1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
use std::collections::HashSet;

use rand::SeedableRng;
use rand_xorshift::XorShiftRng;

use geom::{Angle, Duration, Percent, Polygon, Pt2D, Time, UnitFmt};
use widgetry::{
    lctrl, Choice, Color, ContentMode, DragDrop, Drawable, EventCtx, Fill, GeomBatch, GfxCtx,
    HorizontalAlignment, Image, Key, Line, LinePlot, Outcome, Panel, PersistentSplit, PlotOptions,
    ScreenDims, Series, Settings, SharedAppState, StackAxis, State, TabController, Text, TextExt,
    Texture, Toggle, Transition, UpdateType, VerticalAlignment, Widget,
};

pub fn main() {
    // Use this to initialize logging.
    abstutil::CmdArgs::new().done();

    let settings = Settings::new("widgetry demo");
    run(settings);
}

fn run(mut settings: Settings) {
    settings = settings.read_svg(Box::new(abstio::slurp_bytes));
    // Control flow surrendered here. App implements State, which has an event handler and a draw
    // callback.
    //
    // TODO The demo loads a .svg file, so to make it work on both native and web, for now we use
    // read_svg. But we should have a more minimal example of how to do that here.
    widgetry::run(settings, |ctx| {
        // TODO: remove Style::pregame and make light_bg the default.
        ctx.set_style(widgetry::Style::light_bg());
        // TODO: Add a toggle to switch theme in demo (and recreate UI in that new theme)
        // ctx.set_style(widgetry::Style::dark_bg());

        (App {}, vec![Box::new(Demo::new(ctx))])
    });
}

struct App {}

impl SharedAppState for App {}

struct Demo {
    controls: Panel,
    timeseries_panel: Option<(Duration, Panel)>,
    scrollable_canvas: Drawable,
    texture_demo: Drawable,
    elapsed: Duration,
    tabs: TabController,
}

impl Demo {
    fn new(ctx: &mut EventCtx) -> Self {
        let mut tabs = make_tabs(ctx);
        Self {
            controls: make_controls(ctx, &mut tabs),
            timeseries_panel: None,
            scrollable_canvas: setup_scrollable_canvas(ctx),
            texture_demo: setup_texture_demo(ctx, Texture::SAND, Texture::CACTUS),
            elapsed: Duration::ZERO,
            tabs,
        }
    }

    fn make_timeseries_panel(&self, ctx: &mut EventCtx) -> Panel {
        // Make a table with 3 columns.
        let mut col1 = vec![Line("Time").into_widget(ctx)];
        let mut col = vec![Line("Linear").into_widget(ctx)];
        let mut col3 = vec![Line("Quadratic").into_widget(ctx)];
        for s in 0..(self.elapsed.inner_seconds() as usize) {
            col1.push(
                Line(format!("{}", Duration::seconds(s as f64)))
                    .secondary()
                    .into_widget(ctx),
            );
            col.push(Line(s.to_string()).secondary().into_widget(ctx));
            col3.push(Line(s.pow(2).to_string()).secondary().into_widget(ctx));
        }

        let mut c = Panel::new_builder(Widget::col(vec![
            Text::from_multiline(vec![
                Line("Here's a bunch of text to force some scrolling.").small_heading(),
                Line(
                    "Bug: scrolling by clicking and dragging doesn't work while the stopwatch is \
                     running.",
                )
                .fg(Color::RED),
            ])
            .into_widget(ctx),
            Widget::row(vec![
                // Examples of styling widgets
                Widget::col(col1).outline((2.0, Color::BLACK)).padding(5),
                Widget::col(col).outline((5.0, Color::BLACK)).padding(5),
                Widget::col(col3).outline((5.0, Color::BLUE)).padding(5),
            ]),
            LinePlot::new_widget(
                ctx,
                "timeseries",
                vec![
                    Series {
                        label: "Linear".to_string(),
                        color: Color::GREEN,
                        // These points are (x axis = Time, y axis = usize)
                        pts: (0..(self.elapsed.inner_seconds() as usize))
                            .map(|s| (Time::START_OF_DAY + Duration::seconds(s as f64), s))
                            .collect(),
                    },
                    Series {
                        label: "Quadratic".to_string(),
                        color: Color::BLUE,
                        pts: (0..(self.elapsed.inner_seconds() as usize))
                            .map(|s| (Time::START_OF_DAY + Duration::seconds(s as f64), s.pow(2)))
                            .collect(),
                    },
                ],
                PlotOptions {
                    filterable: false,
                    // Without this, the plot doesn't stretch to cover times in between whole
                    // seconds.
                    max_x: Some(Time::START_OF_DAY + self.elapsed),
                    max_y: None,
                    disabled: HashSet::new(),
                },
                UnitFmt {
                    round_durations: true,
                    metric: true,
                },
            ),
        ]))
        // Don't let the panel exceed this percentage of the window. Scrollbars appear
        // automatically if needed.
        .max_size(Percent::int(30), Percent::int(40))
        // We take up 30% width, and we want to leave 10% window width as buffer.
        .aligned(HorizontalAlignment::Percent(0.6), VerticalAlignment::Center)
        .build(ctx);

        // Since we're creating an entirely new panel when the time changes, we need to preserve
        // some internal state, like scroll and whether plot checkboxes were enabled.
        if let Some((_, ref old)) = self.timeseries_panel {
            c.restore(ctx, old);
        }
        c
    }

    fn redraw_stopwatch(&mut self, ctx: &mut EventCtx) {
        // We can replace any named widget with another one. Layout gets recalculated.
        self.controls.replace(
            ctx,
            "stopwatch",
            format!("Stopwatch: {}", self.elapsed).text_widget(ctx),
        );
    }
}

impl State<App> for Demo {
    fn event(&mut self, ctx: &mut EventCtx, _: &mut App) -> Transition<App> {
        // Allow panning and zooming to work.
        ctx.canvas_movement();

        // This dispatches event handling to all of the widgets inside.
        if let Outcome::Clicked(x) = self.controls.event(ctx) {
            match x.as_ref() {
                // These outcomes should probably be a custom enum per Panel, to be more
                // typesafe.
                "reset the stopwatch" => {
                    self.elapsed = Duration::ZERO;
                    self.redraw_stopwatch(ctx);
                }
                "generate new faces" => {
                    self.scrollable_canvas = setup_scrollable_canvas(ctx);
                }
                "adjust timer" => {
                    let offset: Duration = self.controls.persistent_split_value("adjust timer");
                    self.elapsed += offset;
                    self.redraw_stopwatch(ctx);
                }
                "apply" => {
                    let (v_align, h_align) = self.controls.dropdown_value("alignment");
                    self.controls.align(v_align, h_align);
                    let (bg_texture, fg_texture) = self.controls.dropdown_value("texture");
                    self.texture_demo = setup_texture_demo(ctx, bg_texture, fg_texture);
                }
                action => {
                    if self.tabs.handle_action(ctx, action, &mut self.controls) {
                        // if true, tabs has handled the action
                    } else if action.contains("btn_") {
                        log::info!("clicked button: {:?}", action);
                    } else {
                        unimplemented!("clicked: {:?}", x);
                    }
                }
            }
        }

        // An update event means that no keyboard/mouse input happened, but time has passed.
        // (Ignore the "nonblocking"; this API is funky right now. Only one caller "consumes" an
        // event, so that multiple things don't all respond to one keypress, but that's set up
        // oddly for update events.)
        if let Some(dt) = ctx.input.nonblocking_is_update_event() {
            ctx.input.use_update_event();
            self.elapsed += dt;
            self.redraw_stopwatch(ctx);
        }

        if self.controls.is_checked("Show timeseries") {
            // Update the panel when time changes.
            if self
                .timeseries_panel
                .as_ref()
                .map(|(dt, _)| *dt != self.elapsed)
                .unwrap_or(true)
            {
                self.timeseries_panel = Some((self.elapsed, self.make_timeseries_panel(ctx)));
            }
        } else {
            self.timeseries_panel = None;
        }

        if let Some((_, ref mut p)) = self.timeseries_panel {
            if let Outcome::Clicked(_) = p.event(ctx) {
                unreachable!()
            }
        }

        // If we're paused, only call event() again when there's some kind of input. If not, also
        // sprinkle in periodic update events as time passes.
        if !self.controls.is_checked("paused") {
            ctx.request_update(UpdateType::Game);
        }

        Transition::Keep
    }

    fn draw(&self, g: &mut GfxCtx, _: &App) {
        g.clear(Color::BLACK);

        if self.controls.is_checked("Draw scrollable canvas") {
            g.redraw(&self.scrollable_canvas);
        }

        self.controls.draw(g);

        if let Some((_, ref p)) = self.timeseries_panel {
            p.draw(g);
        }

        g.redraw(&self.texture_demo);
    }
}

fn setup_texture_demo(ctx: &mut EventCtx, bg_texture: Texture, fg_texture: Texture) -> Drawable {
    let mut batch = GeomBatch::new();

    let mut rect = Polygon::rectangle(100.0, 100.0);
    rect = rect.translate(200.0, 900.0);
    // Texture::NOOP should always be pure white, since all "non-textured" colors are multiplied by
    // Texture::NOOP (Texture::NOOP.0 == 0)
    batch.push(Texture::NOOP, rect);

    let triangle = geom::Triangle {
        pt1: Pt2D::new(0.0, 100.0),
        pt2: Pt2D::new(50.0, 0.0),
        pt3: Pt2D::new(100.0, 100.0),
    };
    let mut triangle_poly = Polygon::from_triangle(&triangle);
    triangle_poly = triangle_poly.translate(400.0, 900.0);
    batch.push(bg_texture, triangle_poly);

    let circle = geom::Circle::new(Pt2D::new(50.0, 50.0), geom::Distance::meters(50.0));
    let mut circle_poly = circle.to_polygon();
    circle_poly = circle_poly.translate(600.0, 900.0);
    batch.push(
        Fill::ColoredTexture(Color::RED, bg_texture),
        circle_poly.clone(),
    );
    batch.push(fg_texture, circle_poly);

    batch.upload(ctx)
}

// This prepares a bunch of geometry (colored polygons) and uploads it to the GPU once. Then it can
// be redrawn cheaply later.
fn setup_scrollable_canvas(ctx: &mut EventCtx) -> Drawable {
    let mut batch = GeomBatch::new();
    batch.push(
        Color::hex("#4E30A6"),
        Polygon::rounded_rectangle(5000.0, 5000.0, 25.0),
    );
    // SVG support using lyon and usvg. Map-space means don't scale for high DPI monitors.
    batch
        .append(GeomBatch::load_svg(ctx, "system/assets/pregame/logo.svg").translate(300.0, 300.0));
    // Text rendering also goes through lyon and usvg.
    batch.append(
        Text::from(Line("Awesome vector text thanks to usvg and lyon").fg(Color::hex("#DF8C3D")))
            .render_autocropped(ctx)
            .scale(2.0)
            .centered_on(Pt2D::new(600.0, 500.0))
            .rotate(Angle::degrees(-30.0)),
    );

    let mut rng = if cfg!(target_arch = "wasm32") {
        XorShiftRng::seed_from_u64(0)
    } else {
        XorShiftRng::from_entropy()
    };
    for i in 0..10 {
        let mut svg_data = Vec::new();
        svg_face::generate_face(&mut svg_data, &mut rng).unwrap();
        let face = GeomBatch::load_svg_bytes_uncached(&svg_data).autocrop();
        let dims = face.get_dims();
        batch.append(
            face.scale((200.0 / dims.width).min(200.0 / dims.height))
                .translate(250.0 * (i as f64), 0.0),
        );
    }

    // This is a bit of a hack; it's needed so that zooming in/out has reasonable limits.
    ctx.canvas.map_dims = (5000.0, 5000.0);
    batch.upload(ctx)
}

fn make_tabs(ctx: &mut EventCtx) -> TabController {
    let style = ctx.style();

    let mut tabs = TabController::new("demo_tabs");

    let gallery_bar_item = style.btn_tab.text("Component Gallery");
    let gallery_content = Widget::col(vec![
        Text::from(Line("Text").big_heading_styled().size(18)).into_widget(ctx),
        Text::from_all(vec![
            Line("You can "),
            Line("change fonts ").big_heading_plain(),
            Line("on the same ").small().fg(Color::BLUE),
            Line("line!").small_heading(),
        ])
        .bg(Color::GREEN)
        .into_widget(ctx),
        // Button Style Gallery
        Text::from(Line("Buttons").big_heading_styled().size(18)).into_widget(ctx),
        Widget::row(vec![
            style
                .btn_solid_primary
                .text("Primary")
                .build_widget(ctx, "btn_solid_primary_text"),
            Widget::row(vec![
                style
                    .btn_solid_primary
                    .icon("system/assets/tools/map.svg")
                    .build_widget(ctx, "btn_solid_primary_icon"),
                style
                    .btn_plain_primary
                    .icon("system/assets/tools/map.svg")
                    .build_widget(ctx, "btn_plain_primary_icon"),
            ]),
            style
                .btn_solid_primary
                .icon_text("system/assets/tools/location.svg", "Primary")
                .build_widget(ctx, "btn_solid_primary_icon_text"),
        ]),
        Widget::row(vec![
            style
                .btn_outline
                .text("Secondary")
                .build_widget(ctx, "btn_outline_text"),
            Widget::row(vec![
                style
                    .btn_outline
                    .icon("system/assets/tools/map.svg")
                    .build_widget(ctx, "btn_outline_icon"),
                style
                    .btn_plain
                    .icon("system/assets/tools/map.svg")
                    .build_widget(ctx, "btn_plain_icon"),
            ]),
            style
                .btn_outline
                .icon_text("system/assets/tools/home.svg", "Secondary")
                .build_widget(ctx, "btn_outline.icon_text"),
        ]),
        Widget::row(vec![style
            .btn_popup_icon_text("system/assets/tools/map.svg", "Popup")
            .build_widget(ctx, "btn_popup_icon_text")]),
        Text::from_multiline(vec![
            Line("Images").big_heading_styled().size(18),
            Line(
                "Images can be colored, scaled, and stretched. They can have a background and \
                 padding.",
            ),
        ])
        .into_widget(ctx),
        Widget::row(vec![
            Image::from_path("system/assets/tools/home.svg").into_widget(ctx),
            Image::from_path("system/assets/tools/home.svg")
                .color(Color::ORANGE)
                .bg_color(Color::BLACK)
                .dims(50.0)
                .into_widget(ctx),
            Image::from_path("system/assets/tools/home.svg")
                .color(Color::RED)
                .bg_color(Color::BLACK)
                .padding(20)
                .dims(ScreenDims::new(50.0, 100.0))
                .content_mode(ContentMode::ScaleAspectFit)
                .tooltip(
                    "With ScaleAspectFit content grows, without distorting its aspect ratio, \
                     until it reaches its padding bounds.",
                )
                .into_widget(ctx),
            Image::from_path("system/assets/tools/home.svg")
                .color(Color::GREEN)
                .bg_color(Color::PURPLE)
                .padding(20)
                .dims(ScreenDims::new(50.0, 100.0))
                .content_mode(ContentMode::ScaleToFill)
                .tooltip("With ScaleToFill content can stretches to fill its size (less padding)")
                .into_widget(ctx),
            Image::from_path("system/assets/tools/home.svg")
                .color(Color::BLUE)
                .bg_color(Color::YELLOW)
                .padding(20)
                .dims(ScreenDims::new(50.0, 100.0))
                .content_mode(ContentMode::ScaleAspectFill)
                .tooltip("With ScaleAspectFill content can exceed its visible bounds")
                .into_widget(ctx),
        ]),
        Text::from(Line("Spinner").big_heading_styled().size(18)).into_widget(ctx),
        widgetry::Spinner::widget(ctx, "spinner", (0, 11), 1, 1),
        Text::from(Line("Drag & Drop Cards").big_heading_styled().size(18)).into_widget(ctx),
        build_drag_drop(ctx, 5).into_widget(ctx),
    ]);
    tabs.push_tab(gallery_bar_item, gallery_content);

    let qa_bar_item = style.btn_tab.text("Conformance Checks");
    let qa_content = Widget::col(vec![
        Text::from(
            Line("Controls should be same height")
                .big_heading_styled()
                .size(18),
        )
        .into_widget(ctx),
        {
            let row_height = 10;
            let mut id = 0;
            let mut next_id = || {
                id += 1;
                format!("btn_height_check_{}", id)
            };
            Widget::row(vec![
                Widget::col(
                    (0..row_height)
                        .map(|_| {
                            style
                                .btn_outline
                                .icon("system/assets/tools/layers.svg")
                                .build_widget(ctx, &next_id())
                        })
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|_| style.btn_outline.text("text").build_widget(ctx, &next_id()))
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|_| {
                            style
                                .btn_outline
                                .icon_text("system/assets/tools/layers.svg", "icon+text")
                                .build_widget(ctx, &next_id())
                        })
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|_| {
                            style
                                .btn_popup_icon_text("system/assets/tools/layers.svg", "icon+text")
                                .build_widget(ctx, &next_id())
                        })
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|_| {
                            style
                                .btn_outline
                                .popup("popup")
                                .build_widget(ctx, &next_id())
                        })
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|i| {
                            widgetry::Spinner::widget(ctx, format!("spinner {}", i), (0, 11), 1, 1)
                        })
                        .collect::<Vec<_>>(),
                ),
                Widget::col(
                    (0..row_height)
                        .map(|_| widgetry::Toggle::checkbox(ctx, "checkbox", None, true))
                        .collect::<Vec<_>>(),
                ),
            ])
        },
    ]);

    tabs.push_tab(qa_bar_item, qa_content);

    tabs
}

fn make_controls(ctx: &mut EventCtx, tabs: &mut TabController) -> Panel {
    Panel::new_builder(Widget::col(vec![
        Text::from(Line("widgetry demo").big_heading_styled()).into_widget(ctx),
        Widget::col(vec![
            Text::from(
                "Click and drag the background to pan, use touchpad or scroll wheel to zoom",
            )
            .into_widget(ctx),
            Widget::row(vec![
                ctx.style()
                    .btn_outline
                    .text("New faces")
                    .hotkey(Key::F)
                    .build_widget(ctx, "generate new faces"),
                Toggle::switch(ctx, "Draw scrollable canvas", None, true),
                Toggle::switch(ctx, "Show timeseries", lctrl(Key::T), false),
            ]),
            "Stopwatch: ..."
                .text_widget(ctx)
                .named("stopwatch")
                .margin_above(30),
            Widget::row(vec![
                Toggle::new_widget(
                    false,
                    ctx.style()
                        .btn_outline
                        .text("Pause")
                        .hotkey(Key::Space)
                        .build(ctx, "pause the stopwatch"),
                    ctx.style()
                        .btn_outline
                        .text("Resume")
                        .hotkey(Key::Space)
                        .build(ctx, "resume the stopwatch"),
                )
                .named("paused"),
                PersistentSplit::widget(
                    ctx,
                    "adjust timer",
                    Duration::seconds(20.0),
                    None,
                    vec![
                        Choice::new("+20s", Duration::seconds(20.0)),
                        Choice::new("-10s", Duration::seconds(-10.0)),
                    ],
                ),
                ctx.style()
                    .btn_outline
                    .text("Reset Timer")
                    .build_widget(ctx, "reset the stopwatch"),
            ])
            .evenly_spaced(),
            Widget::row(vec![
                Widget::dropdown(
                    ctx,
                    "alignment",
                    (HorizontalAlignment::Center, VerticalAlignment::Top),
                    vec![
                        Choice::new("Top", (HorizontalAlignment::Center, VerticalAlignment::Top)),
                        Choice::new(
                            "Left",
                            (HorizontalAlignment::Left, VerticalAlignment::Center),
                        ),
                        Choice::new(
                            "Bottom",
                            (HorizontalAlignment::Center, VerticalAlignment::Bottom),
                        ),
                        Choice::new(
                            "Right",
                            (HorizontalAlignment::Right, VerticalAlignment::Center),
                        ),
                        Choice::new(
                            "Center",
                            (HorizontalAlignment::Center, VerticalAlignment::Center),
                        ),
                    ],
                ),
                Widget::dropdown(
                    ctx,
                    "texture",
                    (Texture::SAND, Texture::CACTUS),
                    vec![
                        Choice::new("Cold", (Texture::SNOW, Texture::SNOW_PERSON)),
                        Choice::new("Hot", (Texture::SAND, Texture::CACTUS)),
                    ],
                ),
                ctx.style()
                    .btn_solid_primary
                    .text("Apply")
                    .build_widget(ctx, "apply"),
            ])
            .margin_above(30),
        ])
        .section(ctx),
        tabs.build_widget(ctx),
    ])) // end panel
    .aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
    .build(ctx)
}

fn build_drag_drop(ctx: &EventCtx, num_cards: usize) -> DragDrop<usize> {
    fn build_card(ctx: &EventCtx, num: usize) -> (ScreenDims, GeomBatch, GeomBatch, GeomBatch) {
        let dims = ScreenDims::new(100.0 + (num % 2) as f64 * 50.0, 150.0);

        let mut default_batch = GeomBatch::new();
        default_batch.push(Color::ORANGE, Polygon::rectangle(dims.width, dims.height));
        default_batch.append(Text::from(format!("Card {}", num)).render(ctx));

        let mut hovering_batch = GeomBatch::new();
        hovering_batch.push(Color::RED, Polygon::rectangle(dims.width, dims.height));
        hovering_batch.append(Text::from(format!("Card {}", num)).render(ctx));

        let mut selected_batch = GeomBatch::new();
        selected_batch.push(Color::BLUE, Polygon::rectangle(dims.width, dims.height));
        selected_batch.append(Text::from(format!("Card {}", num)).render(ctx));

        (dims, default_batch, hovering_batch, selected_batch)
    }

    let mut drag_drop = DragDrop::new(ctx, "drag and drop cards", StackAxis::Horizontal);
    for i in 0..num_cards {
        let (dims, default_batch, hovering_batch, selected_batch) = build_card(ctx, i);
        drag_drop.push_card(i, dims, default_batch, hovering_batch, selected_batch);
    }
    drag_drop
}

// Boilerplate for web support

#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;

#[cfg(target_arch = "wasm32")]
#[wasm_bindgen(js_name = "run")]
pub fn run_wasm(root_dom_id: String, assets_base_url: String, assets_are_gzipped: bool) {
    // Use this to initialize logging.
    abstutil::CmdArgs::new().done();
    let settings = Settings::new("widgetry demo")
        .root_dom_element_id(root_dom_id)
        .assets_base_url(assets_base_url)
        .assets_are_gzipped(assets_are_gzipped);
    run(settings);
}