[−][src]Function game::info::person::parked_car
pub fn parked_car(
ctx: &mut EventCtx,
app: &App,
details: &mut Details,
id: CarID,
is_paused: bool
) -> Vec<Widget>
pub fn parked_car(
ctx: &mut EventCtx,
app: &App,
details: &mut Details,
id: CarID,
is_paused: bool
) -> Vec<Widget>