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use crate::app::App;
use crate::colors::ColorScheme;
use crate::helpers::ID;
use crate::render::{DrawOptions, Renderable, OUTLINE_THICKNESS};
use ezgui::{Drawable, EventCtx, GeomBatch, GfxCtx};
use geom::{Distance, PolyLine, Polygon, Pt2D};
use map_model::{Map, ParkingLot, ParkingLotID, NORMAL_LANE_THICKNESS, PARKING_LOT_SPOT_LENGTH};
use std::cell::RefCell;

pub struct DrawParkingLot {
    pub id: ParkingLotID,
    draw: RefCell<Option<Drawable>>,
}

impl DrawParkingLot {
    pub fn new(
        ctx: &EventCtx,
        lot: &ParkingLot,
        cs: &ColorScheme,
        unzoomed_batch: &mut GeomBatch,
    ) -> DrawParkingLot {
        unzoomed_batch.push(cs.parking_lot, lot.polygon.clone());
        for aisle in &lot.aisles {
            let aisle_thickness = NORMAL_LANE_THICKNESS / 2.0;
            unzoomed_batch.push(
                cs.unzoomed_residential,
                PolyLine::unchecked_new(aisle.clone()).make_polygons(aisle_thickness),
            );
        }
        unzoomed_batch.append(
            GeomBatch::load_svg(ctx.prerender, "system/assets/map/parking.svg")
                .scale(0.05)
                .centered_on(lot.polygon.polylabel()),
        );

        DrawParkingLot {
            id: lot.id,
            draw: RefCell::new(None),
        }
    }
}

impl Renderable for DrawParkingLot {
    fn get_id(&self) -> ID {
        ID::ParkingLot(self.id)
    }

    fn draw(&self, g: &mut GfxCtx, app: &App, _: &DrawOptions) {
        let mut draw = self.draw.borrow_mut();
        if draw.is_none() {
            let lot = app.primary.map.get_pl(self.id);

            // Trim the front path line away from the sidewalk's center line, so that it doesn't
            // overlap. For now, this cleanup is visual; it doesn't belong in the map_model layer.
            let orig_line = &lot.sidewalk_line;
            let front_path_line = orig_line
                .slice(
                    Distance::ZERO,
                    orig_line.length() - app.primary.map.get_l(lot.sidewalk_pos.lane()).width / 2.0,
                )
                .unwrap_or_else(|| orig_line.clone());

            let mut batch = GeomBatch::new();
            // TODO This isn't getting clipped to the parking lot boundary properly, so just stick
            // this on the lowest order for now.
            batch.push(
                app.cs.sidewalk,
                front_path_line.make_polygons(NORMAL_LANE_THICKNESS),
            );
            batch.push(app.cs.parking_lot, lot.polygon.clone());
            for aisle in &lot.aisles {
                let aisle_thickness = NORMAL_LANE_THICKNESS / 2.0;
                batch.push(
                    app.cs.driving_lane,
                    PolyLine::unchecked_new(aisle.clone()).make_polygons(aisle_thickness),
                );
            }
            let width = NORMAL_LANE_THICKNESS;
            let height = PARKING_LOT_SPOT_LENGTH;
            for (pt, angle) in &lot.spots {
                let left = pt.project_away(width / 2.0, angle.rotate_degs(90.0));
                let right = pt.project_away(width / 2.0, angle.rotate_degs(-90.0));

                batch.push(
                    app.cs.general_road_marking,
                    PolyLine::must_new(vec![
                        left.project_away(height, *angle),
                        left,
                        right,
                        right.project_away(height, *angle),
                    ])
                    .make_polygons(Distance::meters(0.25)),
                );
            }

            *draw = Some(g.upload(batch));
        }
        g.redraw(draw.as_ref().unwrap());
    }

    fn get_zorder(&self) -> isize {
        0
    }

    fn get_outline(&self, map: &Map) -> Polygon {
        let pl = map.get_pl(self.id);
        if let Ok(p) = pl.polygon.to_outline(OUTLINE_THICKNESS) {
            p
        } else {
            pl.polygon.clone()
        }
    }

    fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool {
        map.get_pl(self.id).polygon.contains_pt(pt)
    }
}