Struct map_gui::tools::CityPicker [−][src]
pub struct CityPicker<A: AppLike> {
panel: Panel,
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>,
}
Expand description
Lets the player switch maps.
Fields
panel: Panel
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations
Trait Implementations
Respond to a UI event, such as input or time passing.
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl<A> !RefUnwindSafe for CityPicker<A>
impl<A> !Send for CityPicker<A>
impl<A> !Sync for CityPicker<A>
impl<A> Unpin for CityPicker<A>
impl<A> !UnwindSafe for CityPicker<A>
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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type Output = T
type Output = T
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