# Project plan ## Phase 1: Basemap Produce a high-quality map of Seattle, modeling everything relevant. Input is OSM, elevation data, King Country GIS data, etc, and also manual edits. - Polygons shouldn't overlap - Can export to various formats and announce for anyone's use (though waiting for the editor might be wiser) - Have fun with themed rendering: halloween, winter, jungle, 8bit, organic (deform buildings), floorplan, machine (make buildings pump along front paths) ## Phase 2: Editor Have an easy UI to modify the basemap -- changing lanes and intersections mainly. - Can use this to make the basemap more realistic, and also later for the game ## Phase 3: Simulator Model people moving around the map. - Will need realistic demand data for this or the next phase - Reversible simulation would be amazing ## Phase 4: Game Turn everything into a game by introducing tutorial levels, specific challenges, scoring, etc. - Figure out how to represent A/B tests