[−][src]Function game::edit::validate::try_reverse
pub fn try_reverse(
ctx: &mut EventCtx,
map: &Map,
l: LaneID
) -> Result<EditCmd, Box<dyn State>>
pub fn try_reverse(
ctx: &mut EventCtx,
map: &Map,
l: LaneID
) -> Result<EditCmd, Box<dyn State>>