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use std::collections::BTreeSet;
use map_gui::ID;
use map_model::IntersectionID;
use widgetry::{
hotkeys, Color, EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, Key, Line, Outcome, Panel,
State, VerticalAlignment, Widget,
};
use crate::app::App;
use crate::app::Transition;
use crate::common::CommonState;
use crate::edit::TrafficSignalEditor;
use crate::sandbox::gameplay::GameplayMode;
pub struct SignalPicker {
members: BTreeSet<IntersectionID>,
panel: Panel,
mode: GameplayMode,
}
impl SignalPicker {
pub fn new_state(
ctx: &mut EventCtx,
members: BTreeSet<IntersectionID>,
mode: GameplayMode,
) -> Box<dyn State<App>> {
Box::new(SignalPicker {
panel: Panel::new_builder(Widget::col(vec![
Widget::row(vec![
Line("Select multiple traffic signals")
.small_heading()
.into_widget(ctx),
ctx.style().btn_close_widget(ctx),
]),
make_btn(ctx, members.len()),
]))
.aligned(HorizontalAlignment::Center, VerticalAlignment::Top)
.build(ctx),
members,
mode,
})
}
}
impl State<App> for SignalPicker {
fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
ctx.canvas_movement();
if ctx.redo_mouseover() {
app.primary.current_selection =
app.mouseover_unzoomed_intersections(ctx).filter(|id| {
app.primary
.map
.maybe_get_traffic_signal(id.as_intersection())
.is_some()
});
}
if let Some(ID::Intersection(i)) = app.primary.current_selection {
if !self.members.contains(&i) && app.per_obj.left_click(ctx, "add this intersection") {
self.members.insert(i);
let btn = make_btn(ctx, self.members.len());
self.panel.replace(ctx, "edit", btn);
} else if self.members.contains(&i)
&& app.per_obj.left_click(ctx, "remove this intersection")
{
self.members.remove(&i);
let btn = make_btn(ctx, self.members.len());
self.panel.replace(ctx, "edit", btn);
}
}
if let Outcome::Clicked(x) = self.panel.event(ctx) {
match x.as_ref() {
"close" => {
return Transition::Pop;
}
"edit" => {
return Transition::Replace(TrafficSignalEditor::new_state(
ctx,
app,
self.members.clone(),
self.mode.clone(),
));
}
_ => unreachable!(),
}
}
Transition::Keep
}
fn draw(&self, g: &mut GfxCtx, app: &App) {
self.panel.draw(g);
CommonState::draw_osd(g, app);
let mut batch = GeomBatch::new();
for i in &self.members {
batch.push(
Color::RED.alpha(0.8),
app.primary.map.get_i(*i).polygon.clone(),
);
}
let draw = g.upload(batch);
g.redraw(&draw);
}
}
fn make_btn(ctx: &mut EventCtx, num: usize) -> Widget {
let title = match num {
0 => "Edit 0 signals".to_string(),
1 => "Edit 1 signal".to_string(),
_ => format!("Edit {} signals", num),
};
ctx.style()
.btn_solid_primary
.text(title)
.disabled(num == 0)
.hotkey(hotkeys(vec![Key::Enter, Key::E]))
.build_widget(ctx, "edit")
}