1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
use geom::{Distance, Polygon};

use crate::{
    text::Font, Color, ContentMode, ControlState, CornerRounding, Drawable, EdgeInsets, EventCtx,
    GeomBatch, GfxCtx, Image, Line, MultiKey, Outcome, OutlineStyle, RewriteColor, ScreenDims,
    ScreenPt, ScreenRectangle, Text, Widget, WidgetImpl, WidgetOutput,
};

use crate::geom::geom_batch_stack::{Axis, GeomBatchStack};

pub struct Button {
    /// When a button is clicked, `Outcome::Clicked` with this string is produced.
    pub action: String,

    // These must have the same dimensions and are oriented with their top-left corner at
    // 0, 0. Transformation happens later.
    draw_normal: Drawable,
    draw_hovered: Drawable,
    draw_disabled: Drawable,

    pub(crate) hotkey: Option<MultiKey>,
    tooltip: Text,
    // Screenspace, top-left always at the origin. Also, probably not a box. :P
    hitbox: Polygon,

    pub(crate) hovering: bool,
    is_disabled: bool,

    pub(crate) top_left: ScreenPt,
    pub(crate) dims: ScreenDims,
}

impl Button {
    fn new(
        ctx: &EventCtx,
        normal: GeomBatch,
        hovered: GeomBatch,
        disabled: GeomBatch,
        hotkey: Option<MultiKey>,
        action: &str,
        maybe_tooltip: Option<Text>,
        hitbox: Polygon,
        is_disabled: bool,
    ) -> Button {
        // dims are based on the hitbox, not the two drawables!
        let bounds = hitbox.get_bounds();
        let dims = ScreenDims::new(bounds.width(), bounds.height());
        assert!(!action.is_empty());
        Button {
            action: action.to_string(),
            draw_normal: ctx.upload(normal),
            draw_hovered: ctx.upload(hovered),
            draw_disabled: ctx.upload(disabled),
            tooltip: if let Some(t) = maybe_tooltip {
                t
            } else {
                Text::tooltip(ctx, hotkey.clone(), action)
            },
            hotkey,
            hitbox,

            is_disabled,
            hovering: false,

            top_left: ScreenPt::new(0.0, 0.0),
            dims,
        }
    }

    pub fn is_enabled(&self) -> bool {
        !self.is_disabled
    }
}

impl WidgetImpl for Button {
    fn get_dims(&self) -> ScreenDims {
        self.dims
    }

    fn set_pos(&mut self, top_left: ScreenPt) {
        self.top_left = top_left;
    }

    fn event(&mut self, ctx: &mut EventCtx, output: &mut WidgetOutput) {
        if ctx.redo_mouseover() {
            if let Some(pt) = ctx.canvas.get_cursor_in_screen_space() {
                self.hovering = self
                    .hitbox
                    .translate(self.top_left.x, self.top_left.y)
                    .contains_pt(pt.to_pt());
            } else {
                self.hovering = false;
            }
        }

        if self.is_disabled {
            return;
        }

        if self.hovering && ctx.normal_left_click() {
            self.hovering = false;
            output.outcome = Outcome::Clicked(self.action.clone());
            return;
        }

        if ctx.input.pressed(self.hotkey.clone()) {
            self.hovering = false;
            output.outcome = Outcome::Clicked(self.action.clone());
            return;
        }

        if self.hovering {
            ctx.cursor_clickable();
        }
    }

    fn draw(&self, g: &mut GfxCtx) {
        if self.is_disabled {
            g.redraw_at(self.top_left, &self.draw_disabled);
        } else if self.hovering {
            g.redraw_at(self.top_left, &self.draw_hovered);
            if !self.tooltip.is_empty() {
                g.draw_mouse_tooltip(self.tooltip.clone());
            }
        } else {
            g.redraw_at(self.top_left, &self.draw_normal);
        }
    }
}

#[derive(Clone, Debug, Default)]
pub struct ButtonBuilder<'a, 'c> {
    padding: EdgeInsets,
    stack_spacing: f64,
    hotkey: Option<MultiKey>,
    tooltip: Option<Text>,
    stack_axis: Option<Axis>,
    is_label_before_image: bool,
    corner_rounding: Option<CornerRounding>,
    is_disabled: bool,
    default_style: ButtonStateStyle<'a, 'c>,
    hover_style: ButtonStateStyle<'a, 'c>,
    disable_style: ButtonStateStyle<'a, 'c>,
}

#[derive(Clone, Debug, Default)]
struct ButtonStateStyle<'a, 'c> {
    image: Option<Image<'a, 'c>>,
    label: Option<Label>,
    outline: Option<OutlineStyle>,
    bg_color: Option<Color>,
    custom_batch: Option<GeomBatch>,
}

// can we take 'b out? and make the func that uses it generic?
impl<'b, 'a: 'b, 'c> ButtonBuilder<'a, 'c> {
    pub fn new() -> Self {
        ButtonBuilder {
            padding: EdgeInsets {
                top: 8.0,
                bottom: 8.0,
                left: 16.0,
                right: 16.0,
            },
            stack_spacing: 10.0,
            ..Default::default()
        }
    }

    /// Extra spacing around a button's items (label and/or image).
    ///
    /// If not specified, a default will be applied.
    /// ```
    /// # use widgetry::{ButtonBuilder, EdgeInsets};
    /// // Custom padding for each inset
    /// let b = ButtonBuilder::new().padding(EdgeInsets{ top: 1.0, bottom: 2.0,  left: 12.0, right: 14.0 });
    /// // uniform padding
    /// let b = ButtonBuilder::new().padding(6);
    /// ```
    pub fn padding<EI: Into<EdgeInsets>>(mut self, padding: EI) -> Self {
        self.padding = padding.into();
        self
    }

    /// Extra spacing around a button's items (label and/or image).
    pub fn padding_top(mut self, padding: f64) -> Self {
        self.padding.top = padding;
        self
    }

    /// Extra spacing around a button's items (label and/or image).
    pub fn padding_left(mut self, padding: f64) -> Self {
        self.padding.left = padding;
        self
    }

    /// Extra spacing around a button's items (label and/or image).
    pub fn padding_bottom(mut self, padding: f64) -> Self {
        self.padding.bottom = padding;
        self
    }

    /// Extra spacing around a button's items (label and/or image).
    pub fn padding_right(mut self, padding: f64) -> Self {
        self.padding.right = padding;
        self
    }

    /// Set the text of the button's label.
    ///
    /// If `label_text` is not set, the button will not have a label.
    pub fn label_text<I: Into<String>>(mut self, text: I) -> Self {
        let mut label = self.default_style.label.take().unwrap_or_default();
        label.text = Some(text.into());
        self.default_style.label = Some(label);
        self
    }

    /// Set the text of the button's label. The text will be decorated with an underline.
    ///
    /// See `label_styled_text` if you need something more customizable text styling.
    pub fn label_underlined_text(mut self, text: &'a str) -> Self {
        let mut label = self.default_style.label.take().unwrap_or_default();
        label.text = Some(text.to_string());
        label.styled_text = Some(Text::from(Line(text).underlined()));
        self.default_style.label = Some(label);
        self
    }

    /// Assign a pre-styled `Text` instance if your button need something more than uniformly
    /// colored text.
    pub fn label_styled_text(mut self, styled_text: Text, for_state: ControlState) -> Self {
        let state_style = self.style_mut(for_state);
        let mut label = state_style.label.take().unwrap_or_default();
        label.styled_text = Some(styled_text);
        // Unset plain `text` to avoid confusion. Alternatively we could assign the inner text -
        // something like:
        //      label.text = styled_text.rows.map(|r|r.text).join(" ")
        label.text = None;
        state_style.label = Some(label);
        self
    }

    /// Set the color of the button's label.
    ///
    /// If not specified, a default font color will be used.
    pub fn label_color(mut self, color: Color, for_state: ControlState) -> Self {
        let state_style = self.style_mut(for_state);
        let mut label = state_style.label.take().unwrap_or_default();
        label.color = Some(color);
        state_style.label = Some(label);
        self
    }

    /// Set the font used by the button's label.
    ///
    /// If not specified, a default font will be used.
    pub fn font(mut self, font: Font) -> Self {
        let mut label = self.default_style.label.take().unwrap_or_default();
        label.font = Some(font);
        self.default_style.label = Some(label);
        self
    }

    /// Set the size of the font of the button's label.
    ///
    /// If not specified, a default font size will be used.
    pub fn font_size(mut self, font_size: usize) -> Self {
        let mut label = self.default_style.label.take().unwrap_or_default();
        label.font_size = Some(font_size);
        self.default_style.label = Some(label);
        self
    }

    /// Set the image for the button. If not set, the button will have no image.
    ///
    /// This will replace any image previously set.
    pub fn image_path(mut self, path: &'a str) -> Self {
        // Currently we don't support setting image for other states like "hover", we easily
        // could, but the API gets more verbose for a thing we don't currently need.
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.source_path(path);
        self.default_style.image = Some(image);
        self
    }

    /// Set the image for the button. If not set, the button will have no image.
    ///
    /// This will replace any image previously set.
    ///
    /// * `labeled_bytes`: is a (`label`, `bytes`) tuple you can generate with
    ///   [`include_labeled_bytes!`]
    /// * `label`: a label to describe the bytes for debugging purposes
    /// * `bytes`: UTF-8 encoded bytes of the SVG
    pub fn image_bytes(mut self, labeled_bytes: (&'a str, &'a [u8])) -> Self {
        // Currently we don't support setting image for other states like "hover", we easily
        // could, but the API gets more verbose for a thing we don't currently need.
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.source_bytes(labeled_bytes);
        self.default_style.image = Some(image);
        self
    }

    /// Set the image for the button. If not set, the button will have no image.
    ///
    /// This will replace any image previously set.
    ///
    /// This method is useful when doing more complex transforms. For example, to re-write more than
    /// one color for your button image, do so externally and pass in the resultant GeomBatch here.
    pub fn image_batch(mut self, batch: GeomBatch, bounds: geom::Bounds) -> Self {
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.source_batch(batch, bounds);
        self.default_style.image = Some(image);
        self
    }

    /// Rewrite the color of the button's image.
    ///
    /// This has no effect if the button does not have an image.
    ///
    /// If the style hasn't been set for the current ControlState, the style for
    /// `ControlState::Default` will be used.
    pub fn image_color<C: Into<RewriteColor>>(mut self, color: C, for_state: ControlState) -> Self {
        let state_style = self.style_mut(for_state);
        let mut image = state_style.image.take().unwrap_or_default();
        image = image.color(color);
        state_style.image = Some(image);
        self
    }

    /// Set a background color for the image, other than the buttons background.
    ///
    /// This has no effect if the button does not have an image.
    ///
    /// If the style hasn't been set for the current ControlState, the style for
    /// `ControlState::Default` will be used.
    pub fn image_bg_color(mut self, color: Color, for_state: ControlState) -> Self {
        let state_style = self.style_mut(for_state);
        let mut image = state_style.image.take().unwrap_or_default();
        image = image.bg_color(color);
        state_style.image = Some(image);
        self
    }

    /// Scale the bounds containing the image. If `image_dims` are not specified, the images
    /// intrinsic size will be used.
    ///
    /// See [`ButtonBuilder::image_content_mode`] to control how the image scales to fit
    /// its custom bounds.
    pub fn image_dims<D: Into<ScreenDims>>(mut self, dims: D) -> Self {
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.dims(dims);
        self.default_style.image = Some(image);
        self
    }

    /// If a custom `image_dims` was set, control how the image should be scaled to its new bounds
    ///
    /// If `image_dims` were not specified, the image will not be scaled, so content_mode has no
    /// affect.
    ///
    /// The default, [`ContentMode::ScaleAspectFit`] will only grow as much as it can while
    /// maintaining its aspect ratio and not exceeding its bounds.
    pub fn image_content_mode(mut self, content_mode: ContentMode) -> Self {
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.content_mode(content_mode);
        self.default_style.image = Some(image);
        self
    }

    /// Set independent rounding for each of the button's image's corners
    pub fn image_corner_rounding<R: Into<CornerRounding>>(mut self, value: R) -> Self {
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.corner_rounding(value);
        self.default_style.image = Some(image);
        self
    }

    /// Set padding for the image
    pub fn image_padding<EI: Into<EdgeInsets>>(mut self, value: EI) -> Self {
        let mut image = self.default_style.image.take().unwrap_or_default();
        image = image.padding(value);
        self.default_style.image = Some(image);
        self
    }

    /// Set a background color for the button based on the button's [`ControlState`].
    ///
    /// If the style hasn't been set for the current ControlState, the style for
    /// `ControlState::Default` will be used.
    pub fn bg_color(mut self, color: Color, for_state: ControlState) -> Self {
        self.style_mut(for_state).bg_color = Some(color);
        self
    }

    /// Set an outline for the button based on the button's [`ControlState`].
    ///
    /// If the style hasn't been set for the current ControlState, the style for
    /// `ControlState::Default` will be used.
    pub fn outline(mut self, outline: OutlineStyle, for_state: ControlState) -> Self {
        self.style_mut(for_state).outline = Some(outline);
        self
    }

    /// Set a pre-rendered [GeomBatch] to use for the button instead of individual fields.
    ///
    /// This is useful for applying one-off button designs that can't be accommodated by the
    /// the existing ButtonBuilder methods.
    pub fn custom_batch(mut self, batch: GeomBatch, for_state: ControlState) -> Self {
        self.style_mut(for_state).custom_batch = Some(batch);
        self
    }

    /// Set a hotkey for the button
    pub fn hotkey<MK: Into<Option<MultiKey>>>(mut self, key: MK) -> Self {
        self.hotkey = key.into();
        self
    }

    /// Set a non-default tooltip [`Text`] to appear when hovering over the button.
    ///
    /// If a `tooltip` is not specified, a default tooltip will be applied.
    pub fn tooltip(mut self, tooltip: impl Into<Text>) -> Self {
        self.tooltip = Some(tooltip.into());
        self
    }

    /// If a `tooltip` is not specified, a default tooltip will be applied. Use `no_tooltip` when
    /// you do not want even the default tooltip to appear.
    pub fn no_tooltip(mut self) -> Self {
        // otherwise the widgets `name` is used
        self.tooltip = Some(Text::new());
        self
    }

    /// The button's items will be rendered in a vertical column
    ///
    /// If the button doesn't have both an image and label, this has no effect.
    pub fn vertical(mut self) -> Self {
        self.stack_axis = Some(Axis::Vertical);
        self
    }

    /// The button's items will be rendered in a horizontal row
    ///
    /// If the button doesn't have both an image and label, this has no effect.
    pub fn horizontal(mut self) -> Self {
        self.stack_axis = Some(Axis::Horizontal);
        self
    }

    /// The button cannot be clicked and will be styled as [`ControlState::Disabled`]
    pub fn disabled(mut self, is_disabled: bool) -> Self {
        self.is_disabled = is_disabled;
        self
    }

    /// Display the button's label before the button's image.
    ///
    /// If the button doesn't have both an image and label, this has no effect.
    pub fn label_first(mut self) -> Self {
        self.is_label_before_image = true;
        self
    }

    /// Display the button's image before the button's label.
    ///
    /// If the button doesn't have both an image and label, this has no effect.
    pub fn image_first(mut self) -> Self {
        self.is_label_before_image = false;
        self
    }

    /// Spacing between the image and text of a button.
    /// Has no effect if the button is text-only or image-only.
    pub fn stack_spacing(mut self, value: f64) -> Self {
        self.stack_spacing = value;
        self
    }

    /// Set independent rounding for each of the button's corners
    pub fn corner_rounding<R: Into<CornerRounding>>(mut self, value: R) -> Self {
        self.corner_rounding = Some(value.into());
        self
    }

    // Building

    /// Build a button.
    ///
    /// `action`: The event that will be fired when clicked
    /// ```
    /// # use widgetry::{Color, ButtonBuilder, ControlState, EventCtx};
    ///
    /// fn build_some_buttons(ctx: &EventCtx) {
    ///     let one_off_builder = ButtonBuilder::new().label_text("foo").build(ctx, "foo");
    ///
    ///     // If you'd like to build a series of similar buttons, `clone` the builder first.
    ///     let red_builder = ButtonBuilder::new()
    ///         .bg_color(Color::RED, ControlState::Default)
    ///         .bg_color(Color::RED.alpha(0.3), ControlState::Disabled)
    ///         .outline((2.0, Color::WHITE), ControlState::Default);
    ///
    ///     let red_button_1 = red_builder.clone().label_text("First red button").build(ctx, "first");
    ///     let red_button_2 = red_builder.clone().label_text("Second red button").build(ctx, "second");
    ///     let red_button_3 = red_builder.label_text("Last red button").build(ctx, "third");
    /// }
    /// ```
    pub fn build(&self, ctx: &EventCtx, action: &str) -> Button {
        let normal = self.batch(ctx, ControlState::Default);
        let hovered = self.batch(ctx, ControlState::Hovered);
        let disabled = self.batch(ctx, ControlState::Disabled);

        assert!(
            normal.get_bounds() != geom::Bounds::zero(),
            "button was empty"
        );
        let hitbox = normal.get_bounds().get_rectangle();
        Button::new(
            ctx,
            normal,
            hovered,
            disabled,
            self.hotkey.clone(),
            action,
            self.tooltip.clone(),
            hitbox,
            self.is_disabled,
        )
    }

    /// Shorthand method to build a Button wrapped in a Widget
    ///
    /// `action`: The event that will be fired when clicked
    pub fn build_widget<I: AsRef<str>>(&self, ctx: &EventCtx, action: I) -> Widget {
        let action = action.as_ref();
        Widget::new(Box::new(self.build(ctx, action))).named(action)
    }

    /// Shorthand method to build a default widget whose `action` is derived from the label's text.
    pub fn build_def(&self, ctx: &EventCtx) -> Widget {
        let action = self
            .default_style
            .label
            .as_ref()
            .and_then(|label| label.text.as_ref())
            .expect("Must set `label_text` before calling build_def");

        self.build_widget(ctx, action)
    }

    // private  methods

    fn style_mut(&'b mut self, state: ControlState) -> &'b mut ButtonStateStyle<'a, 'c> {
        match state {
            ControlState::Default => &mut self.default_style,
            ControlState::Hovered => &mut self.hover_style,
            ControlState::Disabled => &mut self.disable_style,
        }
    }

    fn style(&'b self, state: ControlState) -> &'b ButtonStateStyle<'a, 'c> {
        match state {
            ControlState::Default => &self.default_style,
            ControlState::Hovered => &self.hover_style,
            ControlState::Disabled => &self.disable_style,
        }
    }

    fn batch(&self, ctx: &EventCtx, for_state: ControlState) -> GeomBatch {
        let state_style = self.style(for_state);
        if let Some(custom_batch) = state_style.custom_batch.as_ref() {
            return custom_batch.clone();
        }

        let default_style = &self.default_style;
        if let Some(custom_batch) = default_style.custom_batch.as_ref() {
            return custom_batch.clone();
        }

        let image_batch: Option<GeomBatch> = match (&state_style.image, &default_style.image) {
            (Some(state_image), Some(default_image)) => default_image
                .merged_image_style(state_image)
                .build_batch(ctx),
            (None, Some(default_image)) => default_image.build_batch(ctx),
            (None, None) => None,
            (Some(_), None) => {
                debug_assert!(
                    false,
                    "unexpectedly found a per-state image with no default image"
                );
                None
            }
        }
        .map(|b| b.0);

        let label_batch = state_style
            .label
            .as_ref()
            .or_else(|| default_style.label.as_ref())
            .and_then(|label| {
                let default = default_style.label.as_ref();

                if let Some(styled_text) = label
                    .styled_text
                    .as_ref()
                    .or_else(|| default.and_then(|d| d.styled_text.as_ref()))
                {
                    return Some(styled_text.clone().bg(Color::CLEAR).render(ctx));
                }

                let text = label
                    .text
                    .clone()
                    .or_else(|| default.and_then(|d| d.text.clone()))?;

                let color = label
                    .color
                    .or_else(|| default.and_then(|d| d.color))
                    .unwrap_or_else(|| ctx.style().text_primary_color);
                let mut line = Line(text).fg(color);

                if let Some(font_size) = label
                    .font_size
                    .or_else(|| default.and_then(|d| d.font_size))
                {
                    line = line.size(font_size);
                }

                if let Some(font) = label.font.or_else(|| default.and_then(|d| d.font)) {
                    line = line.font(font);
                }

                Some(
                    Text::from(line)
                        // Add a clear background to maintain a consistent amount of space for the
                        // label based on the font, rather than the particular text.
                        // Otherwise a button with text "YYY" will not line up with a button
                        // with text "aaa".
                        .bg(Color::CLEAR)
                        .render(ctx),
                )
            });

        let mut items = vec![];
        if let Some(image_batch) = image_batch {
            items.push(image_batch);
        }
        if let Some(label_batch) = label_batch {
            items.push(label_batch);
        }
        if self.is_label_before_image {
            items.reverse()
        }
        let mut stack = GeomBatchStack::horizontal(items);
        if let Some(stack_axis) = self.stack_axis {
            stack.set_axis(stack_axis);
        }
        stack.set_spacing(self.stack_spacing);

        let mut button_widget = stack
            .batch()
            .batch() // TODO: rename -> `widget` or `build_widget`
            .container()
            .padding(self.padding)
            .bg(state_style
                .bg_color
                .or(default_style.bg_color)
                // If we have *no* background, buttons will be cropped differently depending on
                // their specific content, and it becomes impossible to have
                // uniformly sized buttons.
                .unwrap_or(Color::CLEAR));

        if let Some(outline) = state_style.outline.or(default_style.outline) {
            button_widget = button_widget.outline(outline);
        }

        if let Some(corner_rounding) = self.corner_rounding {
            button_widget = button_widget.corner_rounding(corner_rounding);
        }

        let (geom_batch, _hitbox) = button_widget.into_geom(ctx, None);
        geom_batch
    }
}

#[derive(Clone, Debug, Default)]
struct Label {
    text: Option<String>,
    color: Option<Color>,
    styled_text: Option<Text>,
    font_size: Option<usize>,
    font: Option<Font>,
}

// Like an image map from the old HTML days
pub struct MultiButton {
    draw: Drawable,
    hitboxes: Vec<(Polygon, String)>,
    hovering: Option<usize>,

    top_left: ScreenPt,
    dims: ScreenDims,
}

impl MultiButton {
    pub fn new_widget(
        ctx: &EventCtx,
        batch: GeomBatch,
        hitboxes: Vec<(Polygon, String)>,
    ) -> Widget {
        Widget::new(Box::new(MultiButton {
            dims: batch.get_dims(),
            top_left: ScreenPt::new(0.0, 0.0),
            draw: ctx.upload(batch),
            hitboxes,
            hovering: None,
        }))
    }
}

impl WidgetImpl for MultiButton {
    fn get_dims(&self) -> ScreenDims {
        self.dims
    }

    fn set_pos(&mut self, top_left: ScreenPt) {
        self.top_left = top_left;
    }

    fn event(&mut self, ctx: &mut EventCtx, output: &mut WidgetOutput) {
        if ctx.redo_mouseover() {
            self.hovering = None;
            if let Some(cursor) = ctx.canvas.get_cursor_in_screen_space() {
                if !ScreenRectangle::top_left(self.top_left, self.dims).contains(cursor) {
                    return;
                }
                let translated =
                    ScreenPt::new(cursor.x - self.top_left.x, cursor.y - self.top_left.y).to_pt();
                // TODO Assume regions are non-overlapping
                for (idx, (region, _)) in self.hitboxes.iter().enumerate() {
                    if region.contains_pt(translated) {
                        self.hovering = Some(idx);
                        break;
                    }
                }
            }
        }
        if let Some(idx) = self.hovering {
            if ctx.normal_left_click() {
                self.hovering = None;
                output.outcome = Outcome::Clicked(self.hitboxes[idx].1.clone());
            }
        }
    }

    fn draw(&self, g: &mut GfxCtx) {
        g.redraw_at(self.top_left, &self.draw);
        if let Some(idx) = self.hovering {
            if let Ok(p) = self.hitboxes[idx].0.to_outline(Distance::meters(1.0)) {
                let draw = g.upload(GeomBatch::from(vec![(Color::YELLOW, p)]));
                g.redraw_at(self.top_left, &draw);
            }
        }
    }
}