Function game::edit::bulk::make_bulk_edits [−][src]
fn make_bulk_edits(
ctx: &mut EventCtx<'_>,
app: &mut App,
roads: &Vec<RoadID>,
speed_limit: Option<Speed>,
lt_transformations: Vec<(Option<LaneType>, Option<LaneType>)>
) -> Box<dyn State<App>>