1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
use std::collections::HashMap;

use serde::{Deserialize, Serialize};

use abstutil::Timer;
use geom::Duration;

use crate::pathfind::engine::CreateEngine;
use crate::pathfind::vehicles::VehiclePathfinder;
use crate::pathfind::walking::SidewalkPathfinder;
use crate::{
    BusRouteID, BusStopID, DirectedRoadID, Map, PathConstraints, PathRequest, PathV2, Position,
    RoutingParams,
};

#[derive(Clone, Serialize, Deserialize)]
pub struct Pathfinder {
    car_graph: VehiclePathfinder,
    bike_graph: VehiclePathfinder,
    bus_graph: VehiclePathfinder,
    train_graph: VehiclePathfinder,
    walking_graph: SidewalkPathfinder,
    walking_with_transit_graph: SidewalkPathfinder,

    params: RoutingParams,
}

impl Pathfinder {
    /// Quickly create an invalid pathfinder, just to make borrow checking / initialization order
    /// work.
    pub fn empty() -> Pathfinder {
        Pathfinder {
            car_graph: VehiclePathfinder::empty(),
            bike_graph: VehiclePathfinder::empty(),
            bus_graph: VehiclePathfinder::empty(),
            train_graph: VehiclePathfinder::empty(),
            walking_graph: SidewalkPathfinder::empty(),
            walking_with_transit_graph: SidewalkPathfinder::empty(),
            params: RoutingParams::default(),
        }
    }

    pub fn new(
        map: &Map,
        params: RoutingParams,
        engine: CreateEngine,
        timer: &mut Timer,
    ) -> Pathfinder {
        timer.start("prepare pathfinding for cars");
        let car_graph = VehiclePathfinder::new(map, PathConstraints::Car, &params, &engine);
        timer.stop("prepare pathfinding for cars");

        // The edge weights for bikes are so different from the driving graph that reusing the node
        // ordering actually hurts!
        timer.start("prepare pathfinding for bikes");
        let bike_graph = VehiclePathfinder::new(map, PathConstraints::Bike, &params, &engine);
        timer.stop("prepare pathfinding for bikes");

        timer.start("prepare pathfinding for buses");
        let bus_graph = VehiclePathfinder::new(
            map,
            PathConstraints::Bus,
            &params,
            &car_graph.engine.reuse_ordering(),
        );
        timer.stop("prepare pathfinding for buses");

        // Light rail networks are absolutely tiny; using a contraction hierarchy for them is
        // overkill. And in fact, it costs a bit of memory and file size, so don't do it!
        timer.start("prepare pathfinding for trains");
        let train_graph = VehiclePathfinder::new(
            map,
            PathConstraints::Train,
            &params,
            &CreateEngine::Dijkstra,
        );
        timer.stop("prepare pathfinding for trains");

        timer.start("prepare pathfinding for pedestrians");
        let walking_graph = SidewalkPathfinder::new(map, None, &engine);
        timer.stop("prepare pathfinding for pedestrians");

        timer.start("prepare pathfinding for pedestrians using transit");
        let walking_with_transit_graph =
            SidewalkPathfinder::new(map, Some((&bus_graph, &train_graph)), &engine);
        timer.stop("prepare pathfinding for pedestrians using transit");

        Pathfinder {
            car_graph,
            bike_graph,
            bus_graph,
            train_graph,
            walking_graph,
            walking_with_transit_graph,

            params,
        }
    }

    /// Finds a path from a start to an end for a certain type of agent.
    pub fn pathfind(&self, req: PathRequest, map: &Map) -> Option<PathV2> {
        self.pathfind_with_params(req, map.routing_params(), map)
    }

    /// Finds a path from a start to an end for a certain type of agent. May use custom routing
    /// parameters.
    pub fn pathfind_with_params(
        &self,
        req: PathRequest,
        params: &RoutingParams,
        map: &Map,
    ) -> Option<PathV2> {
        if params != &self.params {
            // If the params differ from the ones baked into the map, the CHs won't match. This
            // should only be happening from the debug UI; be very obnoxious if we start calling it
            // from the simulation or something else.
            warn!("Pathfinding slowly for {} with custom params", req);
            let tmp_pathfinder = Pathfinder::new(
                map,
                params.clone(),
                CreateEngine::Dijkstra,
                &mut Timer::throwaway(),
            );
            return tmp_pathfinder.pathfind_with_params(req, params, map);
        }

        match req.constraints {
            PathConstraints::Pedestrian => self.walking_graph.pathfind(req, map),
            PathConstraints::Car => self.car_graph.pathfind(req, map),
            PathConstraints::Bike => self.bike_graph.pathfind(req, map),
            PathConstraints::Bus => self.bus_graph.pathfind(req, map),
            PathConstraints::Train => self.train_graph.pathfind(req, map),
        }
    }

    pub fn all_costs_from(
        &self,
        req: PathRequest,
        map: &Map,
    ) -> Option<(Duration, HashMap<DirectedRoadID, Duration>)> {
        let req_cost = self.pathfind(req.clone(), map)?.get_cost();
        let all_costs = match req.constraints {
            PathConstraints::Pedestrian => self.walking_graph.all_costs_from(req.start, map),
            PathConstraints::Car => self.car_graph.all_costs_from(req.start, map),
            PathConstraints::Bike => self.bike_graph.all_costs_from(req.start, map),
            PathConstraints::Bus | PathConstraints::Train => unreachable!(),
        };
        Some((req_cost, all_costs))
    }

    // TODO Consider returning the walking-only path in the failure case, to avoid wasting work
    pub fn should_use_transit(
        &self,
        map: &Map,
        start: Position,
        end: Position,
    ) -> Option<(BusStopID, Option<BusStopID>, BusRouteID)> {
        self.walking_with_transit_graph
            .should_use_transit(map, start, end)
    }

    pub fn apply_edits(&mut self, map: &Map, timer: &mut Timer) {
        timer.start("apply edits to car pathfinding");
        self.car_graph.apply_edits(map);
        timer.stop("apply edits to car pathfinding");

        timer.start("apply edits to bike pathfinding");
        self.bike_graph.apply_edits(map);
        timer.stop("apply edits to bike pathfinding");

        timer.start("apply edits to bus pathfinding");
        self.bus_graph.apply_edits(map);
        timer.stop("apply edits to bus pathfinding");

        timer.start("apply edits to train pathfinding");
        self.train_graph.apply_edits(map);
        timer.stop("apply edits to train pathfinding");

        timer.start("apply edits to pedestrian pathfinding");
        self.walking_graph.apply_edits(map, None);
        timer.stop("apply edits to pedestrian pathfinding");

        timer.start("apply edits to pedestrian using transit pathfinding");
        self.walking_with_transit_graph
            .apply_edits(map, Some((&self.bus_graph, &self.train_graph)));
        timer.stop("apply edits to pedestrian using transit pathfinding");
    }
}