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use anyhow::Result;
use serde::Deserialize;
use abstutil::Timer;
use map_gui::tools::{find_exe, FilePicker, PopupMsg, RunCommand};
use map_model::Map;
use sim::{ExternalPerson, Scenario};
use widgetry::EventCtx;
use crate::app::Transition;
use crate::sandbox::gameplay::GameplayMode;
use crate::sandbox::SandboxMode;
pub fn import_grid2demand(ctx: &mut EventCtx) -> Transition {
Transition::Push(FilePicker::new_state(
ctx,
None,
Box::new(|ctx, app, maybe_path| {
if let Ok(Some(path)) = maybe_path {
Transition::Replace(RunCommand::new_state(
ctx,
true,
vec![
find_exe("import_grid2demand"),
format!("--map={}", app.primary.map.get_name().path()),
format!("--input={}", path),
],
Box::new(|_, app, success, _| {
if success {
app.primary.scenario = None;
Transition::Replace(SandboxMode::simple_new(
app,
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
"grid2demand".to_string(),
Vec::new(),
),
))
} else {
Transition::Keep
}
}),
))
} else {
Transition::Pop
}
}),
))
}
pub fn import_json(ctx: &mut EventCtx) -> Transition {
Transition::Push(FilePicker::new_state(
ctx,
None,
Box::new(|ctx, app, maybe_path| {
if let Ok(Some(path)) = maybe_path {
let result = ctx.loading_screen("import JSON scenario", |_, mut timer| {
import_json_scenario(&app.primary.map, path, &mut timer)
});
match result {
Ok(scenario_name) => {
app.primary.scenario = None;
Transition::Replace(SandboxMode::simple_new(
app,
GameplayMode::PlayScenario(
app.primary.map.get_name().clone(),
scenario_name,
Vec::new(),
),
))
}
Err(err) => Transition::Replace(PopupMsg::new_state(
ctx,
"Error",
vec![err.to_string()],
)),
}
} else {
Transition::Pop
}
}),
))
}
fn import_json_scenario(map: &Map, input: String, timer: &mut Timer) -> Result<String> {
let skip_problems = true;
let input: Input = abstio::maybe_read_json(input, timer)?;
let mut s = Scenario::empty(map, &input.scenario_name);
s.only_seed_buses = None;
s.people = ExternalPerson::import(map, input.people, skip_problems)?;
s = s.remove_weird_schedules();
s.save();
Ok(s.scenario_name)
}
#[derive(Deserialize)]
struct Input {
scenario_name: String,
people: Vec<ExternalPerson>,
}