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use serde::{Deserialize, Serialize};
use abstutil::basename;
use crate::{file_exists, list_all_objects};
lazy_static::lazy_static! {
static ref ROOT_DIR: String = {
if let Some(dir) = option_env!("ABST_DATA_DIR") {
dir.trim_end_matches('/').to_string()
} else if cfg!(target_arch = "wasm32") {
"../data".to_string()
} else if file_exists("data/".to_string()) {
"data".to_string()
} else if file_exists("../data/".to_string()) {
"../data".to_string()
} else if file_exists("../../data/".to_string()) {
"../../data".to_string()
} else {
panic!("Can't find the data/ directory");
}
};
static ref ROOT_PLAYER_DIR: String = {
if option_env!("ABST_PLAYER_HOME_DIR").is_some() {
match std::env::var("HOME") {
Ok(dir) => format!("{}/.abstreet", dir.trim_end_matches('/')),
Err(err) => panic!("This build of A/B Street stores player data in $HOME/.abstreet, but $HOME isn't set: {}", err),
}
} else if cfg!(target_arch = "wasm32") {
"../data".to_string()
} else if file_exists("data/".to_string()) {
"data".to_string()
} else if file_exists("../data/".to_string()) {
"../data".to_string()
} else if file_exists("../../data/".to_string()) {
"../../data".to_string()
} else {
panic!("Can't find the data/ directory");
}
};
}
pub fn path<I: Into<String>>(p: I) -> String {
let p = p.into();
if p.starts_with("player/") {
format!("{}/{}", *ROOT_PLAYER_DIR, p)
} else {
format!("{}/{}", *ROOT_DIR, p)
}
}
#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Serialize, Deserialize)]
pub struct MapName {
pub city: String,
pub map: String,
}
impl MapName {
pub fn new(city: &str, map: &str) -> MapName {
MapName {
city: city.to_string(),
map: map.to_string(),
}
}
pub fn seattle(map: &str) -> MapName {
MapName::new("seattle", map)
}
pub fn describe(&self) -> String {
format!("{} (in {})", self.map, self.city)
}
pub fn as_filename(&self) -> String {
format!("{}_{}", self.city, self.map)
}
pub fn from_path(path: &str) -> Option<MapName> {
let parts = path.split("/").collect::<Vec<_>>();
if parts.len() < 3 {
return None;
}
let city = parts[parts.len() - 3];
let map = basename(parts[parts.len() - 1]);
Some(MapName::new(city, &map))
}
pub fn path(&self) -> String {
path(format!("system/{}/maps/{}.bin", self.city, self.map))
}
pub fn list_all_cities() -> Vec<String> {
let mut cities = Vec::new();
for city in list_all_objects(path("system")) {
if city == "assets" || city == "proposals" {
continue;
}
cities.push(city);
}
cities
}
pub fn list_all_maps_in_city(city: &str) -> Vec<MapName> {
let mut names = Vec::new();
for map in list_all_objects(path(format!("system/{}/maps", city))) {
names.push(MapName::new(&city, &map));
}
names
}
pub fn list_all_maps() -> Vec<MapName> {
let mut names = Vec::new();
for city in MapName::list_all_cities() {
names.extend(MapName::list_all_maps_in_city(&city));
}
names
}
}
pub fn path_prebaked_results(name: &MapName, scenario_name: &str) -> String {
path(format!(
"system/{}/prebaked_results/{}/{}.bin",
name.city, name.map, scenario_name
))
}
pub fn path_scenario(name: &MapName, scenario_name: &str) -> String {
let bin = path(format!(
"system/{}/scenarios/{}/{}.bin",
name.city, name.map, scenario_name
));
let json = path(format!(
"system/{}/scenarios/{}/{}.json",
name.city, name.map, scenario_name
));
if file_exists(&bin) {
return bin;
}
if file_exists(&json) {
return json;
}
bin
}
pub fn path_all_scenarios(name: &MapName) -> String {
path(format!("system/{}/scenarios/{}", name.city, name.map))
}
pub fn parse_scenario_path(path: &str) -> (MapName, String) {
let parts = path.split("/").collect::<Vec<_>>();
let city = parts[parts.len() - 4];
let map = parts[parts.len() - 2];
let scenario = basename(parts[parts.len() - 1]);
let map_name = MapName::new(city, map);
(map_name, scenario)
}
pub fn path_player<I: Into<String>>(p: I) -> String {
path(format!("player/{}", p.into()))
}
pub fn path_camera_state(name: &MapName) -> String {
path(format!(
"player/camera_state/{}/{}.json",
name.city, name.map
))
}
pub fn path_edits(name: &MapName, edits_name: &str) -> String {
path(format!(
"player/edits/{}/{}/{}.json",
name.city, name.map, edits_name
))
}
pub fn path_all_edits(name: &MapName) -> String {
path(format!("player/edits/{}/{}", name.city, name.map))
}
pub fn path_save(name: &MapName, edits_name: &str, run_name: &str, time: String) -> String {
path(format!(
"player/saves/{}/{}/{}_{}/{}.bin",
name.city, name.map, edits_name, run_name, time
))
}
pub fn path_all_saves(name: &MapName, edits_name: &str, run_name: &str) -> String {
path(format!(
"player/saves/{}/{}/{}_{}",
name.city, name.map, edits_name, run_name
))
}
pub fn path_popdat() -> String {
path("input/seattle/popdat.bin")
}
pub fn path_raw_map(name: &MapName) -> String {
path(format!("input/{}/raw_maps/{}.bin", name.city, name.map))
}