Function sim::make::scenario::seed_parked_cars [−][src]
fn seed_parked_cars(
parked_cars: Vec<(Vehicle, BuildingID)>,
sim: &mut Sim,
map: &Map,
base_rng: &mut XorShiftRng,
timer: &mut Timer<'_>
)
fn seed_parked_cars(
parked_cars: Vec<(Vehicle, BuildingID)>,
sim: &mut Sim,
map: &Map,
base_rng: &mut XorShiftRng,
timer: &mut Timer<'_>
)