Struct sim::DrawCarInput[][src]

pub struct DrawCarInput {
    pub id: CarID,
    pub waiting_for_turn: Option<TurnID>,
    pub status: CarStatus,
    pub intent: Option<Intent>,
    pub on: Traversable,
    pub partly_on: Vec<Traversable>,
    pub label: Option<String>,
    pub person: Option<PersonID>,
    pub body: PolyLine,
}

Fields

id: CarIDwaiting_for_turn: Option<TurnID>status: CarStatusintent: Option<Intent>on: Traversable

Front of the car

partly_on: Vec<Traversable>

Possibly the rest

label: Option<String>person: Option<PersonID>

None means a bus or parked car. Note parked cars do NOT express their owner here!

body: PolyLine

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