Function game::ltn::connectivity::make_world [−][src]
fn make_world(
ctx: &mut EventCtx<'_>,
app: &App,
neighborhood: &Neighborhood,
draw_cells_as_areas: bool
) -> World<FilterableObj>
fn make_world(
ctx: &mut EventCtx<'_>,
app: &App,
neighborhood: &Neighborhood,
draw_cells_as_areas: bool
) -> World<FilterableObj>