[][src]Crate game

Modules

app
challenges
colors
common
cutscene
debug
devtools
edit
game

Everything here should ideally be lifted to widgetry as common states.

helpers
info
layer
load

Loading large resources (like maps, scenarios, and prebaked data) requires different strategies on native and web. Both cases are wrapped up as a State that runs a callback when done.

options
pregame
render
sandbox

Functions

check_proposals
dump_route_goldenfile
main
setup_app
smoke_test