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use std::collections::HashMap;
use serde::{Deserialize, Serialize};
use abstutil::Timer;
use widgetry::Color;
use crate::levels::Level;
#[derive(Serialize, Deserialize)]
pub struct Session {
pub levels: Vec<Level>,
pub colors: ColorScheme,
pub high_scores: HashMap<String, Vec<usize>>,
pub levels_unlocked: usize,
pub current_vehicle: String,
pub vehicles_unlocked: Vec<String>,
pub upzones_unlocked: usize,
}
#[derive(Serialize, Deserialize)]
pub struct ColorScheme {
pub house: Color,
pub apartment: Color,
pub store: Color,
pub visited: Color,
pub score: Color,
pub energy: Color,
pub boost: Color,
}
impl Session {
pub fn load() -> Session {
let levels = Level::all();
if let Ok(session) = abstutil::maybe_read_json::<Session>(
abstutil::path_player("santa.json"),
&mut Timer::throwaway(),
) {
if session.levels == levels {
return session;
}
warn!("Loaded session data, but the levels have changed, so discarding!");
}
let mut high_scores = HashMap::new();
for level in &levels {
high_scores.insert(level.title.clone(), Vec::new());
}
Session {
levels,
colors: ColorScheme {
house: Color::hex("#688865"),
apartment: Color::hex("#C0F879"),
store: Color::hex("#F4DF4D"),
visited: Color::BLACK,
score: Color::hex("#83AA51"),
energy: Color::hex("#D8B830"),
boost: Color::hex("#A32015"),
},
high_scores,
levels_unlocked: 1,
current_vehicle: "sleigh".to_string(),
vehicles_unlocked: vec!["sleigh".to_string()],
upzones_unlocked: 0,
}
}
pub fn record_score(&mut self, level: String, score: usize) -> Option<Vec<String>> {
let scores = self.high_scores.get_mut(&level).unwrap();
scores.push(score);
scores.sort();
scores.reverse();
scores.truncate(3);
let idx = self
.levels
.iter()
.position(|lvl| lvl.title == level)
.unwrap();
let level = &self.levels[idx];
let msg = if idx + 1 == self.levels_unlocked && score >= level.goal {
if idx + 1 == self.levels.len() {
Some(vec![
format!("All levels complete! Nice."),
format!("Can you improve your score on other levels?"),
])
} else {
self.levels_unlocked += 1;
let mut messages = vec![format!("New level unlocked!")];
if level.unlock_upzones > 0 {
self.upzones_unlocked += level.unlock_upzones;
messages.push(format!(
"Unlocked the ability to upzone {} buildings",
level.unlock_upzones
));
}
for x in &level.unlock_vehicles {
self.vehicles_unlocked.push(x.clone());
messages.push(format!("Unlocked the {}", x));
}
Some(messages)
}
} else {
None
};
abstutil::write_json(abstutil::path_player("santa.json"), self);
msg
}
pub fn unlock_all(&mut self) {
for level in &self.levels {
self.vehicles_unlocked.extend(level.unlock_vehicles.clone());
self.upzones_unlocked += level.unlock_upzones;
}
self.levels_unlocked = self.levels.len();
}
}