[−][src]Function map_model::make::initial::geometry::intersection_polygon
pub fn intersection_polygon(
i: &Intersection,
roads: &mut BTreeMap<OriginalRoad, Road>,
timer: &mut Timer<'_>
) -> Result<(Polygon, Vec<(String, Polygon)>)>
Also returns a list of labeled polygons for debugging.
Ideally, the resulting polygon should exist entirely within the thick bands around all original roads -- it just carves up part of that space, doesn't reach past it. But that's not always true yet.