[][src]Function map_model::make::initial::geometry::intersection_polygon

pub fn intersection_polygon(
    i: &Intersection,
    roads: &mut BTreeMap<OriginalRoad, Road>,
    timer: &mut Timer<'_>
) -> Result<(Polygon, Vec<(String, Polygon)>)>

Also returns a list of labeled polygons for debugging.

Ideally, the resulting polygon should exist entirely within the thick bands around all original roads -- it just carves up part of that space, doesn't reach past it. But that's not always true yet.