Function game::ltn::floodfill [−][src]
fn floodfill(
map: &Map,
start: RoadID,
neighborhood_borders: &BTreeSet<IntersectionID>,
modal_filters: &ModalFilters
) -> Cell
fn floodfill(
map: &Map,
start: RoadID,
neighborhood_borders: &BTreeSet<IntersectionID>,
modal_filters: &ModalFilters
) -> Cell