[][src]Crate widgetry

Widgets

If none of these do what you need, implementing a new WidgetImpl isn't tough.

TODO inline pictures of some of these

Modules

app_state

A widgetry application splits its state into two pieces: global shared state that lasts for the entire lifetime of the application, and a stack of smaller states, only one of which is active at a time. For example, imagine an application to view a map. The shared state would include the map and pre-rendered geometry for it. The individual states might start with a splash screen or menu to choose a map, then a map viewer, then maybe a state to drill down into pieces of the map.

assets
backend
backend_glow
backend_glow_native
canvas
color
drawing
event
event_ctx
geom
input
runner
screen_geom
style
svg
table
text
tools
widgets

Structs

Autocomplete
Btn

A questionably named place to start creating buttons.

Cached

Store a cached key/value pair, only recalculating when the key changes.

Canvas
Checkbox
Choice
Color
CompareTimes
DrawWithTooltips
Drawable

Geometry that's been uploaded to the GPU once and can be quickly redrawn many times. Create by creating a GeomBatch and calling ctx.upload(batch).

EdgeInsets
EventCtx
FanChart
Filler
GeomBatch

A mutable builder for a group of colored polygons.

GfxCtx
LinePlot
LinearGradient
Menu
MultiButton
Panel
PersistentSplit
PlotOptions
Prerender
ScatterPlot
ScreenDims

ScreenDims is in units of logical pixels, as opposed to physical pixels.

ScreenPt

ScreenPt is in units of logical pixels, as opposed to physical pixels.

ScreenRectangle

ScreenRectangle is in units of logical pixels, as opposed to physical pixels.

Series
Settings

Customize how widgetry works. These settings can't be changed after starting.

Slider
Spinner
Style
Text
TextSpan
Texture
UserInput
Warper
Widget
WidgetOutput

Enums

DrawBaselayer

Before State::draw is called, draw something else.

Event
Fill
HorizontalAlignment
Key
MultiKey
Outcome
RewriteColor

A way to transform all colors in a GeomBatch.

Transition

When a state responds to an event, it can specify some way to manipulate the stack of states.

UpdateType
VerticalAlignment

Traits

SharedAppState

Any data that should last the entire lifetime of the application should be stored in the struct implementing this trait.

SimpleState

Many states fit a pattern of managing a single panel, handling mouseover events, and other interactions on the map. Implementing this instead of State reduces some boilerplate.

State

A temporary state of an application. There's a stack of these, with the most recent being the active one.

TextExt
WidgetImpl

Create a new widget by implementing this trait. You can instantiate your widget by calling Widget::new(Box::new(instance of your new widget)), which gives you the usual style options.

Functions

Line
hotkeys
lctrl
run