<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source of the Rust file `game/src/sandbox/misc_tools.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>misc_tools.rs - source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" 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id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><div class="example-wrap"><pre class="line-numbers"><span id="1"> 1</span> <span id="2"> 2</span> <span id="3"> 3</span> <span id="4"> 4</span> <span id="5"> 5</span> <span id="6"> 6</span> <span id="7"> 7</span> <span id="8"> 8</span> <span id="9"> 9</span> <span id="10"> 10</span> <span id="11"> 11</span> <span id="12"> 12</span> <span id="13"> 13</span> <span id="14"> 14</span> <span id="15"> 15</span> <span id="16"> 16</span> <span id="17"> 17</span> <span id="18"> 18</span> 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id="137">137</span> <span id="138">138</span> <span id="139">139</span> <span id="140">140</span> <span id="141">141</span> <span id="142">142</span> <span id="143">143</span> <span id="144">144</span> <span id="145">145</span> <span id="146">146</span> <span id="147">147</span> <span id="148">148</span> <span id="149">149</span> <span id="150">150</span> <span id="151">151</span> <span id="152">152</span> <span id="153">153</span> <span id="154">154</span> <span id="155">155</span> <span id="156">156</span> <span id="157">157</span> <span id="158">158</span> <span id="159">159</span> <span id="160">160</span> <span id="161">161</span> <span id="162">162</span> <span id="163">163</span> </pre><pre class="rust"><code><span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>; <span class="kw">use</span> <span class="ident">geom</span>::{<span class="ident">Distance</span>, <span class="ident">Time</span>}; <span class="kw">use</span> <span class="ident">map_gui::ID</span>; <span class="kw">use</span> <span class="ident">map_model::IntersectionID</span>; <span class="kw">use</span> <span class="ident">sim::AgentID</span>; <span class="kw">use</span> <span class="ident">widgetry</span>::{ <span class="ident">Color</span>, <span class="ident">Drawable</span>, <span class="ident">EventCtx</span>, <span class="ident">GeomBatch</span>, <span class="ident">GfxCtx</span>, <span class="ident">HorizontalAlignment</span>, <span class="ident">Key</span>, <span class="ident">Line</span>, <span class="ident">Outcome</span>, <span class="ident">Panel</span>, <span class="ident">State</span>, <span class="ident">VerticalAlignment</span>, <span class="ident">Widget</span>, }; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::app</span>::{<span class="ident">App</span>, <span class="ident">Transition</span>}; <span class="kw">use</span> <span class="ident"><span class="kw">crate</span>::common::CommonState</span>; <span class="doccomment">/// Draws a preview of the path for the agent under the mouse cursor.</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">RoutePreview</span> { <span class="comment">// (the agent we're hovering on, the sim time, whether we're zoomed in, the drawn path)</span> <span class="ident">preview</span>: <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">AgentID</span>, <span class="ident">Time</span>, <span class="ident">bool</span>, <span class="ident">Drawable</span>)<span class="op">></span>, } <span class="kw">impl</span> <span class="ident">RoutePreview</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>() -> <span class="ident">RoutePreview</span> { <span class="ident">RoutePreview</span> { <span class="ident">preview</span>: <span class="prelude-val">None</span> } } } <span class="kw">impl</span> <span class="ident">RoutePreview</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) -> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">agent</span>) <span class="op">=</span> <span class="ident">app</span> .<span class="ident">primary</span> .<span class="ident">current_selection</span> .<span class="ident">as_ref</span>() .<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">id</span><span class="op">|</span> <span class="ident">id</span>.<span class="ident">agent_id</span>()) { <span class="kw">let</span> <span class="ident">now</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">time</span>(); <span class="kw">let</span> <span class="ident">zoomed</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">is_zoomed</span>(); <span class="kw">if</span> <span class="self">self</span> .<span class="ident">preview</span> .<span class="ident">as_ref</span>() .<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">a</span>, <span class="ident">t</span>, <span class="ident">z</span>, <span class="kw">_</span>)<span class="op">|</span> <span class="ident">agent</span> <span class="op">!</span><span class="op">=</span> <span class="kw-2">*</span><span class="ident">a</span> <span class="op">|</span><span class="op">|</span> <span class="ident">now</span> <span class="op">!</span><span class="op">=</span> <span class="kw-2">*</span><span class="ident">t</span> <span class="op">|</span><span class="op">|</span> <span class="ident">zoomed</span> <span class="op">!</span><span class="op">=</span> <span class="kw-2">*</span><span class="ident">z</span>) .<span class="ident">unwrap_or</span>(<span class="bool-val">true</span>) { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch::new</span>(); <span class="comment">// Only draw the preview when zoomed in. If we wanted to do this unzoomed, we'd</span> <span class="comment">// want a different style; the dashed lines don't show up well.</span> <span class="kw">if</span> <span class="ident">zoomed</span> { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">trace</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">trace_route</span>(<span class="ident">agent</span>, <span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>) { <span class="ident">batch</span>.<span class="ident">extend</span>( <span class="ident">app</span>.<span class="ident">cs</span>.<span class="ident">route</span>, <span class="ident">trace</span>.<span class="ident">dashed_lines</span>( <span class="ident">Distance::meters</span>(<span class="number">0.75</span>), <span class="ident">Distance::meters</span>(<span class="number">1.0</span>), <span class="ident">Distance::meters</span>(<span class="number">0.4</span>), ), ); } } <span class="self">self</span>.<span class="ident">preview</span> <span class="op">=</span> <span class="prelude-val">Some</span>((<span class="ident">agent</span>, <span class="ident">now</span>, <span class="ident">zoomed</span>, <span class="ident">batch</span>.<span class="ident">upload</span>(<span class="ident">ctx</span>))); } <span class="kw">return</span> <span class="prelude-val">None</span>; } <span class="self">self</span>.<span class="ident">preview</span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="prelude-val">None</span> } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>) { <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw">_</span>, <span class="kw">_</span>, <span class="kw">_</span>, <span class="kw-2">ref</span> <span class="ident">d</span>)) <span class="op">=</span> <span class="self">self</span>.<span class="ident">preview</span> { <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="ident">d</span>); } } } <span class="comment">// TODO Refactor with SignalPicker</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">TrafficRecorder</span> { <span class="ident">members</span>: <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">IntersectionID</span><span class="op">></span>, <span class="ident">panel</span>: <span class="ident">Panel</span>, } <span class="kw">impl</span> <span class="ident">TrafficRecorder</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_state</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">members</span>: <span class="ident">BTreeSet</span><span class="op"><</span><span class="ident">IntersectionID</span><span class="op">></span>) -> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span> { <span class="ident">Box::new</span>(<span class="ident">TrafficRecorder</span> { <span class="ident">panel</span>: <span class="ident">Panel::new_builder</span>(<span class="ident">Widget::col</span>(<span class="macro">vec!</span>[ <span class="ident">Widget::row</span>(<span class="macro">vec!</span>[ <span class="ident">Line</span>(<span class="string">"Select the bounding intersections for recording traffic"</span>) .<span class="ident">small_heading</span>() .<span class="ident">into_widget</span>(<span class="ident">ctx</span>), <span class="ident">ctx</span>.<span class="ident">style</span>().<span class="ident">btn_close_widget</span>(<span class="ident">ctx</span>), ]), <span class="ident">make_btn</span>(<span class="ident">ctx</span>, <span class="ident">members</span>.<span class="ident">len</span>()), ])) .<span class="ident">aligned</span>(<span class="ident">HorizontalAlignment::Center</span>, <span class="ident">VerticalAlignment::Top</span>) .<span class="ident">build</span>(<span class="ident">ctx</span>), <span class="ident">members</span>, }) } } <span class="kw">impl</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span> <span class="kw">for</span> <span class="ident">TrafficRecorder</span> { <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) -> <span class="ident">Transition</span> { <span class="ident">ctx</span>.<span class="ident">canvas_movement</span>(); <span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">redo_mouseover</span>() { <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">mouseover_unzoomed_intersections</span>(<span class="ident">ctx</span>); } <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">ID::Intersection</span>(<span class="ident">i</span>)) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> { <span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">members</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">i</span>) <span class="op">&&</span> <span class="ident">app</span>.<span class="ident">per_obj</span>.<span class="ident">left_click</span>(<span class="ident">ctx</span>, <span class="string">"add this intersection"</span>) { <span class="self">self</span>.<span class="ident">members</span>.<span class="ident">insert</span>(<span class="ident">i</span>); <span class="kw">let</span> <span class="ident">btn</span> <span class="op">=</span> <span class="ident">make_btn</span>(<span class="ident">ctx</span>, <span class="self">self</span>.<span class="ident">members</span>.<span class="ident">len</span>()); <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"record"</span>, <span class="ident">btn</span>); } <span class="kw">else</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">members</span>.<span class="ident">contains</span>(<span class="kw-2">&</span><span class="ident">i</span>) <span class="op">&&</span> <span class="ident">app</span>.<span class="ident">per_obj</span>.<span class="ident">left_click</span>(<span class="ident">ctx</span>, <span class="string">"remove this intersection"</span>) { <span class="self">self</span>.<span class="ident">members</span>.<span class="ident">remove</span>(<span class="kw-2">&</span><span class="ident">i</span>); <span class="kw">let</span> <span class="ident">btn</span> <span class="op">=</span> <span class="ident">make_btn</span>(<span class="ident">ctx</span>, <span class="self">self</span>.<span class="ident">members</span>.<span class="ident">len</span>()); <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">replace</span>(<span class="ident">ctx</span>, <span class="string">"record"</span>, <span class="ident">btn</span>); } } <span class="kw">if</span> <span class="kw">let</span> <span class="ident">Outcome::Clicked</span>(<span class="ident">x</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">event</span>(<span class="ident">ctx</span>) { <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() { <span class="string">"close"</span> => { <span class="kw">return</span> <span class="ident">Transition::Pop</span>; } <span class="string">"record"</span> => { <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">record_traffic_for</span>(<span class="self">self</span>.<span class="ident">members</span>.<span class="ident">clone</span>()); <span class="kw">return</span> <span class="ident">Transition::Pop</span>; } <span class="kw">_</span> => <span class="macro">unreachable!</span>(), } } <span class="ident">Transition::Keep</span> } <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) { <span class="self">self</span>.<span class="ident">panel</span>.<span class="ident">draw</span>(<span class="ident">g</span>); <span class="ident">CommonState::draw_osd</span>(<span class="ident">g</span>, <span class="ident">app</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">batch</span> <span class="op">=</span> <span class="ident">GeomBatch::new</span>(); <span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">members</span> { <span class="ident">batch</span>.<span class="ident">push</span>( <span class="ident">Color::RED</span>.<span class="ident">alpha</span>(<span class="number">0.8</span>), <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_i</span>(<span class="kw-2">*</span><span class="ident">i</span>).<span class="ident">polygon</span>.<span class="ident">clone</span>(), ); } <span class="kw">let</span> <span class="ident">draw</span> <span class="op">=</span> <span class="ident">g</span>.<span class="ident">upload</span>(<span class="ident">batch</span>); <span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">draw</span>); } } <span class="kw">fn</span> <span class="ident">make_btn</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">num</span>: <span class="ident">usize</span>) -> <span class="ident">Widget</span> { <span class="kw">let</span> <span class="ident">title</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">num</span> { <span class="number">0</span> => <span class="string">"Record 0 intersections"</span>.<span class="ident">to_string</span>(), <span class="number">1</span> => <span class="string">"Record 1 intersection"</span>.<span class="ident">to_string</span>(), <span class="kw">_</span> => <span class="macro">format!</span>(<span class="string">"Record {} intersections"</span>, <span class="ident">num</span>), }; <span class="ident">ctx</span>.<span class="ident">style</span>() .<span class="ident">btn_solid_primary</span> .<span class="ident">text</span>(<span class="ident">title</span>) .<span class="ident">disabled</span>(<span class="ident">num</span> <span class="op">==</span> <span class="number">0</span>) .<span class="ident">hotkey</span>(<span class="ident">Key::Enter</span>) .<span class="ident">build_widget</span>(<span class="ident">ctx</span>, <span class="string">"record"</span>) } </code></pre></div> </section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div> <script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script> </body></html>