[−][src]Function game::cutscene::make_panel
fn make_panel(
ctx: &mut EventCtx,
app: &App,
name: &str,
scenes: &Vec<Scene>,
make_task: &Box<dyn Fn(&mut EventCtx) -> Widget>,
idx: usize
) -> Composite
fn make_panel(
ctx: &mut EventCtx,
app: &App,
name: &str,
scenes: &Vec<Scene>,
make_task: &Box<dyn Fn(&mut EventCtx) -> Widget>,
idx: usize
) -> Composite