use crate::app::App;
use crate::colors::ColorScheme;
use crate::helpers::ID;
use crate::options::Options;
use crate::render::building::DrawBuilding;
use crate::render::bus_stop::DrawBusStop;
use crate::render::intersection::DrawIntersection;
use crate::render::lane::DrawLane;
use crate::render::parking_lot::DrawParkingLot;
use crate::render::road::DrawRoad;
use crate::render::{draw_vehicle, DrawArea, DrawPedCrowd, DrawPedestrian, Renderable};
use aabb_quadtree::QuadTree;
use abstutil::Timer;
use geom::{Bounds, Circle, Distance, Polygon, Pt2D, Time};
use map_model::{
AreaID, BuildingID, BusStopID, IntersectionID, LaneID, Map, ParkingLotID, RoadID, Traversable,
NORMAL_LANE_THICKNESS, SIDEWALK_THICKNESS,
};
use sim::{GetDrawAgents, UnzoomedAgent, VehicleType};
use std::borrow::Borrow;
use std::cell::RefCell;
use std::collections::HashMap;
use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx, Prerender};
pub struct DrawMap {
pub roads: Vec<DrawRoad>,
pub lanes: Vec<DrawLane>,
pub intersections: Vec<DrawIntersection>,
pub buildings: Vec<DrawBuilding>,
pub parking_lots: Vec<DrawParkingLot>,
pub bus_stops: HashMap<BusStopID, DrawBusStop>,
pub areas: Vec<DrawArea>,
pub agents: RefCell<AgentCache>,
pub boundary_polygon: Drawable,
pub draw_all_unzoomed_roads_and_intersections: Drawable,
pub draw_all_buildings: Drawable,
pub draw_all_building_paths: Drawable,
pub draw_all_building_outlines: Drawable,
pub draw_all_unzoomed_parking_lots: Drawable,
pub draw_all_areas: Drawable,
quadtree: QuadTree<ID>,
}
impl DrawMap {
pub fn new(
map: &Map,
opts: &Options,
cs: &ColorScheme,
ctx: &EventCtx,
timer: &mut Timer,
) -> DrawMap {
let mut roads: Vec<DrawRoad> = Vec::new();
timer.start_iter("make DrawRoads", map.all_roads().len());
for r in map.all_roads() {
timer.next();
roads.push(DrawRoad::new(r));
}
let mut lanes: Vec<DrawLane> = Vec::new();
timer.start_iter("make DrawLanes", map.all_lanes().len());
for l in map.all_lanes() {
timer.next();
lanes.push(DrawLane::new(l, map));
}
let mut intersections: Vec<DrawIntersection> = Vec::new();
timer.start_iter("make DrawIntersections", map.all_intersections().len());
for i in map.all_intersections() {
timer.next();
intersections.push(DrawIntersection::new(i, map));
}
let draw_all_unzoomed_roads_and_intersections =
DrawMap::regenerate_unzoomed_layer(map, cs, ctx, timer);
let mut buildings: Vec<DrawBuilding> = Vec::new();
let mut all_buildings = GeomBatch::new();
let mut all_building_paths = GeomBatch::new();
let mut all_building_outlines = GeomBatch::new();
timer.start_iter("make DrawBuildings", map.all_buildings().len());
for b in map.all_buildings() {
timer.next();
buildings.push(DrawBuilding::new(
ctx,
b,
map,
cs,
opts,
&mut all_buildings,
&mut all_building_paths,
&mut all_building_outlines,
));
}
timer.start("upload all buildings");
let draw_all_buildings = all_buildings.upload(ctx);
let draw_all_building_paths = all_building_paths.upload(ctx);
let draw_all_building_outlines = all_building_outlines.upload(ctx);
timer.stop("upload all buildings");
timer.start("make DrawParkingLot");
let mut parking_lots: Vec<DrawParkingLot> = Vec::new();
let mut all_unzoomed_parking_lots = GeomBatch::new();
for pl in map.all_parking_lots() {
parking_lots.push(DrawParkingLot::new(
ctx,
pl,
cs,
&mut all_unzoomed_parking_lots,
));
}
let draw_all_unzoomed_parking_lots = all_unzoomed_parking_lots.upload(ctx);
timer.stop("make DrawParkingLot");
timer.start_iter("make DrawBusStop", map.all_bus_stops().len());
let mut bus_stops: HashMap<BusStopID, DrawBusStop> = HashMap::new();
for s in map.all_bus_stops().values() {
timer.next();
bus_stops.insert(s.id, DrawBusStop::new(ctx, s, map, cs));
}
let mut areas: Vec<DrawArea> = Vec::new();
let mut all_areas = GeomBatch::new();
timer.start_iter("make DrawAreas", map.all_areas().len());
for a in map.all_areas() {
timer.next();
areas.push(DrawArea::new(ctx, a, cs, &mut all_areas));
}
timer.start("upload all areas");
let draw_all_areas = all_areas.upload(ctx);
timer.stop("upload all areas");
let boundary_polygon = ctx.upload(GeomBatch::from(vec![(
cs.map_background.clone(),
map.get_boundary_polygon().clone(),
)]));
timer.start("create quadtree");
let mut quadtree = QuadTree::default(map.get_bounds().as_bbox());
for obj in &roads {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
for obj in &lanes {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
for obj in &intersections {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
for obj in &buildings {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
for obj in &parking_lots {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
for obj in &areas {
quadtree.insert_with_box(obj.get_id(), obj.get_outline(map).get_bounds().as_bbox());
}
timer.stop("create quadtree");
timer.note(format!(
"static DrawMap consumes {} MB on the GPU",
abstutil::prettyprint_usize(ctx.prerender.get_total_bytes_uploaded() / 1024 / 1024)
));
DrawMap {
roads,
lanes,
intersections,
buildings,
parking_lots,
bus_stops,
areas,
boundary_polygon,
draw_all_unzoomed_roads_and_intersections,
draw_all_buildings,
draw_all_building_paths,
draw_all_building_outlines,
draw_all_unzoomed_parking_lots,
draw_all_areas,
agents: RefCell::new(AgentCache {
time: None,
agents_per_on: HashMap::new(),
unzoomed: None,
}),
quadtree,
}
}
pub fn regenerate_unzoomed_layer(
map: &Map,
cs: &ColorScheme,
ctx: &EventCtx,
timer: &mut Timer,
) -> Drawable {
timer.start("generate unzoomed roads and intersections");
let mut unzoomed_pieces: Vec<(isize, Polygon, Color)> = Vec::new();
for r in map.all_roads() {
unzoomed_pieces.push((
r.zorder,
r.get_thick_polygon(map),
if r.is_light_rail() {
cs.light_rail_track
} else if r.is_private() {
cs.private_road
} else {
cs.unzoomed_road_surface(r.get_rank())
},
));
}
for i in map.all_intersections() {
unzoomed_pieces.push((
i.get_zorder(map),
i.polygon.clone(),
if i.is_stop_sign() {
if i.is_light_rail(map) {
cs.light_rail_track
} else if i.is_private(map) {
cs.private_road
} else {
cs.unzoomed_road_surface(i.get_rank(map))
}
} else {
cs.unzoomed_interesting_intersection
},
));
}
unzoomed_pieces.sort_by_key(|(z, _, _)| *z);
let mut unzoomed_batch = GeomBatch::new();
for (_, poly, color) in unzoomed_pieces {
unzoomed_batch.push(color, poly);
}
let draw_all_unzoomed_roads_and_intersections = unzoomed_batch.upload(ctx);
timer.stop("generate unzoomed roads and intersections");
draw_all_unzoomed_roads_and_intersections
}
pub fn get_r(&self, id: RoadID) -> &DrawRoad {
&self.roads[id.0]
}
pub fn get_l(&self, id: LaneID) -> &DrawLane {
&self.lanes[id.0]
}
pub fn get_i(&self, id: IntersectionID) -> &DrawIntersection {
&self.intersections[id.0]
}
pub fn get_b(&self, id: BuildingID) -> &DrawBuilding {
&self.buildings[id.0]
}
pub fn get_pl(&self, id: ParkingLotID) -> &DrawParkingLot {
&self.parking_lots[id.0]
}
pub fn get_bs(&self, id: BusStopID) -> &DrawBusStop {
&self.bus_stops[&id]
}
pub fn get_a(&self, id: AreaID) -> &DrawArea {
&self.areas[id.0]
}
pub fn get_obj<'a>(
&'a self,
ctx: &EventCtx,
id: ID,
app: &App,
agents: &'a mut AgentCache,
) -> Option<&'a dyn Renderable> {
let on = match id {
ID::Road(id) => {
return Some(self.get_r(id));
}
ID::Lane(id) => {
return Some(self.get_l(id));
}
ID::Intersection(id) => {
return Some(self.get_i(id));
}
ID::Building(id) => {
return Some(self.get_b(id));
}
ID::ParkingLot(id) => {
return Some(self.get_pl(id));
}
ID::Car(id) => {
app.primary.sim.get_draw_car(id, &app.primary.map)?.on
}
ID::Pedestrian(id) => {
app.primary
.sim
.get_draw_ped(id, &app.primary.map)
.unwrap()
.on
}
ID::PedCrowd(ref members) => {
app.primary
.sim
.get_draw_ped(members[0], &app.primary.map)?
.on
}
ID::BusStop(id) => {
return Some(self.get_bs(id));
}
ID::Area(id) => {
return Some(self.get_a(id));
}
};
agents.populate_if_needed(
on,
&app.primary.map,
&app.primary.sim,
&app.cs,
ctx.prerender,
);
agents.get(on).into_iter().find(|r| r.get_id() == id)
}
pub fn get_matching_objects(&self, bounds: Bounds) -> Vec<ID> {
let mut results: Vec<ID> = Vec::new();
for &(id, _, _) in &self.quadtree.query(bounds.as_bbox()) {
results.push(id.clone());
}
results
}
}
pub struct AgentCache {
time: Option<Time>,
agents_per_on: HashMap<Traversable, Vec<Box<dyn Renderable>>>,
unzoomed: Option<(Time, Option<Distance>, UnzoomedAgents, Drawable)>,
}
impl AgentCache {
pub fn get(&self, on: Traversable) -> Vec<&dyn Renderable> {
self.agents_per_on[&on]
.iter()
.map(|obj| obj.borrow())
.collect()
}
pub fn populate_if_needed(
&mut self,
on: Traversable,
map: &Map,
source: &dyn GetDrawAgents,
cs: &ColorScheme,
prerender: &Prerender,
) {
let now = source.time();
if Some(now) == self.time && self.agents_per_on.contains_key(&on) {
return;
}
let step_count = source.step_count();
let mut list: Vec<Box<dyn Renderable>> = Vec::new();
for c in source.get_draw_cars(on, map).into_iter() {
list.push(draw_vehicle(c, map, prerender, cs));
}
let (loners, crowds) = source.get_draw_peds(on, map);
for p in loners {
list.push(Box::new(DrawPedestrian::new(
p, step_count, map, prerender, cs,
)));
}
for c in crowds {
list.push(Box::new(DrawPedCrowd::new(c, map, prerender, cs)));
}
if Some(now) != self.time {
self.agents_per_on.clear();
self.time = Some(now);
}
self.agents_per_on.insert(on, list);
}
pub fn draw_unzoomed_agents(
&mut self,
source: &dyn GetDrawAgents,
map: &Map,
color_agents: &UnzoomedAgents,
g: &mut GfxCtx,
maybe_radius: Option<Distance>,
debug_all_agents: bool,
cs: &ColorScheme,
) {
let now = source.time();
if let Some((time, r, ref orig_agents, ref draw)) = self.unzoomed {
if now == time && maybe_radius == r && color_agents == orig_agents {
g.redraw(draw);
return;
}
}
let mut batch = GeomBatch::new();
if let Some(r) = maybe_radius {
let circle = Circle::new(Pt2D::new(0.0, 0.0), r).to_polygon();
for agent in source.get_unzoomed_agents(map) {
if let Some(color) = color_agents.color(&agent) {
batch.push(color, circle.translate(agent.pos.x(), agent.pos.y()));
}
}
} else {
let car_circle =
Circle::new(Pt2D::new(0.0, 0.0), 4.0 * NORMAL_LANE_THICKNESS).to_polygon();
let ped_circle =
Circle::new(Pt2D::new(0.0, 0.0), 4.0 * SIDEWALK_THICKNESS).to_polygon();
for agent in source.get_unzoomed_agents(map) {
if let Some(color) = color_agents.color(&agent) {
if agent.vehicle_type.is_some() {
batch.push(color, car_circle.translate(agent.pos.x(), agent.pos.y()));
} else {
batch.push(color, ped_circle.translate(agent.pos.x(), agent.pos.y()));
}
}
}
}
let draw = g.upload(batch);
g.redraw(&draw);
self.unzoomed = Some((now, maybe_radius, color_agents.clone(), draw));
if debug_all_agents {
let mut cnt = 0;
for input in source.get_all_draw_cars(map) {
cnt += 1;
draw_vehicle(input, map, g.prerender, cs);
}
println!(
"At {}, debugged {} cars",
source.time(),
abstutil::prettyprint_usize(cnt)
);
}
}
}
#[derive(PartialEq, Clone)]
pub struct UnzoomedAgents {
pub cars: bool,
pub bikes: bool,
pub buses_and_trains: bool,
pub peds: bool,
pub car_color: Color,
pub bike_color: Color,
pub bus_color: Color,
pub ped_color: Color,
}
impl UnzoomedAgents {
pub fn new(cs: &ColorScheme) -> UnzoomedAgents {
UnzoomedAgents {
cars: true,
bikes: true,
buses_and_trains: true,
peds: true,
car_color: cs.unzoomed_car.alpha(0.8),
bike_color: cs.unzoomed_bike.alpha(0.8),
bus_color: cs.unzoomed_bus.alpha(0.8),
ped_color: cs.unzoomed_pedestrian.alpha(0.8),
}
}
fn color(&self, agent: &UnzoomedAgent) -> Option<Color> {
match agent.vehicle_type {
Some(VehicleType::Car) => {
if self.cars {
Some(self.car_color)
} else {
None
}
}
Some(VehicleType::Bike) => {
if self.bikes {
Some(self.bike_color)
} else {
None
}
}
Some(VehicleType::Bus) | Some(VehicleType::Train) => {
if self.buses_and_trains {
Some(self.bus_color)
} else {
None
}
}
None => {
if self.peds {
Some(self.ped_color)
} else {
None
}
}
}
}
}