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use geom::{Angle, Speed};
use widgetry::{EventCtx, Key};
const HACK: f64 = 5.0;
pub struct InstantController {
pub facing: Angle,
}
impl InstantController {
pub fn new() -> InstantController {
InstantController {
facing: Angle::ZERO,
}
}
pub fn displacement(&mut self, ctx: &mut EventCtx, speed: Speed) -> (f64, f64) {
let mut dx = 0.0;
let mut dy = 0.0;
if let Some(dt) = ctx.input.nonblocking_is_update_event() {
let dist = (dt * HACK * speed).inner_meters();
let mut x = 0;
let mut y = 0;
if ctx.is_key_down(Key::LeftArrow) {
dx -= dist;
x = 1;
}
if ctx.is_key_down(Key::RightArrow) {
dx += dist;
x = -1;
}
if ctx.is_key_down(Key::UpArrow) {
dy -= dist;
y = -1;
}
if ctx.is_key_down(Key::DownArrow) {
dy += dist;
y = 1;
}
self.facing = match (x, y) {
(-1, -1) => Angle::degrees(135.0),
(-1, 0) => Angle::degrees(180.0),
(-1, 1) => Angle::degrees(225.0),
(0, -1) => Angle::degrees(90.0),
(0, 1) => Angle::degrees(270.0),
(1, -1) => Angle::degrees(45.0),
(1, 0) => Angle::degrees(0.0),
(1, 1) => Angle::degrees(315.0),
(0, 0) => self.facing,
_ => unreachable!(),
};
}
(dx, dy)
}
}