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use crate::app::App; use crate::common::{ColorDiscrete, CommonState}; use crate::devtools::destinations::PopularDestinations; use crate::game::{State, Transition}; use abstutil::prettyprint_usize; use ezgui::{ hotkey, Btn, Color, Composite, Drawable, EventCtx, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Text, VerticalAlignment, Widget, }; use sim::Scenario; pub struct ScenarioManager { composite: Composite, scenario: Scenario, unzoomed: Drawable, zoomed: Drawable, } impl ScenarioManager { pub fn new(scenario: Scenario, ctx: &mut EventCtx, app: &App) -> ScenarioManager { let mut colorer = ColorDiscrete::new( app, vec![ ("1-2", Color::BLUE), ("3-4", Color::RED), ("more", Color::BLACK), ], ); let mut total_cars_needed = 0; for (b, count) in scenario.count_parked_cars_per_bldg().consume() { total_cars_needed += count; let color = if count == 0 { continue; } else if count == 1 || count == 2 { "1-2" } else if count == 3 || count == 4 { "3-4" } else { "more" }; colorer.add_b(b, color); } let (filled_spots, free_parking_spots) = app.primary.sim.get_all_parking_spots(); assert!(filled_spots.is_empty()); let (unzoomed, zoomed, legend) = colorer.build(ctx); ScenarioManager { composite: Composite::new(Widget::col(vec![ Widget::row(vec![ Line(format!("Scenario {}", scenario.scenario_name)) .small_heading() .draw(ctx), Btn::text_fg("X") .build(ctx, "close", hotkey(Key::Escape)) .align_right(), ]), Btn::text_fg("popular destinations").build_def(ctx, hotkey(Key::D)), Text::from_multiline(vec![ Line(format!( "{} people", prettyprint_usize(scenario.people.len()) )), Line(format!( "seed {} parked cars", prettyprint_usize(total_cars_needed) )), Line(format!( "{} parking spots", prettyprint_usize(free_parking_spots.len()), )), Line(""), Line("Parked cars per building"), ]) .draw(ctx), legend, ])) .aligned(HorizontalAlignment::Right, VerticalAlignment::Top) .build(ctx), unzoomed, zoomed, scenario, } } } impl State for ScenarioManager { fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition { match self.composite.event(ctx) { Outcome::Clicked(x) => match x.as_ref() { "close" => { return Transition::Pop; } "popular destinations" => { return Transition::Push(PopularDestinations::new(ctx, app, &self.scenario)); } _ => unreachable!(), }, _ => {} } ctx.canvas_movement(); if ctx.redo_mouseover() { app.recalculate_current_selection(ctx); } Transition::Keep } fn draw(&self, g: &mut GfxCtx, app: &App) { if g.canvas.cam_zoom < app.opts.min_zoom_for_detail { g.redraw(&self.unzoomed); } else { g.redraw(&self.zoomed); } self.composite.draw(g); CommonState::draw_osd(g, app); } }