Struct santa::game::GameState [−][src]
struct GameState {}
Fields
level: Level
vehicle: Vehicle
bldgs: Buildings
score: usize
energy: usize
boost: Duration
draw_done_houses: Drawable
energyless_arrow: Option<EnergylessArrow>
idle_time: Duration
game_over: bool
warned_low_time: bool
warned_low_energy: bool
record_path: RecordPath
Implementations
impl GameState
[src]
impl GameState
[src]Auto Trait Implementations
impl !RefUnwindSafe for GameState
impl !Send for GameState
impl !Sync for GameState
impl Unpin for GameState
impl UnwindSafe for GameState
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,