#!/bin/bash # Called by Github Actions workflow set -e; os=$1; case $os in ubuntu-18.04) output="abst_linux"; suffix=""; ext="sh"; ;; macos-latest) output="abst_mac"; suffix=""; ext="sh"; ;; windows-latest) output="abst_windows"; suffix=".exe"; ext="bat"; ;; *) echo "Wat? os = $os"; exit 1; esac mkdir $output cp release/play_abstreet.$ext release/ungap_the_map.$ext release/INSTRUCTIONS.txt $output # Put most binaries in the root directory, but hide game to encourage people to # use the launch scripts. They will capture output logs. But if somebody runs # the game binary directly, it'll still work. mkdir $output/game cp target/release/game${suffix} $output/game for name in cli fifteen_min osm_viewer parking_mapper santa ltn; do cp target/release/${name}${suffix} $output; done mkdir $output/data cp -Rv data/system $output/data/system cp data/MANIFEST.json $output/data # Windows doesn't have zip?! if [[ "$output" != "abst_windows" ]]; then # TODO Github will double-zip this, but if we just pass the directory, then the # chmod +x bits get lost zip -r $output $output rm -rf release_data.zip $output fi