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use std::collections::{BTreeMap, BTreeSet};
use anyhow::Result;
use abstutil::{Tags, Timer};
use geom::{Bounds, Circle, Distance, PolyLine, Polygon, Pt2D};
pub use self::geometry::intersection_polygon;
use crate::make::initial::lane_specs::LaneSpec;
use crate::raw::{OriginalRoad, RawMap, RawRoad};
use crate::{osm, IntersectionType, MapConfig};
mod geometry;
pub mod lane_specs;
pub struct InitialMap {
pub roads: BTreeMap<OriginalRoad, Road>,
pub intersections: BTreeMap<osm::NodeID, Intersection>,
pub bounds: Bounds,
}
pub struct Road {
pub id: OriginalRoad,
pub src_i: osm::NodeID,
pub dst_i: osm::NodeID,
pub trimmed_center_pts: PolyLine,
pub half_width: Distance,
pub lane_specs_ltr: Vec<LaneSpec>,
pub osm_tags: Tags,
}
impl Road {
pub fn new(id: OriginalRoad, r: &RawRoad, cfg: &MapConfig) -> Result<Road> {
let lane_specs_ltr = lane_specs::get_lane_specs_ltr(&r.osm_tags, cfg);
let (trimmed_center_pts, total_width) = r.get_geometry(id, cfg)?;
Ok(Road {
id,
src_i: id.i1,
dst_i: id.i2,
trimmed_center_pts,
half_width: total_width / 2.0,
lane_specs_ltr,
osm_tags: r.osm_tags.clone(),
})
}
}
pub struct Intersection {
pub id: osm::NodeID,
pub polygon: Polygon,
pub roads: BTreeSet<OriginalRoad>,
pub intersection_type: IntersectionType,
pub elevation: Distance,
}
impl InitialMap {
pub fn new(raw: &RawMap, bounds: &Bounds, timer: &mut Timer) -> InitialMap {
let mut m = InitialMap {
roads: BTreeMap::new(),
intersections: BTreeMap::new(),
bounds: bounds.clone(),
};
for (id, i) in &raw.intersections {
m.intersections.insert(
*id,
Intersection {
id: *id,
polygon: Circle::new(Pt2D::new(0.0, 0.0), Distance::meters(1.0)).to_polygon(),
roads: BTreeSet::new(),
intersection_type: i.intersection_type,
elevation: i.elevation,
},
);
}
for (id, r) in &raw.roads {
if id.i1 == id.i2 {
timer.warn(format!("Skipping loop {}", id));
continue;
}
if PolyLine::new(r.center_points.clone()).is_err() {
timer.warn(format!("Skipping broken geom {}", id));
continue;
}
m.intersections.get_mut(&id.i1).unwrap().roads.insert(*id);
m.intersections.get_mut(&id.i2).unwrap().roads.insert(*id);
m.roads.insert(*id, Road::new(*id, r, &raw.config).unwrap());
}
timer.start_iter("find each intersection polygon", m.intersections.len());
for i in m.intersections.values_mut() {
timer.next();
match intersection_polygon(i, &mut m.roads, timer) {
Ok((poly, _)) => {
i.polygon = poly;
}
Err(err) => {
timer.error(format!(
"Can't make intersection geometry for {}: {}",
i.id, err
));
let r = &m.roads[i.roads.iter().next().unwrap()];
let pt = if r.src_i == i.id {
r.trimmed_center_pts.first_pt()
} else {
r.trimmed_center_pts.last_pt()
};
i.polygon = Circle::new(pt, Distance::meters(3.0)).to_polygon();
i.intersection_type = IntersectionType::StopSign;
}
}
}
let min_len = Distance::meters(5.0);
for i in m.intersections.values_mut() {
if i.intersection_type != IntersectionType::Border {
continue;
}
let r = m.roads.get_mut(i.roads.iter().next().unwrap()).unwrap();
if r.trimmed_center_pts.length() >= min_len {
continue;
}
if r.dst_i == i.id {
r.trimmed_center_pts = r.trimmed_center_pts.extend_to_length(min_len);
} else {
r.trimmed_center_pts = r
.trimmed_center_pts
.reversed()
.extend_to_length(min_len)
.reversed();
}
i.polygon = intersection_polygon(i, &mut m.roads, timer).unwrap().0;
timer.note(format!(
"Shifted border {} out a bit to make the road a reasonable length",
i.id
));
}
m
}
}