[−][src]Function game::render::traffic_signal::draw_time_left
fn draw_time_left(
app: &App,
prerender: &Prerender,
stage: &Stage,
i: IntersectionID,
idx: usize,
time_left: Duration,
batch: &mut GeomBatch
)
fn draw_time_left(
app: &App,
prerender: &Prerender,
stage: &Stage,
i: IntersectionID,
idx: usize,
time_left: Duration,
batch: &mut GeomBatch
)