Struct map_gui::tools::CityPicker[][src]

pub struct CityPicker<A: AppLike> {
    panel: Panel,
    on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description

Lets the player switch maps.

Fields

panel: Panelon_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>

Implementations

Trait Implementations

Respond to a UI event, such as input or time passing.

Specifies what to draw before draw()

Draw

Before this state is popped or replaced, call this.

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