use std::collections::BTreeMap;
use geom::{Duration, Time};
use sim::{OrigPersonID, PersonID, TripID};
use widgetry::{
Color, EventCtx, GfxCtx, HorizontalAlignment, Image, Line, Outcome, Panel, State, Text,
TextExt, VerticalAlignment, Widget,
};
use crate::app::App;
use crate::app::Transition;
use crate::challenges::cutscene::{CutsceneBuilder, ShowMessage};
use crate::challenges::{Challenge, HighScore};
use crate::common::cmp_duration_shorter;
use crate::edit::EditMode;
use crate::info::Tab;
use crate::sandbox::gameplay::{challenge_header, FinalScore, GameplayMode, GameplayState};
use crate::sandbox::{Actions, SandboxControls};
pub struct OptimizeCommute {
top_right: Panel,
person: PersonID,
mode: GameplayMode,
goal: Duration,
time: Time,
done: bool,
trips: Vec<TripID>,
once: bool,
}
impl OptimizeCommute {
pub fn new_state(
ctx: &mut EventCtx,
app: &App,
orig_person: OrigPersonID,
goal: Duration,
) -> Box<dyn GameplayState> {
let person = app.primary.sim.find_person_by_orig_id(orig_person).unwrap();
let trips = app.primary.sim.get_person(person).trips.clone();
Box::new(OptimizeCommute {
top_right: Panel::empty(ctx),
person,
mode: GameplayMode::OptimizeCommute(orig_person, goal),
goal,
time: Time::START_OF_DAY,
done: false,
trips,
once: true,
})
}
pub fn cutscene_pt1(ctx: &mut EventCtx, _: &App, mode: &GameplayMode) -> Box<dyn State<App>> {
CutsceneBuilder::new("Optimize one commute: part 1")
.boss("Listen up, I've got a special job for you today.")
.player("What is it? The scooter coalition back with demands for more valet parking?")
.boss("No, all the tax-funded valets are still busy with the kayakers.")
.boss(
"I've got a... friend who's tired of getting stuck in traffic. You've got to make \
their commute as fast as possible.",
)
.player("Uh, what's so special about them?")
.boss(
"That's none of your concern! I've anonymized their name, so don't even bother \
digging into what happened in Ballard --",
)
.boss("JUST GET TO WORK, KID!")
.player(
"(Somebody's blackmailing the boss. Guess it's time to help this Very Impatient \
Person.)",
)
.build(ctx, cutscene_task(mode))
}
pub fn cutscene_pt2(ctx: &mut EventCtx, _: &App, mode: &GameplayMode) -> Box<dyn State<App>> {
CutsceneBuilder::new("Optimize one commute: part 2")
.boss("I've got another, er, friend who's sick of this parking situation.")
.player(
"Yeah, why do we dedicate so much valuable land to storing unused cars? It's \
ridiculous!",
)
.boss(
"No, I mean, they're tired of having to hunt for parking. You need to make it \
easier.",
)
.player(
"What? We're trying to encourage people to be less car-dependent. Why's this \
\"friend\" more important than the city's carbon-neutral goals?",
)
.boss("Everyone's calling in favors these days. Just make it happen!")
.player("(Too many people have dirt on the boss. Guess we have another VIP to help.)")
.build(ctx, cutscene_task(mode))
}
}
impl GameplayState for OptimizeCommute {
fn event(
&mut self,
ctx: &mut EventCtx,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions,
) -> Option<Transition> {
if self.once {
self.once = false;
controls.common.as_mut().unwrap().launch_info_panel(
ctx,
app,
Tab::PersonTrips(self.person, BTreeMap::new()),
actions,
);
}
if self.time != app.primary.sim.time() && !self.done {
self.time = app.primary.sim.time();
self.recreate_panels(ctx, app);
let (before, after, done) = get_score(app, &self.trips);
if done == self.trips.len() {
self.done = true;
return Some(Transition::Push(final_score(
ctx,
app,
self.mode.clone(),
before,
after,
self.goal,
)));
}
}
if let Outcome::Clicked(x) = self.top_right.event(ctx) {
match x.as_ref() {
"edit map" => {
return Some(Transition::Push(EditMode::new_state(
ctx,
app,
self.mode.clone(),
)));
}
"instructions" => {
let contents = (cutscene_task(&self.mode))(ctx);
return Some(Transition::Push(ShowMessage::new_state(
ctx,
contents,
Color::WHITE,
)));
}
"hint" => {
let mut txt = Text::from("Hints");
txt.add_line("");
txt.add_line("Use the locator at the top right to find the VIP.");
txt.add_line("You can wait for one of their trips to begin or end.");
txt.add_line("Focus on trips spent mostly waiting");
let contents = txt.into_widget(ctx);
return Some(Transition::Push(ShowMessage::new_state(
ctx,
contents,
app.cs.panel_bg,
)));
}
"locate VIP" => {
controls.common.as_mut().unwrap().launch_info_panel(
ctx,
app,
Tab::PersonTrips(self.person, BTreeMap::new()),
actions,
);
}
_ => unreachable!(),
}
}
None
}
fn draw(&self, g: &mut GfxCtx, _: &App) {
self.top_right.draw(g);
}
fn recreate_panels(&mut self, ctx: &mut EventCtx, app: &App) {
let (before, after, done) = get_score(app, &self.trips);
let mut txt = Text::from(format!("Total time: {} (", after));
txt.append_all(cmp_duration_shorter(app, after, before));
txt.append(Line(")"));
self.top_right = Panel::new_builder(Widget::col(vec![
challenge_header(ctx, "Optimize the VIP's commute"),
Widget::row(vec![
format!("Speed up the VIP's trips by {}", self.goal)
.text_widget(ctx)
.centered_vert(),
ctx.style()
.btn_plain
.icon_text("system/assets/tools/lightbulb.svg", "Hint")
.build_widget(ctx, "hint")
.align_right(),
]),
Widget::row(vec![
ctx.style()
.btn_plain
.icon("system/assets/tools/location.svg")
.build_widget(ctx, "locate VIP"),
format!("{}/{} trips done", done, self.trips.len()).text_widget(ctx),
txt.into_widget(ctx),
])
.centered(),
]))
.aligned(HorizontalAlignment::Right, VerticalAlignment::Top)
.build(ctx);
}
}
fn get_score(app: &App, trips: &[TripID]) -> (Duration, Duration, usize) {
let mut done = 0;
let mut before = Duration::ZERO;
let mut after = Duration::ZERO;
for t in trips {
if let Some((total, _, _)) = app.primary.sim.finished_trip_details(*t) {
done += 1;
after += total;
before += app.prebaked().finished_trip_time(*t).unwrap();
}
}
(before, after, done)
}
fn final_score(
ctx: &mut EventCtx,
app: &mut App,
mode: GameplayMode,
before: Duration,
after: Duration,
goal: Duration,
) -> Box<dyn State<App>> {
let mut next_mode: Option<GameplayMode> = None;
let msg = if before == after {
format!(
"The VIP's commute still takes a total of {}. Were you asleep on the job? Try \
changing something!",
before
)
} else if after > before {
format!(
"The VIP's commute went from {} total to {}. You utter dunce! Are you trying to screw \
me over?!",
before, after
)
} else if before - after < goal {
format!(
"The VIP's commute went from {} total to {}. Hmm... that's {} faster. But didn't I \
tell you to speed things up by {} at least?",
before,
after,
before - after,
goal
)
} else {
HighScore {
goal: format!("make VIP's commute at least {} faster", goal),
score: before - after,
edits_name: app.primary.map.get_edits().edits_name.clone(),
}
.record(app, mode.clone());
next_mode = Challenge::find(&mode).1.map(|c| c.gameplay);
format!(
"Alright, you somehow managed to shave {} down from the VIP's original commute of {}. \
I guess that'll do. Maybe you're not totally useless after all.",
before - after,
before
)
};
FinalScore::new_state(ctx, app, msg, mode, next_mode)
}
fn cutscene_task(mode: &GameplayMode) -> Box<dyn Fn(&mut EventCtx) -> Widget> {
let goal = match mode {
GameplayMode::OptimizeCommute(_, d) => *d,
_ => unreachable!(),
};
Box::new(move |ctx| {
let icon_builder = Image::empty().color(Color::BLACK).dims(50.0);
Widget::custom_col(vec![
Text::from_multiline(vec![
Line(format!("Speed up the VIP's trips by a total of {}", goal)).fg(Color::BLACK),
Line("Ignore the damage done to everyone else.").fg(Color::BLACK),
])
.into_widget(ctx)
.margin_below(30),
Widget::row(vec![
Widget::col(vec![
Line("Time").fg(Color::BLACK).into_widget(ctx),
icon_builder
.clone()
.source_path("system/assets/tools/time.svg")
.into_widget(ctx),
Text::from_multiline(vec![
Line("Until the VIP's").fg(Color::BLACK),
Line("last trip is done").fg(Color::BLACK),
])
.into_widget(ctx),
]),
Widget::col(vec![
Line("Goal").fg(Color::BLACK).into_widget(ctx),
icon_builder
.clone()
.source_path("system/assets/tools/location.svg")
.into_widget(ctx),
Text::from_multiline(vec![
Line("Speed up the VIP's trips").fg(Color::BLACK),
Line(format!("by at least {}", goal)).fg(Color::BLACK),
])
.into_widget(ctx),
]),
Widget::col(vec![
Line("Score").fg(Color::BLACK).into_widget(ctx),
icon_builder
.source_path("system/assets/tools/star.svg")
.into_widget(ctx),
Text::from_multiline(vec![
Line("How much time").fg(Color::BLACK),
Line("the VIP saves").fg(Color::BLACK),
])
.into_widget(ctx),
]),
])
.evenly_spaced(),
])
})
}