stop</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">stop</span>: <span class="ident">TransitStopID</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">TransitRoute</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">routes</span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">transit_routes</span> { <span class="kw">if</span> <span class="ident">r</span>.<span class="ident">stops</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">stop</span>) { <span class="ident">routes</span>.<span class="ident">push</span>(<span class="ident">r</span>); } } <span class="ident">routes</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">building_to_road</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">BuildingID</span>) -> <span class="kw-2">&</span><span class="ident">Road</span> { <span class="self">self</span>.<span class="ident">get_parent</span>(<span class="self">self</span>.<span class="ident">get_b</span>(<span class="ident">id</span>).<span class="ident">sidewalk</span>()) } <span class="doccomment">/// This and all_outgoing_borders are expensive to constantly repeat</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_incoming_borders</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Intersection</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">result</span>: <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Intersection</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span> { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_incoming_border</span>() { <span class="ident">result</span>.<span class="ident">push</span>(<span class="ident">i</span>); } } <span class="ident">result</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_outgoing_borders</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Intersection</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">result</span>: <span class="ident">Vec</span><span class="op"><</span><span class="kw-2">&</span><span class="ident">Intersection</span><span class="op">></span> <span class="op">=</span> <span class="ident">Vec::new</span>(); <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">intersections</span> { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">is_outgoing_border</span>() { <span class="ident">result</span>.<span class="ident">push</span>(<span class="ident">i</span>); } } <span class="ident">result</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">save</span>(<span class="kw-2">&</span><span class="self">self</span>) { <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">edits</span>.<span class="ident">edits_name</span>.<span class="ident">starts_with</span>(<span class="string">"Untitled Proposal"</span>)); <span class="macro">assert!</span>(<span class="self">self</span>.<span class="ident">edits</span>.<span class="ident">commands</span>.<span class="ident">is_empty</span>()); <span class="macro">assert!</span>(<span class="op">!</span><span class="self">self</span>.<span class="ident">pathfinder_dirty</span>); <span class="ident">abstio::write_binary</span>(<span class="self">self</span>.<span class="ident">name</span>.<span class="ident">path</span>(), <span class="self">self</span>); } <span class="doccomment">/// Cars trying to park near this building should head for the driving lane returned here, then</span> <span class="doccomment">/// start their search. Some parking lanes are connected to driving lanes that're "parking</span> <span class="doccomment">/// blackholes" -- if there are no free spots on that lane, then the roads force cars to a</span> <span class="doccomment">/// border.</span> <span class="comment">// TODO Making driving_connection do this.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_driving_lane_near_building</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>) -> <span class="ident">LaneID</span> { <span class="kw">let</span> <span class="ident">sidewalk</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_b</span>(<span class="ident">b</span>).<span class="ident">sidewalk</span>(); <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">l</span>) <span class="op">=</span> <span class="self">self</span> .<span class="ident">get_parent</span>(<span class="ident">sidewalk</span>) .<span class="ident">find_closest_lane</span>(<span class="ident">sidewalk</span>, <span class="op">|</span><span class="ident">l</span><span class="op">|</span> <span class="ident">PathConstraints::Car</span>.<span class="ident">can_use</span>(<span class="ident">l</span>, <span class="self">self</span>)) { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">driving_blackhole</span> { <span class="kw">return</span> <span class="ident">l</span>; } } <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">roads_queue</span>: <span class="ident">VecDeque</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">VecDeque::new</span>(); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">visited</span>: <span class="ident">HashSet</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">HashSet::new</span>(); { <span class="kw">let</span> <span class="ident">start</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">building_to_road</span>(<span class="ident">b</span>).<span class="ident">id</span>; <span class="ident">roads_queue</span>.<span class="ident">push_back</span>(<span class="ident">start</span>); <span class="ident">visited</span>.<span class="ident">insert</span>(<span class="ident">start</span>); } <span class="kw">loop</span> { <span class="kw">if</span> <span class="ident">roads_queue</span>.<span class="ident">is_empty</span>() { <span class="macro">panic!</span>( <span class="string">"Giving up looking for a driving lane near {}, searched {} roads: {:?}"</span>, <span class="ident">b</span>, <span class="ident">visited</span>.<span class="ident">len</span>(), <span class="ident">visited</span> ); } <span class="kw">let</span> <span class="ident">r</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="ident">roads_queue</span>.<span class="ident">pop_front</span>().<span class="ident">unwrap</span>()); <span class="kw">for</span> (<span class="ident">l</span>, <span class="ident">lt</span>) <span class="kw">in</span> <span class="ident">r</span> .<span class="ident">children_forwards</span>() .<span class="ident">into_iter</span>() .<span class="ident">chain</span>(<span class="ident">r</span>.<span class="ident">children_backwards</span>().<span class="ident">into_iter</span>()) { <span class="kw">if</span> <span class="ident">lt</span> <span class="op">==</span> <span class="ident">LaneType::Driving</span> <span class="op">&&</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">get_l</span>(<span class="ident">l</span>).<span class="ident">driving_blackhole</span> { <span class="kw">return</span> <span class="ident">l</span>; } } <span class="kw">for</span> <span class="ident">next_r</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">get_next_roads</span>(<span class="ident">r</span>.<span class="ident">id</span>).<span class="ident">into_iter</span>() { <span class="kw">if</span> <span class="op">!</span><span class="ident">visited</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">next_r</span>) { <span class="ident">roads_queue</span>.<span class="ident">push_back</span>(<span class="ident">next_r</span>); <span class="ident">visited</span>.<span class="ident">insert</span>(<span class="ident">next_r</span>); } } } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_boundary_polygon</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Polygon</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">boundary_polygon</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_pathfinder</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">Pathfinder</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">pathfinder</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">pathfind</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">req</span>: <span class="ident">PathRequest</span>) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">Path</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">pathfind_v2</span>(<span class="ident">req</span>)<span class="question-mark">?</span>.<span class="ident">into_v1</span>(<span class="self">self</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">pathfind_with_params</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">req</span>: <span class="ident">PathRequest</span>, <span class="ident">params</span>: <span class="kw-2">&</span><span class="ident">RoutingParams</span>, <span class="ident">cache_custom</span>: <span class="ident">PathfinderCaching</span>, ) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">Path</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">pathfind_v2_with_params</span>(<span class="ident">req</span>, <span class="ident">params</span>, <span class="ident">cache_custom</span>)<span class="question-mark">?</span> .<span class="ident">into_v1</span>(<span class="self">self</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">pathfind_v2</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">req</span>: <span class="ident">PathRequest</span>) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">PathV2</span><span class="op">></span> { <span class="macro">assert!</span>(<span class="op">!</span><span class="self">self</span>.<span class="ident">pathfinder_dirty</span>); <span class="self">self</span>.<span class="ident">pathfinder</span> .<span class="ident">pathfind</span>(<span class="ident">req</span>.<span class="ident">clone</span>(), <span class="self">self</span>) .<span class="ident">ok_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="macro">anyhow!</span>(<span class="string">"can't fulfill {}"</span>, <span class="ident">req</span>)) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">pathfind_v2_with_params</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">req</span>: <span class="ident">PathRequest</span>, <span class="ident">params</span>: <span class="kw-2">&</span><span class="ident">RoutingParams</span>, <span class="ident">cache_custom</span>: <span class="ident">PathfinderCaching</span>, ) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">PathV2</span><span class="op">></span> { <span class="macro">assert!</span>(<span class="op">!</span><span class="self">self</span>.<span class="ident">pathfinder_dirty</span>); <span class="self">self</span>.<span class="ident">pathfinder</span> .<span class="ident">pathfind_with_params</span>(<span class="ident">req</span>.<span class="ident">clone</span>(), <span class="ident">params</span>, <span class="ident">cache_custom</span>, <span class="self">self</span>) .<span class="ident">ok_or_else</span>(<span class="op">|</span><span class="op">|</span> <span class="macro">anyhow!</span>(<span class="string">"can't fulfill {}"</span>, <span class="ident">req</span>)) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">should_use_transit</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">start</span>: <span class="ident">Position</span>, <span class="ident">end</span>: <span class="ident">Position</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">TransitStopID</span>, <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">TransitStopID</span><span class="op">></span>, <span class="ident">TransitRouteID</span>)<span class="op">></span> { <span class="macro">assert!</span>(<span class="op">!</span><span class="self">self</span>.<span class="ident">pathfinder_dirty</span>); <span class="self">self</span>.<span class="ident">pathfinder</span>.<span class="ident">should_use_transit</span>(<span class="self">self</span>, <span class="ident">start</span>, <span class="ident">end</span>) } <span class="doccomment">/// Return the cost of a single path, and also a mapping from every directed road to the cost</span> <span class="doccomment">/// of getting there from the same start. This can be used to understand why an alternative</span> <span class="doccomment">/// route wasn't chosen.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">all_costs_from</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">req</span>: <span class="ident">PathRequest</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">Duration</span>, <span class="ident">HashMap</span><span class="op"><</span><span class="ident">DirectedRoadID</span>, <span class="ident">Duration</span><span class="op">></span>)<span class="op">></span> { <span class="macro">assert!</span>(<span class="op">!</span><span class="self">self</span>.<span class="ident">pathfinder_dirty</span>); <span class="self">self</span>.<span class="ident">pathfinder</span>.<span class="ident">all_costs_from</span>(<span class="ident">req</span>, <span class="self">self</span>) } <span class="doccomment">/// None for SharedSidewalkCorners and turns not belonging to traffic signals</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_movement_for_traffic_signal</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">t</span>: <span class="ident">TurnID</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">MovementID</span>, <span class="ident">CompressedMovementID</span>)<span class="op">></span> { <span class="kw">let</span> <span class="ident">i</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">t</span>.<span class="ident">parent</span>); <span class="kw">if</span> <span class="op">!</span><span class="ident">i</span>.<span class="ident">is_traffic_signal</span>() <span class="op">|</span><span class="op">|</span> <span class="self">self</span>.<span class="ident">get_t</span>(<span class="ident">t</span>).<span class="ident">turn_type</span> <span class="op">==</span> <span class="ident">TurnType::SharedSidewalkCorner</span> { <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="prelude-val">Some</span>(<span class="ident">i</span>.<span class="ident">turn_to_movement</span>(<span class="ident">t</span>)) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_r_by_osm_id</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">OriginalRoad</span>) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> { <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_roads</span>() { <span class="kw">if</span> <span class="ident">r</span>.<span class="ident">orig_id</span> <span class="op">==</span> <span class="ident">id</span> { <span class="kw">return</span> <span class="prelude-val">Ok</span>(<span class="ident">r</span>.<span class="ident">id</span>); } } <span class="macro">bail!</span>(<span class="string">"Can't find {}"</span>, <span class="ident">id</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_i_by_osm_id</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">osm::NodeID</span>) -> <span class="prelude-ty">Result</span><span class="op"><</span><span class="ident">IntersectionID</span><span class="op">></span> { <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_intersections</span>() { <span class="kw">if</span> <span class="ident">i</span>.<span class="ident">orig_id</span> <span class="op">==</span> <span class="ident">id</span> { <span class="kw">return</span> <span class="prelude-val">Ok</span>(<span class="ident">i</span>.<span class="ident">id</span>); } } <span class="macro">bail!</span>(<span class="string">"Can't find {}"</span>, <span class="ident">id</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_b_by_osm_id</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">id</span>: <span class="ident">osm::OsmID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">BuildingID</span><span class="op">></span> { <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_buildings</span>() { <span class="kw">if</span> <span class="ident">b</span>.<span class="ident">orig_id</span> <span class="op">==</span> <span class="ident">id</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">b</span>.<span class="ident">id</span>); } } <span class="prelude-val">None</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_tr_by_gtfs</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">gtfs_id</span>: <span class="kw-2">&</span><span class="ident">str</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">TransitRouteID</span><span class="op">></span> { <span class="kw">for</span> <span class="ident">tr</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_transit_routes</span>() { <span class="kw">if</span> <span class="ident">tr</span>.<span class="ident">gtfs_id</span> <span class="op">==</span> <span class="ident">gtfs_id</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">tr</span>.<span class="ident">id</span>); } } <span class="prelude-val">None</span> } <span class="comment">// TODO Sort of a temporary hack</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hack_override_offstreet_spots</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">spots_per_bldg</span>: <span class="ident">usize</span>) { <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">buildings</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="ident">OffstreetParking::Private</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">num_spots</span>, <span class="kw">_</span>) <span class="op">=</span> <span class="ident">b</span>.<span class="ident">parking</span> { <span class="kw-2">*</span><span class="ident">num_spots</span> <span class="op">=</span> <span class="ident">spots_per_bldg</span>; } } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hack_override_offstreet_spots_individ</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>, <span class="ident">spots</span>: <span class="ident">usize</span>) { <span class="kw">let</span> <span class="ident">b</span> <span class="op">=</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">buildings</span>[<span class="ident">b</span>.<span class="number">0</span>]; <span class="kw">if</span> <span class="kw">let</span> <span class="ident">OffstreetParking::Private</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">num_spots</span>, <span class="kw">_</span>) <span class="op">=</span> <span class="ident">b</span>.<span class="ident">parking</span> { <span class="kw-2">*</span><span class="ident">num_spots</span> <span class="op">=</span> <span class="ident">spots</span>; } } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hack_override_bldg_type</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">b</span>: <span class="ident">BuildingID</span>, <span class="ident">bldg_type</span>: <span class="ident">BuildingType</span>) { <span class="self">self</span>.<span class="ident">buildings</span>[<span class="ident">b</span>.<span class="number">0</span>].<span class="ident">bldg_type</span> <span class="op">=</span> <span class="ident">bldg_type</span>; } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hack_override_orig_spawn_times</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">br</span>: <span class="ident">TransitRouteID</span>, <span class="ident">times</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Time</span><span class="op">></span>) { <span class="self">self</span>.<span class="ident">transit_routes</span>[<span class="ident">br</span>.<span class="number">0</span>].<span class="ident">orig_spawn_times</span> <span class="op">=</span> <span class="ident">times</span>.<span class="ident">clone</span>(); <span class="self">self</span>.<span class="ident">transit_routes</span>[<span class="ident">br</span>.<span class="number">0</span>].<span class="ident">spawn_times</span> <span class="op">=</span> <span class="ident">times</span>; } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">hack_add_area</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">area_type</span>: <span class="ident">AreaType</span>, <span class="ident">polygon</span>: <span class="ident">Polygon</span>, <span class="ident">osm_tags</span>: <span class="ident">Tags</span>) { <span class="self">self</span>.<span class="ident">areas</span>.<span class="ident">push</span>(<span class="ident">Area</span> { <span class="ident">id</span>: <span class="ident">AreaID</span>(<span class="self">self</span>.<span class="ident">areas</span>.<span class="ident">len</span>()), <span class="ident">area_type</span>, <span class="ident">polygon</span>, <span class="ident">osm_tags</span>, <span class="ident">osm_id</span>: <span class="prelude-val">None</span>, }); } <span class="doccomment">/// Normally after applying edits, you must call `recalculate_pathfinding_after_edits`.</span> <span class="doccomment">/// Alternatively, you can keep the old pathfinder exactly as it is. Use with caution -- the</span> <span class="doccomment">/// pathfinder and the map may be out-of-sync in arbitrary ways.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">keep_pathfinder_despite_edits</span>(<span class="kw-2">&mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">pathfinder_dirty</span> <span class="op">=</span> <span class="bool-val">false</span>; } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_languages</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">String</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">languages</span> <span class="op">=</span> <span class="ident">BTreeSet::new</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_roads</span>() { <span class="kw">for</span> <span class="ident">key</span> <span class="kw">in</span> <span class="ident">r</span>.<span class="ident">osm_tags</span>.<span class="ident">inner</span>().<span class="ident">keys</span>() { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="ident">key</span>.<span class="ident">strip_prefix</span>(<span class="string">"name:"</span>) { <span class="ident">languages</span>.<span class="ident">insert</span>(<span class="ident">x</span>.<span class="ident">to_string</span>()); } } } <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_buildings</span>() { <span class="kw">for</span> <span class="ident">a</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">b</span>.<span class="ident">amenities</span> { <span class="kw">for</span> <span class="ident">lang</span> <span class="kw">in</span> <span class="ident">a</span>.<span class="ident">names</span>.<span class="ident">languages</span>() { <span class="ident">languages</span>.<span class="ident">insert</span>(<span class="ident">lang</span>.<span class="ident">to_string</span>()); } } } <span class="ident">languages</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_config</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">MapConfig</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">config</span> } <span class="doccomment">/// Simple search along undirected roads. Expresses the result as a sequence of roads and a</span> <span class="doccomment">/// sequence of intersections.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">simple_path_btwn</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">i1</span>: <span class="ident">IntersectionID</span>, <span class="ident">i2</span>: <span class="ident">IntersectionID</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">Vec</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span>, <span class="ident">Vec</span><span class="op"><</span><span class="ident">IntersectionID</span><span class="op">></span>)<span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">graph</span>: <span class="ident">UnGraphMap</span><span class="op"><</span><span class="ident">IntersectionID</span>, <span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">UnGraphMap::new</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_roads</span>() { <span class="kw">if</span> <span class="op">!</span><span class="ident">r</span>.<span class="ident">is_light_rail</span>() { <span class="ident">graph</span>.<span class="ident">add_edge</span>(<span class="ident">r</span>.<span class="ident">src_i</span>, <span class="ident">r</span>.<span class="ident">dst_i</span>, <span class="ident">r</span>.<span class="ident">id</span>); } } <span class="kw">let</span> (<span class="kw">_</span>, <span class="ident">path</span>) <span class="op">=</span> <span class="ident">petgraph::algo::astar</span>( <span class="kw-2">&</span><span class="ident">graph</span>, <span class="ident">i1</span>, <span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">i</span> <span class="op">==</span> <span class="ident">i2</span>, <span class="op">|</span>(<span class="kw">_</span>, <span class="kw">_</span>, <span class="ident">r</span>)<span class="op">|</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="kw-2">*</span><span class="ident">r</span>).<span class="ident">length</span>(), <span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">Distance::ZERO</span>, )<span class="question-mark">?</span>; <span class="kw">let</span> <span class="ident">roads</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">path</span> .<span class="ident">windows</span>(<span class="number">2</span>) .<span class="ident">map</span>(<span class="op">|</span><span class="ident">pair</span><span class="op">|</span> <span class="kw-2">*</span><span class="ident">graph</span>.<span class="ident">edge_weight</span>(<span class="ident">pair</span>[<span class="number">0</span>], <span class="ident">pair</span>[<span class="number">1</span>]).<span class="ident">unwrap</span>()) .<span class="ident">collect</span>(); <span class="prelude-val">Some</span>((<span class="ident">roads</span>, <span class="ident">path</span>)) } <span class="doccomment">/// Simple search along directed roads, weighted by distance. Expresses the result as a</span> <span class="doccomment">/// sequence of roads and a sequence of intersections.</span> <span class="doccomment">///</span> <span class="doccomment">/// Unlike the main pathfinding methods, this starts and ends at intersections. The first and</span> <span class="doccomment">/// last step can be on any road connected to the intersection.</span> <span class="comment">// TODO Remove simple_path_btwn in favor of this one?</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">simple_path_btwn_v2</span>( <span class="kw-2">&</span><span class="self">self</span>, <span class="ident">i1</span>: <span class="ident">IntersectionID</span>, <span class="ident">i2</span>: <span class="ident">IntersectionID</span>, <span class="ident">constraints</span>: <span class="ident">PathConstraints</span>, ) -> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">Vec</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span>, <span class="ident">Vec</span><span class="op"><</span><span class="ident">IntersectionID</span><span class="op">></span>)<span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">graph</span>: <span class="ident">DiGraphMap</span><span class="op"><</span><span class="ident">IntersectionID</span>, <span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">DiGraphMap::new</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_roads</span>() { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">fwd</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">back</span> <span class="op">=</span> <span class="bool-val">false</span>; <span class="kw">for</span> <span class="ident">lane</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="ident">r</span>.<span class="ident">lanes</span> { <span class="kw">if</span> <span class="ident">constraints</span>.<span class="ident">can_use</span>(<span class="ident">lane</span>, <span class="self">self</span>) { <span class="kw">if</span> <span class="ident">lane</span>.<span class="ident">dir</span> <span class="op">==</span> <span class="ident">Direction::Fwd</span> { <span class="ident">fwd</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="kw">else</span> { <span class="ident">back</span> <span class="op">=</span> <span class="bool-val">true</span>; } } } <span class="kw">if</span> <span class="ident">fwd</span> { <span class="ident">graph</span>.<span class="ident">add_edge</span>(<span class="ident">r</span>.<span class="ident">src_i</span>, <span class="ident">r</span>.<span class="ident">dst_i</span>, <span class="ident">r</span>.<span class="ident">id</span>); } <span class="kw">if</span> <span class="ident">back</span> { <span class="ident">graph</span>.<span class="ident">add_edge</span>(<span class="ident">r</span>.<span class="ident">dst_i</span>, <span class="ident">r</span>.<span class="ident">src_i</span>, <span class="ident">r</span>.<span class="ident">id</span>); } } <span class="kw">let</span> (<span class="kw">_</span>, <span class="ident">path</span>) <span class="op">=</span> <span class="ident">petgraph::algo::astar</span>( <span class="kw-2">&</span><span class="ident">graph</span>, <span class="ident">i1</span>, <span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">i</span> <span class="op">==</span> <span class="ident">i2</span>, <span class="op">|</span>(<span class="kw">_</span>, <span class="kw">_</span>, <span class="ident">r</span>)<span class="op">|</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="kw-2">*</span><span class="ident">r</span>).<span class="ident">length</span>(), <span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">Distance::ZERO</span>, )<span class="question-mark">?</span>; <span class="kw">let</span> <span class="ident">roads</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> <span class="op">=</span> <span class="ident">path</span> .<span class="ident">windows</span>(<span class="number">2</span>) .<span class="ident">map</span>(<span class="op">|</span><span class="ident">pair</span><span class="op">|</span> <span class="kw-2">*</span><span class="ident">graph</span>.<span class="ident">edge_weight</span>(<span class="ident">pair</span>[<span class="number">0</span>], <span class="ident">pair</span>[<span class="number">1</span>]).<span class="ident">unwrap</span>()) .<span class="ident">collect</span>(); <span class="prelude-val">Some</span>((<span class="ident">roads</span>, <span class="ident">path</span>)) } <span class="doccomment">/// Returns the routing params baked into the map.</span> <span class="comment">// Depending how this works out, we might require everybody to explicitly plumb routing params,</span> <span class="comment">// in which case it should be easy to look for all places calling this.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">routing_params</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="kw-2">&</span><span class="ident">RoutingParams</span> { <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">routing_params</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">road_to_buildings</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">r</span>: <span class="ident">RoadID</span>) -> <span class="kw-2">&</span><span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">BuildingID</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">road_to_buildings</span>.<span class="ident">get</span>(<span class="ident">r</span>) } <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn</span> <span class="ident">recalculate_road_to_buildings</span>(<span class="kw-2">&mut</span> <span class="self">self</span>) { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">mapping</span> <span class="op">=</span> <span class="ident">MultiMap::new</span>(); <span class="kw">for</span> <span class="ident">b</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">all_buildings</span>() { <span class="ident">mapping</span>.<span class="ident">insert</span>(<span class="ident">b</span>.<span class="ident">sidewalk_pos</span>.<span class="ident">lane</span>().<span class="ident">road</span>, <span class="ident">b</span>.<span class="ident">id</span>); } <span class="self">self</span>.<span class="ident">road_to_buildings</span> <span class="op">=</span> <span class="ident">mapping</span>; } <span class="kw">pub</span>(<span class="kw">crate</span>) <span class="kw">fn</span> <span class="ident">recalculate_all_movements</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) { <span class="kw">let</span> <span class="ident">movements</span> <span class="op">=</span> <span class="ident">timer</span>.<span class="ident">parallelize</span>( <span class="string">"generate movements"</span>, <span class="self">self</span>.<span class="ident">intersections</span>.<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">i</span>.<span class="ident">id</span>).<span class="ident">collect</span>(), <span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">Movement::for_i</span>(<span class="ident">i</span>, <span class="self">self</span>), ); <span class="kw">for</span> (<span class="ident">i</span>, <span class="ident">movements</span>) <span class="kw">in</span> <span class="self">self</span>.<span class="ident">intersections</span>.<span class="ident">iter_mut</span>().<span class="ident">zip</span>(<span class="ident">movements</span>.<span class="ident">into_iter</span>()) { <span class="ident">i</span>.<span class="ident">movements</span> <span class="op">=</span> <span class="ident">movements</span>; } } <span class="doccomment">/// Finds the road directly connecting two intersections.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">find_road_between</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">i1</span>: <span class="ident">IntersectionID</span>, <span class="ident">i2</span>: <span class="ident">IntersectionID</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">RoadID</span><span class="op">></span> { <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">i1</span>).<span class="ident">roads</span> { <span class="kw">let</span> <span class="ident">road</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="kw-2">*</span><span class="ident">r</span>); <span class="kw">if</span> <span class="ident">road</span>.<span class="ident">src_i</span> <span class="op">==</span> <span class="ident">i2</span> <span class="op">|</span><span class="op">|</span> <span class="ident">road</span>.<span class="ident">dst_i</span> <span class="op">==</span> <span class="ident">i2</span> { <span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">road</span>.<span class="ident">id</span>); } } <span class="prelude-val">None</span> } <span class="doccomment">/// Returns the highest elevation in the map</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">max_elevation</span>(<span class="kw-2">&</span><span class="self">self</span>) -> <span class="ident">Distance</span> { <span class="comment">// TODO Cache?</span> <span class="self">self</span>.<span class="ident">all_intersections</span>() .<span class="ident">iter</span>() .<span class="ident">max_by_key</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> <span class="ident">i</span>.<span class="ident">elevation</span>) .<span class="ident">unwrap</span>() .<span class="ident">elevation</span> } <span class="doccomment">/// Does a turn at a stop sign go from a smaller to a larger road?</span> <span class="doccomment">/// (Note this doesn't look at unprotected movements in traffic signals, since we don't yet</span> <span class="doccomment">/// have good heuristics for when those exist)</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_unprotected_turn</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">RoadID</span>, <span class="ident">to</span>: <span class="ident">RoadID</span>, <span class="ident">turn_type</span>: <span class="ident">TurnType</span>) -> <span class="ident">bool</span> { <span class="kw">let</span> <span class="ident">unprotected_turn_type</span> <span class="op">=</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">get_config</span>().<span class="ident">driving_side</span> <span class="op">==</span> <span class="ident">DrivingSide::Right</span> { <span class="ident">TurnType::Left</span> } <span class="kw">else</span> { <span class="ident">TurnType::Right</span> }; <span class="kw">let</span> <span class="ident">from</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="ident">from</span>); <span class="kw">let</span> <span class="ident">to</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_r</span>(<span class="ident">to</span>); <span class="ident">turn_type</span> <span class="op">==</span> <span class="ident">unprotected_turn_type</span> <span class="op">&&</span> <span class="ident">from</span>.<span class="ident">get_detailed_rank</span>() <span class="op"><</span> <span class="ident">to</span>.<span class="ident">get_detailed_rank</span>() <span class="op">&&</span> <span class="kw">match</span> <span class="ident">from</span>.<span class="ident">common_endpoint</span>(<span class="ident">to</span>) { <span class="ident">CommonEndpoint::One</span>(<span class="ident">i</span>) => <span class="self">self</span>.<span class="ident">get_i</span>(<span class="ident">i</span>).<span class="ident">is_stop_sign</span>(), <span class="kw">_</span> => <span class="bool-val">false</span>, } } <span class="doccomment">/// Modifies the map in-place, removing parts not essential for the bike network tool.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">minify</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) { <span class="comment">// We only need the CHs for driving and biking, to support mode shift.</span> <span class="self">self</span>.<span class="ident">pathfinder</span> <span class="op">=</span> <span class="ident">Pathfinder::new_limited</span>( <span class="self">self</span>, <span class="self">self</span>.<span class="ident">routing_params</span>().<span class="ident">clone</span>(), <span class="ident"><span class="kw">crate</span>::pathfind::CreateEngine::CH</span>, <span class="macro">vec!</span>[<span class="ident">PathConstraints::Car</span>, <span class="ident">PathConstraints::Bike</span>], <span class="ident">timer</span>, ); <span class="comment">// Remove all routes, since we remove that pathfinder</span> <span class="self">self</span>.<span class="ident">transit_stops</span>.<span class="ident">clear</span>(); <span class="self">self</span>.<span class="ident">transit_routes</span>.<span class="ident">clear</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">roads</span> { <span class="ident">r</span>.<span class="ident">transit_stops</span>.<span class="ident">clear</span>(); } } <span class="doccomment">/// Modifies the map in-place, removing buildings.</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">minify_buildings</span>(<span class="kw-2">&mut</span> <span class="self">self</span>, <span class="ident">timer</span>: <span class="kw-2">&mut</span> <span class="ident">Timer</span>) { <span class="self">self</span>.<span class="ident">buildings</span>.<span class="ident">clear</span>(); <span class="comment">// We only need the CHs for driving.</span> <span class="self">self</span>.<span class="ident">pathfinder</span> <span class="op">=</span> <span class="ident">Pathfinder::new_limited</span>( <span class="self">self</span>, <span class="self">self</span>.<span class="ident">routing_params</span>().<span class="ident">clone</span>(), <span class="ident"><span class="kw">crate</span>::pathfind::CreateEngine::CH</span>, <span class="macro">vec!</span>[<span class="ident">PathConstraints::Car</span>], <span class="ident">timer</span>, ); <span class="comment">// Remove all routes, since we remove that pathfinder</span> <span class="self">self</span>.<span class="ident">transit_stops</span>.<span class="ident">clear</span>(); <span class="self">self</span>.<span class="ident">transit_routes</span>.<span class="ident">clear</span>(); <span class="kw">for</span> <span class="ident">r</span> <span class="kw">in</span> <span class="kw-2">&mut</span> <span class="self">self</span>.<span class="ident">roads</span> { <span class="ident">r</span>.<span class="ident">transit_stops</span>.<span class="ident">clear</span>(); } } } </code></pre></div> </section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="map_model" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div> </body></html>