Struct sim::UnzoomedAgent[][src]

pub struct UnzoomedAgent {
    pub id: AgentID,
    pub pos: Pt2D,
    pub person: Option<PersonID>,
    pub parking: bool,
}

Fields

id: AgentIDpos: Pt2Dperson: Option<PersonID>

None means a bus.

parking: bool

True only for cars currently looking for parking. I don’t want this struct to grow, but this is important enough to call out here.

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