[][src]Struct sim::SimFlags

pub struct SimFlags {
    pub load: String,
    pub modifiers: Vec<ScenarioModifier>,
    pub rng_seed: u64,
    pub opts: SimOptions,
}

SimFlags specifies a simulation to setup.

Fields

load: String

A path to some file.

modifiers: Vec<ScenarioModifier>rng_seed: u64opts: SimOptions

Implementations

impl SimFlags[src]

pub const RNG_SEED: u64[src]

pub fn from_args(args: &mut CmdArgs) -> SimFlags[src]

pub fn for_test(run_name: &str) -> SimFlags[src]

pub fn make_rng(&self) -> XorShiftRng[src]

pub fn load_synchronously(
    &self,
    timer: &mut Timer<'_>
) -> (Map, Sim, XorShiftRng)
[src]

Loads a map and simulation. Not appropriate for use in the UI or on web.

Trait Implementations

impl Clone for SimFlags[src]

Auto Trait Implementations

impl RefUnwindSafe for SimFlags[src]

impl Send for SimFlags[src]

impl Sync for SimFlags[src]

impl Unpin for SimFlags[src]

impl UnwindSafe for SimFlags[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,