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use geom::{CornerRadii, Distance};
use map_gui::render::{Renderable, OUTLINE_THICKNESS};
use map_gui::tools::PopupMsg;
use map_gui::ID;
use map_model::{
    Direction, EditCmd, EditRoad, LaneID, LaneSpec, LaneType, MapEdits, Road, RoadID,
    NORMAL_LANE_THICKNESS,
};
use widgetry::{
    lctrl, Choice, Color, ControlState, Drawable, EventCtx, GeomBatch, GeomBatchStack, GfxCtx,
    HorizontalAlignment, Image, Key, Line, Outcome, Panel, State, Text, TextExt, VerticalAlignment,
    Widget, DEFAULT_CORNER_RADIUS,
};

use crate::app::{App, Transition};
use crate::edit::zones::ZoneEditor;
use crate::edit::{apply_map_edits, speed_limit_choices};

pub struct RoadEditor {
    r: RoadID,
    current_lane: Option<LaneID>,
    top_panel: Panel,
    main_panel: Panel,
    highlight_selection: (Option<LaneID>, Drawable),
    hovering_on_lane: Option<LaneID>,

    // Undo/redo management
    num_edit_cmds_originally: usize,
    redo_stack: Vec<EditCmd>,
    orig_road_state: EditRoad,
}

impl RoadEditor {
    /// Always starts focused on a certain lane.
    pub fn new_state(ctx: &mut EventCtx, app: &mut App, l: LaneID) -> Box<dyn State<App>> {
        app.primary.current_selection = None;

        let r = app.primary.map.get_l(l).parent;
        let mut editor = RoadEditor {
            r,
            current_lane: Some(l),
            top_panel: Panel::empty(ctx),
            main_panel: Panel::empty(ctx),
            highlight_selection: (None, Drawable::empty(ctx)),
            hovering_on_lane: None,

            num_edit_cmds_originally: app.primary.map.get_edits().commands.len(),
            redo_stack: Vec::new(),
            orig_road_state: app.primary.map.get_r_edit(r),
        };
        editor.recalc_all_panels(ctx, app);
        Box::new(editor)
    }

    fn modify_current_lane<F: Fn(&mut EditRoad, usize)>(
        &mut self,
        ctx: &mut EventCtx,
        app: &mut App,
        select_new_lane_offset: Option<isize>,
        f: F,
    ) -> Transition {
        let idx = app
            .primary
            .map
            .get_r(self.r)
            .offset(self.current_lane.unwrap());
        let cmd = app.primary.map.edit_road_cmd(self.r, |new| (f)(new, idx));

        // Special check here -- this invalid state can be reached in many ways.
        if let EditCmd::ChangeRoad { ref new, .. } = cmd {
            let mut parking = 0;
            let mut driving = 0;
            for spec in &new.lanes_ltr {
                if spec.lt == LaneType::Parking {
                    parking += 1;
                } else if spec.lt == LaneType::Driving {
                    driving += 1;
                }
            }
            if parking > 0 && driving == 0 {
                return Transition::Push(PopupMsg::new_state(
                    ctx,
                    "Error",
                    vec!["Parking can't exist without a driving lane to access it."],
                ));
            }
        }

        let mut edits = app.primary.map.get_edits().clone();
        edits.commands.push(cmd);
        apply_map_edits(ctx, app, edits);
        self.redo_stack.clear();

        self.current_lane = if let Some(offset) = select_new_lane_offset {
            Some(app.primary.map.get_r(self.r).lanes_ltr()[((idx as isize) + offset) as usize].0)
        } else {
            None
        };

        self.recalc_all_panels(ctx, app);

        Transition::Keep
    }

    fn recalc_all_panels(&mut self, ctx: &mut EventCtx, app: &App) {
        self.main_panel =
            make_main_panel(ctx, app, app.primary.map.get_r(self.r), self.current_lane);
        self.highlight_selection = highlight_current_selection(ctx, app, self.r, self.current_lane);
        self.top_panel = make_top_panel(
            ctx,
            app,
            self.num_edit_cmds_originally,
            self.redo_stack.is_empty(),
            self.r,
            self.orig_road_state.clone(),
        );
    }

    fn compress_edits(&self, app: &App) -> Option<MapEdits> {
        // Compress all of the edits, unless there were 0 or 1 changes
        if app.primary.map.get_edits().commands.len() > self.num_edit_cmds_originally + 2 {
            let mut edits = app.primary.map.get_edits().clone();
            let last_edit = match edits.commands.pop().unwrap() {
                EditCmd::ChangeRoad { new, .. } => new,
                _ => unreachable!(),
            };
            edits.commands.truncate(self.num_edit_cmds_originally + 1);
            match edits.commands.last_mut().unwrap() {
                EditCmd::ChangeRoad { ref mut new, .. } => {
                    *new = last_edit;
                }
                _ => unreachable!(),
            }
            return Some(edits);
        }
        None
    }
}

impl State<App> for RoadEditor {
    fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
        ctx.canvas_movement();

        if let Outcome::Clicked(x) = self.top_panel.event(ctx) {
            match x.as_ref() {
                "Finish" => {
                    if let Some(edits) = self.compress_edits(app) {
                        apply_map_edits(ctx, app, edits);
                    }
                    return Transition::Pop;
                }
                "Cancel" => {
                    let mut edits = app.primary.map.get_edits().clone();
                    if edits.commands.len() != self.num_edit_cmds_originally {
                        edits.commands.truncate(self.num_edit_cmds_originally);
                        apply_map_edits(ctx, app, edits);
                    }
                    return Transition::Pop;
                }
                "Revert" => {
                    let mut edits = app.primary.map.get_edits().clone();
                    edits.commands.push(EditCmd::ChangeRoad {
                        r: self.r,
                        old: app.primary.map.get_r_edit(self.r),
                        new: EditRoad::get_orig_from_osm(
                            app.primary.map.get_r(self.r),
                            app.primary.map.get_config(),
                        ),
                    });
                    self.current_lane = None;
                    self.hovering_on_lane = None;
                    apply_map_edits(ctx, app, edits);
                    self.redo_stack.clear();
                    self.recalc_all_panels(ctx, app);
                }
                "undo" => {
                    let mut edits = app.primary.map.get_edits().clone();
                    self.redo_stack.push(edits.commands.pop().unwrap());
                    apply_map_edits(ctx, app, edits);

                    self.current_lane = None;
                    self.recalc_all_panels(ctx, app);
                }
                "redo" => {
                    let mut edits = app.primary.map.get_edits().clone();
                    edits.commands.push(self.redo_stack.pop().unwrap());
                    apply_map_edits(ctx, app, edits);

                    self.current_lane = None;
                    self.recalc_all_panels(ctx, app);
                }
                "Apply to multiple road segments" => {
                    return Transition::Push(
                        crate::edit::multiple_roads::SelectSegments::new_state(
                            ctx,
                            app,
                            self.r,
                            self.orig_road_state.clone(),
                            app.primary.map.get_r_edit(self.r),
                            self.compress_edits(app)
                                .unwrap_or_else(|| app.primary.map.get_edits().clone()),
                        ),
                    );
                }
                _ => unreachable!(),
            }
        }

        match self.main_panel.event(ctx) {
            Outcome::Clicked(x) => {
                if let Some(idx) = x.strip_prefix("modify Lane #") {
                    self.current_lane = Some(LaneID(idx.parse().unwrap()));
                    self.recalc_all_panels(ctx, app);
                } else if x == "delete lane" {
                    return self.modify_current_lane(ctx, app, None, |new, idx| {
                        new.lanes_ltr.remove(idx);
                    });
                } else if x == "flip direction" {
                    return self.modify_current_lane(ctx, app, Some(0), |new, idx| {
                        new.lanes_ltr[idx].dir = new.lanes_ltr[idx].dir.opposite();
                    });
                } else if x == "move lane left" {
                    return self.modify_current_lane(ctx, app, Some(-1), |new, idx| {
                        new.lanes_ltr.swap(idx, idx - 1);
                    });
                } else if x == "move lane right" {
                    return self.modify_current_lane(ctx, app, Some(1), |new, idx| {
                        new.lanes_ltr.swap(idx, idx + 1);
                    });
                } else if let Some(lt) = x.strip_prefix("change to ") {
                    let lt = LaneType::from_short_name(lt).unwrap();
                    return self.modify_current_lane(ctx, app, Some(0), |new, idx| {
                        new.lanes_ltr[idx].lt = lt;
                    });
                } else if let Some(lt) = x.strip_prefix("add ") {
                    let lt = LaneType::from_short_name(lt).unwrap();

                    // Special check here
                    if lt == LaneType::Parking
                        && app
                            .primary
                            .map
                            .get_r(self.r)
                            .lanes_ltr()
                            .into_iter()
                            .all(|(_, _, lt)| lt != LaneType::Driving)
                    {
                        return Transition::Push(PopupMsg::new_state(ctx, "Error", vec!["Add a driving lane first. Parking can't exist without a way to access it."]));
                    }

                    let mut edits = app.primary.map.get_edits().clone();
                    let old = app.primary.map.get_r_edit(self.r);
                    let mut new = old.clone();
                    let idx = add_new_lane(&mut new, lt);
                    edits.commands.push(EditCmd::ChangeRoad {
                        r: self.r,
                        old,
                        new,
                    });
                    apply_map_edits(ctx, app, edits);
                    self.redo_stack.clear();

                    assert!(self.current_lane.is_none());
                    self.current_lane = Some(app.primary.map.get_r(self.r).lanes_ltr()[idx].0);
                    self.recalc_all_panels(ctx, app);
                } else if x == "Access restrictions" {
                    // The RoadEditor maintains an undo/redo stack for a single road, but the
                    // ZoneEditor usually operates on multiple roads. So before we switch over to
                    // it, compress and save the current edits.
                    if let Some(edits) = self.compress_edits(app) {
                        apply_map_edits(ctx, app, edits);
                    }
                    return Transition::Replace(ZoneEditor::new_state(ctx, app, self.r));
                } else {
                    unreachable!()
                }
            }
            Outcome::Changed(x) => match x.as_ref() {
                "speed limit" => {
                    let speed_limit = self.main_panel.dropdown_value("speed limit");
                    return self.modify_current_lane(ctx, app, Some(0), |new, _| {
                        new.speed_limit = speed_limit;
                    });
                }
                "width" => {
                    let width = self.main_panel.dropdown_value("width");
                    return self.modify_current_lane(ctx, app, Some(0), |new, idx| {
                        new.lanes_ltr[idx].width = width;
                    });
                }
                _ => unreachable!(),
            },
            _ => {}
        }

        let prev_hovering_on_lane = self.hovering_on_lane.take();
        if ctx.canvas.get_cursor_in_map_space().is_some() {
            if ctx.redo_mouseover() {
                app.recalculate_current_selection(ctx);
                if !matches!(app.primary.current_selection, Some(ID::Lane(_))) {
                    app.primary.current_selection = None;
                }
            }

            if let Some(ID::Lane(l)) = app.primary.current_selection {
                self.hovering_on_lane = Some(l);
                if ctx.normal_left_click() {
                    if app.primary.map.get_l(l).parent == self.r {
                        self.current_lane = Some(l);
                        self.recalc_all_panels(ctx, app);
                    } else {
                        // Switch to editing another road, first compressing the edits here if
                        // needed.
                        if let Some(edits) = self.compress_edits(app) {
                            apply_map_edits(ctx, app, edits);
                        }
                        return Transition::Replace(RoadEditor::new_state(ctx, app, l));
                    }
                }
            } else if self.current_lane.is_some() && ctx.normal_left_click() {
                // Deselect the current lane
                self.current_lane = None;
                self.recalc_all_panels(ctx, app);
            }
        } else {
            let mut highlight = self.current_lane;
            if let Some(name) = self.main_panel.currently_hovering() {
                if let Some(idx) = name.strip_prefix("modify Lane #") {
                    highlight = Some(LaneID(idx.parse().unwrap()));
                }
            }
            if highlight != self.highlight_selection.0 {
                self.highlight_selection = highlight_current_selection(ctx, app, self.r, highlight);
            }
        }

        // Update the main panel to show which lane icon we're hovering on, if it's
        // changed.
        // TODO Moving the mouse across all lanes quickly isn't responsive; rebuilding the full
        // panel is heavyweight.
        // TODO When we hover on the cards, we only draw one highlighted lane on the map. But not
        // vice versa; should we match that?
        if self.hovering_on_lane != prev_hovering_on_lane {
            self.recalc_all_panels(ctx, app);
        }

        Transition::Keep
    }

    fn draw(&self, g: &mut GfxCtx, _: &App) {
        g.redraw(&self.highlight_selection.1);
        self.top_panel.draw(g);
        self.main_panel.draw(g);
    }
}

fn make_top_panel(
    ctx: &mut EventCtx,
    app: &App,
    num_edit_cmds_originally: usize,
    no_redo_cmds: bool,
    r: RoadID,
    orig_road_state: EditRoad,
) -> Panel {
    let map = &app.primary.map;
    let current_state = map.get_r_edit(r);

    Panel::new_builder(Widget::col(vec![
        Widget::row(vec![
            Line("Editing road").small_heading().into_widget(ctx),
            ctx.style()
                .btn_plain
                .text("+ Apply to multiple")
                .label_color(Color::hex("#4CA7E9"), ControlState::Default)
                .hotkey(Key::M)
                .disabled(current_state == orig_road_state)
                .disabled_tooltip("You have to edit one road segment first, then you can apply the changes to more segments.")
                .build_widget(ctx, "Apply to multiple road segments"),
        ]),
        Widget::row(vec![
            ctx.style()
                .btn_solid_primary
                .text("Finish")
                .hotkey(Key::Enter)
                .build_def(ctx),
            ctx.style()
                .btn_plain
                .icon("system/assets/tools/undo.svg")
                .disabled(map.get_edits().commands.len() == num_edit_cmds_originally)
                .hotkey(lctrl(Key::Z))
                .build_widget(ctx, "undo"),
            ctx.style()
                .btn_plain
                .icon("system/assets/tools/redo.svg")
                .disabled(no_redo_cmds)
                // TODO ctrl+shift+Z!
                .hotkey(lctrl(Key::Y))
                .build_widget(ctx, "redo"),
            ctx.style()
                .btn_plain_destructive
                .text("Revert")
                .disabled(current_state == EditRoad::get_orig_from_osm(map.get_r(r), map.get_config()))
                .build_def(ctx),
            ctx.style()
                .btn_plain
                .text("Cancel")
                .hotkey(Key::Escape)
                .build_def(ctx),
        ]),
    ]))
    .aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
    .build(ctx)
}

fn make_main_panel(
    ctx: &mut EventCtx,
    app: &App,
    road: &Road,
    current_lane: Option<LaneID>,
) -> Panel {
    let map = &app.primary.map;
    let hovering_lane = match app.primary.current_selection {
        Some(ID::Lane(l)) => Some(l),
        _ => None,
    };

    let modify_lane = if let Some(l) = current_lane {
        let lane = map.get_l(l);
        let idx = road.offset(l);

        Widget::row(vec![
            ctx.style()
                .btn_solid_destructive
                .icon("system/assets/tools/trash.svg")
                .disabled(road.lanes_ltr().len() == 1)
                .hotkey(Key::Backspace)
                .build_widget(ctx, "delete lane"),
            ctx.style()
                .btn_plain
                .text("flip direction")
                .disabled(!can_reverse(lane.lane_type))
                .hotkey(Key::F)
                .build_def(ctx),
            Line("Width").secondary().into_widget(ctx).centered_vert(),
            Widget::dropdown(ctx, "width", lane.width, width_choices(app, l)),
            ctx.style()
                .btn_prev()
                .disabled(idx == 0)
                .hotkey(Key::LeftArrow)
                .build_widget(ctx, "move lane left"),
            ctx.style()
                .btn_next()
                .disabled(idx == road.lanes_ltr().len() - 1)
                .hotkey(Key::RightArrow)
                .build_widget(ctx, "move lane right"),
        ])
    } else {
        Widget::nothing()
    };
    let current_lt = current_lane.map(|l| map.get_l(l).lane_type);

    let current_lts: Vec<LaneType> = road.lanes_ltr().into_iter().map(|(_, _, lt)| lt).collect();
    let mut available_lane_types_row = vec![
        (LaneType::Driving, Key::D),
        (LaneType::Biking, Key::B),
        (LaneType::Bus, Key::T),
        (LaneType::Parking, Key::P),
        (LaneType::Construction, Key::C),
        (LaneType::Sidewalk, Key::S),
    ]
    .into_iter()
    .map(|(lt, key)| {
        let mut btn = ctx
            .style()
            .btn_plain
            .icon(lane_type_to_icon(lt).unwrap())
            .hotkey(if current_lane.is_some() {
                Some(key.into())
            } else {
                None
            });
        if current_lt == Some(lt) {
            // If the selected lane is already this type, we can't change it. Hopefully no need to
            // explain this.
            btn = btn.disabled(true);
        } else if lt == LaneType::Parking
            && current_lts
                .iter()
                .filter(|x| **x == LaneType::Parking)
                .count()
                == 2
        {
            // Max 2 parking lanes per road.
            //
            // (I've seen cases in Ballard with angled parking in a median and also parking on both
            // shoulders. If this happens to be mapped as two adjacent one-way roads, it could
            // work. But the simulation layer doesn't understand 3 lanes on one road.)
            btn = btn
                .disabled(true)
                .disabled_tooltip("This road already has two parking lanes");
        } else if lt == LaneType::Sidewalk
            && current_lts.iter().filter(|x| x.is_walkable()).count() == 2
        {
            // Max 2 sidewalks or shoulders per road.
            //
            // (You could imagine some exceptions in reality, but this assumption of max 2 is
            // deeply baked into the map model and everything on top of it.)
            btn = btn
                .disabled(true)
                .disabled_tooltip("This road already has two sidewalks");
        }

        btn.build_widget(
            ctx,
            format!(
                "{} {}",
                if current_lane.is_some() {
                    "change to"
                } else {
                    "add"
                },
                lt.short_name()
            ),
        )
    })
    .collect::<Vec<Widget>>();
    available_lane_types_row.insert(
        0,
        if current_lane.is_some() {
            "change to"
        } else {
            "add new"
        }
        .text_widget(ctx)
        .centered_vert(),
    );
    let available_lane_types_row = Widget::row(available_lane_types_row);

    let mut current_lanes_ltr = Vec::new();

    let lanes_ltr = road.lanes_ltr();
    let lanes_len = lanes_ltr.len();
    for (idx, (id, dir, lt)) in lanes_ltr.into_iter().enumerate() {
        let mut stack = GeomBatchStack::vertical(vec![
            Image::from_path(lane_type_to_icon(lt).unwrap())
                .build_batch(ctx)
                .unwrap()
                .0,
        ]);
        stack.set_spacing(20.0);

        if can_reverse(lt) {
            stack.push(
                Image::from_path(if dir == Direction::Fwd {
                    "system/assets/edit/forwards.svg"
                } else {
                    "system/assets/edit/backwards.svg"
                })
                .build_batch(ctx)
                .unwrap()
                .0,
            );
        }
        let stack_batch = stack.batch();
        let stack_bounds = stack_batch.get_bounds();

        let mut rounding = CornerRadii::zero();
        if idx == 0 {
            rounding.top_left = DEFAULT_CORNER_RADIUS;
            rounding.bottom_left = DEFAULT_CORNER_RADIUS;
        }
        if idx == lanes_len - 1 {
            rounding.top_right = DEFAULT_CORNER_RADIUS;
            rounding.bottom_right = DEFAULT_CORNER_RADIUS;
        }

        current_lanes_ltr.push(
            ctx.style()
                .btn_plain
                .btn()
                .image_batch(stack_batch, stack_bounds)
                .disabled(Some(id) == current_lane)
                .bg_color(
                    if Some(id) == hovering_lane {
                        app.cs.selected.alpha(0.5)
                    } else {
                        ctx.style().section_bg
                    },
                    ControlState::Default,
                )
                .bg_color(ctx.style().section_bg.shade(0.1), ControlState::Hovered)
                .bg_color(ctx.style().btn_solid_primary.bg, ControlState::Disabled)
                .image_color(ctx.style().btn_plain.fg, ControlState::Disabled)
                .image_dims(60.0)
                .padding_top(32.0)
                .padding_bottom(32.0)
                .corner_rounding(rounding)
                .build_widget(ctx, format!("modify {}", id)),
        );
    }

    // Wrap this row in an extra container, so that the background color doesn't stretch over and
    // fill any extra space on the right side.
    let current_lanes_ltr = Widget::evenly_spaced_row(2, current_lanes_ltr)
        .bg(Color::hex("#979797"))
        .container();

    let road_settings = Widget::row(vec![
        Text::from_all(vec![
            Line("Total width ").secondary(),
            Line(road.get_width(map).to_string(&app.opts.units)),
        ])
        .into_widget(ctx)
        .centered_vert(),
        Line("Speed limit")
            .secondary()
            .into_widget(ctx)
            .centered_vert(),
        Widget::dropdown(
            ctx,
            "speed limit",
            road.speed_limit,
            speed_limit_choices(app, Some(road.speed_limit)),
        ),
        ctx.style()
            .btn_outline
            .text("Access restrictions")
            .build_def(ctx),
    ]);

    Panel::new_builder(Widget::col(vec![
        modify_lane,
        available_lane_types_row,
        current_lanes_ltr,
        road_settings,
    ]))
    .aligned(HorizontalAlignment::Left, VerticalAlignment::Center)
    .build(ctx)
}

fn highlight_current_selection(
    ctx: &mut EventCtx,
    app: &App,
    r: RoadID,
    l: Option<LaneID>,
) -> (Option<LaneID>, Drawable) {
    let mut batch = GeomBatch::new();
    let color = Color::hex("#DF8C3D");
    let map = &app.primary.map;

    if let Some(l) = l {
        batch.push(color, app.primary.draw_map.get_l(l).get_outline(map));
    } else {
        let road = map.get_r(r);
        batch.push(
            color,
            road.center_pts
                .to_thick_boundary(road.get_width(map), OUTLINE_THICKNESS)
                .unwrap(),
        );
    }
    (l, ctx.upload(batch))
}

fn lane_type_to_icon(lt: LaneType) -> Option<&'static str> {
    match lt {
        LaneType::Driving => Some("system/assets/edit/driving.svg"),
        LaneType::Parking => Some("system/assets/edit/parking.svg"),
        LaneType::Sidewalk | LaneType::Shoulder => Some("system/assets/edit/sidewalk.svg"),
        LaneType::Biking => Some("system/assets/edit/bike.svg"),
        LaneType::Bus => Some("system/assets/edit/bus.svg"),
        LaneType::SharedLeftTurn => Some("system/assets/map/shared_left_turn.svg"),
        LaneType::Construction => Some("system/assets/edit/construction.svg"),
        // Don't allow creating these yet
        LaneType::LightRail => None,
    }
}

fn width_choices(app: &App, l: LaneID) -> Vec<Choice<Distance>> {
    let lane = app.primary.map.get_l(l);
    let mut choices =
        LaneSpec::typical_lane_widths(lane.lane_type, &app.primary.map.get_r(lane.parent).osm_tags);
    if !choices.iter().any(|(x, _)| *x == lane.width) {
        choices.push((lane.width, "custom"));
    }
    choices.sort();
    choices
        .into_iter()
        .map(|(x, label)| Choice::new(format!("{} - {}", x.to_string(&app.opts.units), label), x))
        .collect()
}

// TODO We need to automatically fix the direction of sidewalks and parking as we initially place
// them or shift them around. Until then, allow fixing in the UI manually.
fn can_reverse(_: LaneType) -> bool {
    true
}
/*fn can_reverse(lt: LaneType) -> bool {
    lt == LaneType::Driving || lt == LaneType::Biking || lt == LaneType::Bus
}*/

// Place the new lane according to its direction on the outside unless the outside is walkable in
// which case place inside the walkable lane
fn default_outside_lane_placement(road: &mut EditRoad, dir: Direction) -> usize {
    if road.lanes_ltr[0].dir == dir {
        if road.lanes_ltr[0].lt.is_walkable() {
            1
        } else {
            0
        }
    } else if road.lanes_ltr.last().unwrap().lt.is_walkable() {
        road.lanes_ltr.len() - 1
    } else {
        road.lanes_ltr.len()
    }
}

// If there are more lanes of type lt pointing forward, then insert the new one backwards, and vice
// versa
fn determine_lane_dir(road: &mut EditRoad, lt: LaneType, minority: bool) -> Direction {
    if (road
        .lanes_ltr
        .iter()
        .filter(|x| x.dir == Direction::Fwd && x.lt == lt)
        .count() as f64
        / road.lanes_ltr.iter().filter(|x| x.lt == lt).count() as f64)
        <= 0.5
    {
        if minority {
            Direction::Fwd
        } else {
            Direction::Back
        }
    } else if minority {
        Direction::Back
    } else {
        Direction::Fwd
    }
}

// Returns the index where the new lane was inserted
fn add_new_lane(road: &mut EditRoad, lt: LaneType) -> usize {
    let dir = match lt {
        LaneType::Driving => determine_lane_dir(road, lt, true),
        LaneType::Biking | LaneType::Bus | LaneType::Parking | LaneType::Construction => {
            let relevant_lanes: Vec<&LaneSpec> =
                road.lanes_ltr.iter().filter(|x| x.lt == lt).collect();
            if !relevant_lanes.is_empty() {
                // When a lane already exists then default to the direction on the other side of the
                // road
                if relevant_lanes[0].dir == Direction::Fwd {
                    Direction::Back
                } else {
                    Direction::Fwd
                }
            } else {
                // If no lanes exist then default to the majority direction to help deal with one
                // way streets, etc.
                determine_lane_dir(road, lt, false)
            }
        }
        LaneType::Sidewalk => {
            if !road.lanes_ltr[0].lt.is_walkable() {
                road.lanes_ltr[0].dir
            } else {
                road.lanes_ltr.last().unwrap().dir
            }
        }
        _ => unreachable!(),
    };

    let idx = match lt {
        // In the middle (where the direction changes)
        LaneType::Driving => road
            .lanes_ltr
            .windows(2)
            .position(|pair| pair[0].dir != pair[1].dir)
            .map(|x| x + 1)
            .unwrap_or(road.lanes_ltr.len()),
        // Place on the dir side, before any sidewalk
        LaneType::Biking | LaneType::Bus | LaneType::Parking | LaneType::Construction => {
            default_outside_lane_placement(road, dir)
        }
        // Place it where it's missing
        LaneType::Sidewalk => {
            if !road.lanes_ltr[0].lt.is_walkable() {
                0
            } else {
                road.lanes_ltr.len()
            }
        }
        _ => unreachable!(),
    };

    road.lanes_ltr.insert(
        idx,
        LaneSpec {
            lt,
            dir,
            width: NORMAL_LANE_THICKNESS,
        },
    );
    idx
}