1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
//! Once a Map exists, the player can edit it in the UI (producing `MapEdits` in-memory), then save
//! the changes to a file (as `PermanentMapEdits`). See
//! <https://a-b-street.github.io/docs/tech/map/edits.html>.

use std::collections::{BTreeMap, BTreeSet, HashSet};

use anyhow::Result;
use serde::{Deserialize, Serialize};

use abstutil::Timer;
use geom::{Distance, HashablePt2D, Line, Speed, Time};

pub use self::perma::PermanentMapEdits;
use crate::make::initial::lane_specs::get_lane_specs_ltr;
use crate::make::{match_points_to_lanes, snap_driveway, trim_path};
use crate::{
    connectivity, AccessRestrictions, BuildingID, BusRouteID, ControlStopSign,
    ControlTrafficSignal, IntersectionID, IntersectionType, LaneID, LaneSpec, Map, MapConfig,
    ParkingLotID, PathConstraints, Pathfinder, Road, RoadID, TurnID, Zone,
};

mod compat;
mod perma;

/// Represents changes to a map. Note this isn't serializable -- that's what `PermanentMapEdits`
/// does.
#[derive(Debug, Clone, PartialEq)]
pub struct MapEdits {
    pub edits_name: String,
    /// A stack, oldest edit is first. The same intersection may be edited multiple times in this
    /// stack, until compress() happens.
    pub commands: Vec<EditCmd>,
    /// If false, adjacent roads with the same AccessRestrictions will not be merged into the same
    /// Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note
    /// this is a map-wide setting.
    pub merge_zones: bool,

    /// Derived from commands, kept up to date by update_derived
    pub changed_roads: BTreeSet<RoadID>,
    pub original_intersections: BTreeMap<IntersectionID, EditIntersection>,
    pub changed_routes: BTreeSet<BusRouteID>,

    /// Some edits are included in the game by default, in data/system/proposals, as "community
    /// proposals." They require a description and may have a link to a write-up.
    pub proposal_description: Vec<String>,
    pub proposal_link: Option<String>,
}

#[derive(Debug, Clone, PartialEq)]
pub enum EditIntersection {
    StopSign(ControlStopSign),
    // Don't keep ControlTrafficSignal here, because it contains movements that should be
    // generated after all lane edits are applied.
    TrafficSignal(traffic_signal_data::TrafficSignal),
    Closed,
}

#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub struct EditRoad {
    pub lanes_ltr: Vec<LaneSpec>,
    pub speed_limit: Speed,
    pub access_restrictions: AccessRestrictions,
}

impl EditRoad {
    pub fn get_orig_from_osm(r: &Road, cfg: &MapConfig) -> EditRoad {
        EditRoad {
            lanes_ltr: get_lane_specs_ltr(&r.osm_tags, cfg),
            speed_limit: r.speed_limit_from_osm(),
            access_restrictions: r.access_restrictions_from_osm(),
        }
    }

    fn diff(&self, other: &EditRoad) -> Vec<String> {
        #![allow(clippy::comparison_chain)]
        let mut lt = 0;
        let mut dir = 0;
        let mut width = 0;
        for (spec1, spec2) in self.lanes_ltr.iter().zip(other.lanes_ltr.iter()) {
            if spec1.lt != spec2.lt {
                lt += 1;
            }
            if spec1.dir != spec2.dir {
                dir += 1;
            }
            if spec1.width != spec2.width {
                width += 1;
            }
        }

        let mut changes = Vec::new();
        if lt == 1 {
            changes.push("1 lane type".to_string());
        } else if lt > 1 {
            changes.push(format!("{} lane types", lt));
        }
        if dir == 1 {
            changes.push("1 lane reversal".to_string());
        } else if dir > 1 {
            changes.push(format!("{} lane reversals", dir));
        }
        if width == 1 {
            changes.push("1 lane width".to_string());
        } else {
            changes.push(format!("{} lane widths", width));
        }
        if self.speed_limit != other.speed_limit {
            changes.push("speed limit".to_string());
        }
        if self.access_restrictions != other.access_restrictions {
            changes.push("access restrictions".to_string());
        }
        changes
    }
}

#[derive(Debug, Clone, PartialEq)]
pub enum EditCmd {
    ChangeRoad {
        r: RoadID,
        old: EditRoad,
        new: EditRoad,
    },
    ChangeIntersection {
        i: IntersectionID,
        new: EditIntersection,
        old: EditIntersection,
    },
    ChangeRouteSchedule {
        id: BusRouteID,
        old: Vec<Time>,
        new: Vec<Time>,
    },
}

pub struct EditEffects {
    pub changed_roads: BTreeSet<RoadID>,
    pub deleted_lanes: BTreeSet<LaneID>,
    pub changed_intersections: BTreeSet<IntersectionID>,
    pub added_turns: BTreeSet<TurnID>,
    pub deleted_turns: BTreeSet<TurnID>,
    pub resnapped_buildings: bool,
    pub changed_parking_lots: BTreeSet<ParkingLotID>,
}

impl MapEdits {
    pub(crate) fn new() -> MapEdits {
        MapEdits {
            edits_name: "TODO temporary".to_string(),
            proposal_description: Vec::new(),
            proposal_link: None,
            commands: Vec::new(),
            merge_zones: true,

            changed_roads: BTreeSet::new(),
            original_intersections: BTreeMap::new(),
            changed_routes: BTreeSet::new(),
        }
    }

    pub fn load(map: &Map, path: String, timer: &mut Timer) -> Result<MapEdits> {
        match abstio::maybe_read_json::<PermanentMapEdits>(path.clone(), timer) {
            Ok(perma) => perma.into_edits(map),
            Err(_) => {
                // The JSON format may have changed, so attempt backwards compatibility.
                let bytes = abstio::slurp_file(path)?;
                let contents = std::str::from_utf8(&bytes)?;
                let value = serde_json::from_str(contents)?;
                let perma = compat::upgrade(value, map)?;
                perma.into_edits(map)
            }
        }
    }

    fn save(&self, map: &Map) {
        // If untitled and empty, don't actually save anything.
        if self.edits_name.starts_with("Untitled Proposal") && self.commands.is_empty() {
            return;
        }

        abstio::write_json(
            abstio::path_edits(map.get_name(), &self.edits_name),
            &self.to_permanent(map),
        );
    }

    fn update_derived(&mut self, map: &Map) {
        self.changed_roads.clear();
        self.original_intersections.clear();
        self.changed_routes.clear();

        for cmd in &self.commands {
            match cmd {
                EditCmd::ChangeRoad { r, .. } => {
                    self.changed_roads.insert(*r);
                }
                EditCmd::ChangeIntersection { i, ref old, .. } => {
                    if !self.original_intersections.contains_key(i) {
                        self.original_intersections.insert(*i, old.clone());
                    }
                }
                EditCmd::ChangeRouteSchedule { id, .. } => {
                    self.changed_routes.insert(*id);
                }
            }
        }

        self.changed_roads.retain(|r| {
            map.get_r_edit(*r) != EditRoad::get_orig_from_osm(map.get_r(*r), &map.config)
        });
        self.original_intersections
            .retain(|i, orig| map.get_i_edit(*i) != orig.clone());
        self.changed_routes.retain(|br| {
            let r = map.get_br(*br);
            r.spawn_times != r.orig_spawn_times
        });
    }

    /// Assumes update_derived has been called.
    pub fn compress(&mut self, map: &Map) {
        for r in &self.changed_roads {
            self.commands.push(EditCmd::ChangeRoad {
                r: *r,
                old: EditRoad::get_orig_from_osm(map.get_r(*r), &map.config),
                new: map.get_r_edit(*r),
            });
        }
        for (i, old) in &self.original_intersections {
            self.commands.push(EditCmd::ChangeIntersection {
                i: *i,
                old: old.clone(),
                new: map.get_i_edit(*i),
            });
        }
        for r in &self.changed_routes {
            let r = map.get_br(*r);
            self.commands.push(EditCmd::ChangeRouteSchedule {
                id: r.id,
                new: r.spawn_times.clone(),
                old: r.orig_spawn_times.clone(),
            });
        }
    }

    /// Pick apart changed_roads and figure out if an entire road was edited, or just a few lanes.
    /// Doesn't return deleted lanes.
    pub fn changed_lanes(&self, map: &Map) -> (BTreeSet<LaneID>, BTreeSet<RoadID>) {
        let mut lanes = BTreeSet::new();
        let mut roads = BTreeSet::new();
        for r in &self.changed_roads {
            let r = map.get_r(*r);
            let orig = EditRoad::get_orig_from_osm(r, map.get_config());
            // What exactly changed?
            if r.speed_limit != orig.speed_limit
                || r.access_restrictions != orig.access_restrictions
            {
                roads.insert(r.id);
            } else {
                let lanes_ltr = r.lanes_ltr();
                if lanes_ltr.len() != orig.lanes_ltr.len() {
                    // If a lane was added or deleted, figuring out if any were modified is kind of
                    // unclear -- just mark the entire road.
                    roads.insert(r.id);
                } else {
                    for ((l, dir, lt), spec) in lanes_ltr.into_iter().zip(orig.lanes_ltr.iter()) {
                        if dir != spec.dir || lt != spec.lt || map.get_l(l).width != spec.width {
                            lanes.insert(l);
                        }
                    }
                }
            }
        }
        (lanes, roads)
    }
}

impl std::default::Default for MapEdits {
    fn default() -> MapEdits {
        MapEdits::new()
    }
}

impl EditCmd {
    /// (summary, details)
    pub fn describe(&self, map: &Map) -> (String, Vec<String>) {
        let mut details = Vec::new();
        let summary = match self {
            EditCmd::ChangeRoad { r, old, new } => {
                details = new.diff(old);
                format!("road #{}", r.0)
            }
            // TODO Describe changes
            EditCmd::ChangeIntersection { i, new, .. } => match new {
                EditIntersection::StopSign(_) => format!("stop sign #{}", i.0),
                EditIntersection::TrafficSignal(_) => format!("traffic signal #{}", i.0),
                EditIntersection::Closed => format!("close {}", i),
            },
            EditCmd::ChangeRouteSchedule { id, .. } => {
                format!("reschedule route {}", map.get_br(*id).short_name)
            }
        };
        (summary, details)
    }

    // Must be idempotent
    fn apply(&self, effects: &mut EditEffects, map: &mut Map) {
        match self {
            EditCmd::ChangeRoad { r, ref new, .. } => {
                if map.get_r_edit(*r) == new.clone() {
                    return;
                }

                modify_lanes(map, *r, new.lanes_ltr.clone(), effects);
                let road = &mut map.roads[r.0];
                road.speed_limit = new.speed_limit;
                road.access_restrictions = new.access_restrictions.clone();

                effects.changed_roads.insert(road.id);
                for i in [road.src_i, road.dst_i] {
                    effects.changed_intersections.insert(i);
                    let i = &mut map.intersections[i.0];
                    i.outgoing_lanes.clear();
                    i.incoming_lanes.clear();
                    for r in &i.roads {
                        for (l, _, _) in map.roads[r.0].lanes_ltr() {
                            if map.lanes[&l].src_i == i.id {
                                i.outgoing_lanes.push(l);
                            } else {
                                assert_eq!(map.lanes[&l].dst_i, i.id);
                                i.incoming_lanes.push(l);
                            }
                        }
                    }

                    recalculate_turns(i.id, map, effects);
                }
            }
            EditCmd::ChangeIntersection {
                i,
                ref new,
                ref old,
            } => {
                if map.get_i_edit(*i) == new.clone() {
                    return;
                }

                map.stop_signs.remove(i);
                map.traffic_signals.remove(i);
                effects.changed_intersections.insert(*i);
                match new {
                    EditIntersection::StopSign(ref ss) => {
                        map.intersections[i.0].intersection_type = IntersectionType::StopSign;
                        map.stop_signs.insert(*i, ss.clone());
                    }
                    EditIntersection::TrafficSignal(ref raw_ts) => {
                        map.intersections[i.0].intersection_type = IntersectionType::TrafficSignal;
                        if old == &EditIntersection::Closed {
                            recalculate_turns(*i, map, effects);
                        }
                        map.traffic_signals.insert(
                            *i,
                            ControlTrafficSignal::import(raw_ts.clone(), *i, map).unwrap(),
                        );
                    }
                    EditIntersection::Closed => {
                        map.intersections[i.0].intersection_type = IntersectionType::Construction;
                    }
                }

                if old == &EditIntersection::Closed || new == &EditIntersection::Closed {
                    recalculate_turns(*i, map, effects);
                }
            }
            EditCmd::ChangeRouteSchedule { id, new, .. } => {
                map.bus_routes[id.0].spawn_times = new.clone();
            }
        }
    }

    fn undo(self) -> EditCmd {
        match self {
            EditCmd::ChangeRoad { r, old, new } => EditCmd::ChangeRoad {
                r,
                old: new,
                new: old,
            },
            EditCmd::ChangeIntersection { i, old, new } => EditCmd::ChangeIntersection {
                i,
                old: new,
                new: old,
            },
            EditCmd::ChangeRouteSchedule { id, old, new } => EditCmd::ChangeRouteSchedule {
                id,
                old: new,
                new: old,
            },
        }
    }
}

// This clobbers previously set traffic signal overrides.
// TODO Step 1: Detect and warn about that
// TODO Step 2: Avoid when possible
fn recalculate_turns(id: IntersectionID, map: &mut Map, effects: &mut EditEffects) {
    let i = &mut map.intersections[id.0];

    if i.is_border() {
        assert!(i.turns.is_empty());
        return;
    }

    let mut old_turns = Vec::new();
    for t in std::mem::take(&mut i.turns) {
        effects.deleted_turns.insert(t.id);
        old_turns.push(t);
    }

    if i.is_closed() {
        return;
    }

    let turns = crate::make::turns::make_all_turns(map, map.get_i(id));
    let i = &mut map.intersections[id.0];
    for t in turns {
        effects.added_turns.insert(t.id);
        if let Some(_existing_t) = old_turns.iter().find(|turn| turn.id == t.id) {
            // TODO Except for lookup_idx
            //assert_eq!(t, *existing_t);
        }
        i.turns.push(t);
    }

    match i.intersection_type {
        IntersectionType::StopSign => {
            // Stop sign policy usually doesn't depend on incoming lane types, except when changing
            // to/from construction. To be safe, always regenerate. Edits to stop signs are rare
            // anyway. And when we're smarter about preserving traffic signal changes in the face
            // of lane changes, we can do the same here.
            map.stop_signs.insert(id, ControlStopSign::new(map, id));
        }
        IntersectionType::TrafficSignal => {
            map.traffic_signals
                .insert(id, ControlTrafficSignal::new(map, id));
        }
        IntersectionType::Border | IntersectionType::Construction => unreachable!(),
    }
}

fn modify_lanes(map: &mut Map, r: RoadID, lanes_ltr: Vec<LaneSpec>, effects: &mut EditEffects) {
    // First update intersection geometry and re-trim the road centers.
    let mut road_geom_changed = Vec::new();
    {
        let road = map.get_r(r);
        let (src_i, dst_i) = (road.src_i, road.dst_i);
        let changed_road_width = lanes_ltr.iter().map(|spec| spec.width).sum();
        road_geom_changed.extend(recalculate_intersection_polygon(
            map,
            r,
            changed_road_width,
            src_i,
        ));
        road_geom_changed.extend(recalculate_intersection_polygon(
            map,
            r,
            changed_road_width,
            dst_i,
        ));
    }

    // Reborrow
    let road = &mut map.roads[r.0];

    // We may be adding lanes, deleting lanes, or just modifying existing ones. The width of
    // existing lanes may change. We could try to preserve existing LaneIDs and modify them, but
    // it's simpler to just delete all of the lanes and create them again.

    for (l, _, _) in road.lanes_ltr.drain(..) {
        map.lanes.remove(&l).unwrap();
        effects.deleted_lanes.insert(l);
    }

    // Create all of the road's lanes again, assigning new IDs.
    // This approach creates gaps in the lane ID space, since it deletes the contiguous block of a
    // road's lanes, then creates it again at the end. If this winds up mattering, we could use
    // different approaches for "filling in the gaps."
    let new_lanes = road.create_lanes(lanes_ltr, &mut map.lane_id_counter);
    for lane in &new_lanes {
        road.lanes_ltr.push((lane.id, lane.dir, lane.lane_type));
    }
    for lane in new_lanes {
        map.lanes.insert(lane.id, lane);
    }

    // We might've affected the geometry of other nearby roads. Recalculate the lanes for them as
    // well, but don't change the IDs.
    let mut modified_lanes = BTreeSet::new();
    for r in road_geom_changed {
        effects.changed_roads.insert(r);
        let mut dummy_id_counter = 0;
        let lanes_ltr = map.get_r(r).lane_specs(map);
        let real_lane_ids = map.get_r(r).lanes_ltr().into_iter().map(|(l, _, _)| l);
        for (lane, id) in map
            .get_r(r)
            .create_lanes(lanes_ltr, &mut dummy_id_counter)
            .into_iter()
            .zip(real_lane_ids.into_iter())
        {
            map.lanes.get_mut(&id).unwrap().lane_center_pts = lane.lane_center_pts;
            modified_lanes.insert(id);
        }
    }
    modified_lanes.extend(effects.deleted_lanes.clone());

    // Find all buildings connected to modified/deleted sidewalks
    let mut recalc_buildings = Vec::new();
    for b in map.all_buildings() {
        if modified_lanes.contains(&b.sidewalk()) {
            recalc_buildings.push(b.id);
            effects.resnapped_buildings = true;
        }
    }
    fix_building_driveways(map, recalc_buildings);

    // Same for parking lots
    let mut recalc_parking_lots = Vec::new();
    for pl in map.all_parking_lots() {
        if modified_lanes.contains(&pl.driving_pos.lane())
            || modified_lanes.contains(&pl.sidewalk_pos.lane())
        {
            recalc_parking_lots.push(pl.id);
            effects.changed_parking_lots.insert(pl.id);
        }
    }
    fix_parking_lot_driveways(map, recalc_parking_lots);

    // TODO We need to update bus stops -- they may refer to an old ID.
}

// Returns the other roads affected by this change, not counting changed_road.
fn recalculate_intersection_polygon(
    map: &mut Map,
    changed_road: RoadID,
    changed_road_width: Distance,
    i: IntersectionID,
) -> Vec<RoadID> {
    use crate::make::initial;

    let intersection = map.get_i(i);

    let mut intersection_roads = BTreeSet::new();
    let mut roads = BTreeMap::new();
    let mut modify_roads = Vec::new();
    for r in &intersection.roads {
        let r = map.get_r(*r);
        modify_roads.push((r.orig_id, r.id));
        intersection_roads.insert(r.orig_id);
        let half_width = if r.id == changed_road {
            changed_road_width / 2.0
        } else {
            r.get_half_width(map)
        };

        let mut trimmed_center_pts = r.center_pts.clone();
        // intersection_polygon assumes the end of the center points extends all of the way into
        // the intersection itself. So untrim in the direction we're about to modify. If for some
        // reason this fails, the size of the intersection might unrealisticalluy grow.
        if r.src_i == i {
            if let Some(pl) = r
                .untrimmed_center_pts
                .get_slice_ending_at(trimmed_center_pts.first_pt())
                .and_then(|pl| pl.extend(trimmed_center_pts.clone()).ok())
            {
                trimmed_center_pts = pl;
            }
        } else if let Some(pl) = r
            .untrimmed_center_pts
            .get_slice_starting_at(trimmed_center_pts.last_pt())
            .and_then(|pl| trimmed_center_pts.clone().extend(pl).ok())
        {
            trimmed_center_pts = pl;
        }

        roads.insert(
            r.orig_id,
            initial::Road {
                id: r.orig_id,
                src_i: r.orig_id.i1,
                dst_i: r.orig_id.i2,
                trimmed_center_pts,
                half_width,
                // Unused
                lane_specs_ltr: Vec::new(),
                osm_tags: r.osm_tags.clone(),
            },
        );
    }

    let polygon = initial::intersection_polygon(
        intersection.orig_id,
        intersection_roads,
        &mut roads,
        intersection.merged,
    )
    .unwrap()
    .0;

    map.intersections[i.0].polygon = polygon;
    // Copy over the re-trimmed road centers
    let mut affected = Vec::new();
    for (orig_id, id) in modify_roads {
        map.roads[id.0].center_pts = roads.remove(&orig_id).unwrap().trimmed_center_pts;
        if id != changed_road {
            affected.push(id);
        }
    }
    affected
}

/// Recalculate the driveways of some buildings after map edits.
fn fix_building_driveways(map: &mut Map, input: Vec<BuildingID>) {
    // TODO Copying from make/buildings.rs
    let mut center_per_bldg: BTreeMap<BuildingID, HashablePt2D> = BTreeMap::new();
    let mut query: HashSet<HashablePt2D> = HashSet::new();
    for id in input {
        let center = map.get_b(id).polygon.center().to_hashable();
        center_per_bldg.insert(id, center);
        query.insert(center);
    }

    let sidewalk_buffer = Distance::meters(7.5);
    let mut sidewalk_pts = match_points_to_lanes(
        map.get_bounds(),
        query,
        map.all_lanes(),
        |l| l.is_walkable(),
        // Don't put connections too close to intersections
        sidewalk_buffer,
        // Try not to skip any buildings, but more than 1km from a sidewalk is a little much
        Distance::meters(1000.0),
        &mut Timer::throwaway(),
    );

    for (id, bldg_center) in center_per_bldg {
        match sidewalk_pts.remove(&bldg_center).and_then(|pos| {
            Line::new(bldg_center.to_pt2d(), pos.pt(map))
                .map(|l| (pos, trim_path(&map.get_b(id).polygon, l)))
        }) {
            Some((sidewalk_pos, driveway_geom)) => {
                let b = &mut map.buildings[id.0];
                b.sidewalk_pos = sidewalk_pos;
                b.driveway_geom = driveway_geom.to_polyline();
            }
            None => {
                // TODO Not sure what to do here yet.
                error!("{} isn't snapped to a sidewalk now!", id);
            }
        }
    }
}

/// Recalculate the driveways of some parking lots after map edits.
fn fix_parking_lot_driveways(map: &mut Map, input: Vec<ParkingLotID>) {
    // TODO Partly copying from make/parking_lots.rs
    let mut center_per_lot: Vec<(ParkingLotID, HashablePt2D)> = Vec::new();
    let mut query: HashSet<HashablePt2D> = HashSet::new();
    for id in input {
        let center = map.get_pl(id).polygon.center().to_hashable();
        center_per_lot.push((id, center));
        query.insert(center);
    }

    let sidewalk_buffer = Distance::meters(7.5);
    let sidewalk_pts = match_points_to_lanes(
        map.get_bounds(),
        query,
        map.all_lanes(),
        |l| l.is_walkable(),
        sidewalk_buffer,
        Distance::meters(1000.0),
        &mut Timer::throwaway(),
    );

    for (id, center) in center_per_lot {
        match snap_driveway(center, &map.get_pl(id).polygon, &sidewalk_pts, map) {
            Ok((driveway_line, driving_pos, sidewalk_line, sidewalk_pos)) => {
                let pl = &mut map.parking_lots[id.0];
                pl.driveway_line = driveway_line;
                pl.driving_pos = driving_pos;
                pl.sidewalk_line = sidewalk_line;
                pl.sidewalk_pos = sidewalk_pos;
            }
            Err(err) => {
                // TODO Not sure what to do here yet.
                error!("{} isn't snapped to a sidewalk now: {}", id, err);
            }
        }
    }
}

impl Map {
    pub fn new_edits(&self) -> MapEdits {
        let mut edits = MapEdits::new();

        // Automatically find a new filename
        let mut i = 1;
        loop {
            let name = format!("Untitled Proposal {}", i);
            if !abstio::file_exists(abstio::path_edits(&self.name, &name)) {
                edits.edits_name = name;
                return edits;
            }
            i += 1;
        }
    }

    pub fn get_edits(&self) -> &MapEdits {
        &self.edits
    }

    pub fn unsaved_edits(&self) -> bool {
        self.edits.edits_name.starts_with("Untitled Proposal") && !self.edits.commands.is_empty()
    }

    pub fn get_r_edit(&self, r: RoadID) -> EditRoad {
        let r = self.get_r(r);
        EditRoad {
            lanes_ltr: r.lane_specs(self),
            speed_limit: r.speed_limit,
            access_restrictions: r.access_restrictions.clone(),
        }
    }

    pub fn edit_road_cmd<F: Fn(&mut EditRoad)>(&self, r: RoadID, f: F) -> EditCmd {
        let old = self.get_r_edit(r);
        let mut new = old.clone();
        f(&mut new);
        EditCmd::ChangeRoad { r, old, new }
    }

    /// Panics on borders
    pub fn get_i_edit(&self, i: IntersectionID) -> EditIntersection {
        match self.get_i(i).intersection_type {
            IntersectionType::StopSign => EditIntersection::StopSign(self.get_stop_sign(i).clone()),
            IntersectionType::TrafficSignal => {
                EditIntersection::TrafficSignal(self.get_traffic_signal(i).export(self))
            }
            IntersectionType::Construction => EditIntersection::Closed,
            IntersectionType::Border => unreachable!(),
        }
    }

    pub fn save_edits(&self) {
        // Don't overwrite the current edits with the compressed first. Otherwise, undo/redo order
        // in the UI gets messed up.
        let mut edits = self.edits.clone();
        edits.commands.clear();
        edits.compress(self);
        edits.save(self);
    }

    /// Returns (changed_roads, deleted_lanes, deleted_turns, added_turns, changed_intersections)
    pub fn must_apply_edits(&mut self, new_edits: MapEdits) -> EditEffects {
        self.apply_edits(new_edits, true)
    }

    pub fn try_apply_edits(&mut self, new_edits: MapEdits) {
        self.apply_edits(new_edits, false);
    }

    // new_edits don't necessarily have to be valid; this could be used for speculatively testing
    // edits. Doesn't update pathfinding yet.
    fn apply_edits(&mut self, mut new_edits: MapEdits, enforce_valid: bool) -> EditEffects {
        let mut effects = EditEffects {
            changed_roads: BTreeSet::new(),
            deleted_lanes: BTreeSet::new(),
            changed_intersections: BTreeSet::new(),
            added_turns: BTreeSet::new(),
            deleted_turns: BTreeSet::new(),
            resnapped_buildings: false,
            changed_parking_lots: BTreeSet::new(),
        };

        // Short-circuit to avoid marking pathfinder_dirty
        if self.edits == new_edits {
            return effects;
        }

        // We need to undo() all of the current commands in reverse order, then apply() all of the
        // new commands. But in many cases, new_edits is just the current edits with a few commands
        // at the end. So a simple optimization with equivalent behavior is to skip the common
        // prefix of commands.
        let mut start_at_idx = 0;
        for (cmd1, cmd2) in self.edits.commands.iter().zip(new_edits.commands.iter()) {
            if cmd1 == cmd2 {
                start_at_idx += 1;
            } else {
                break;
            }
        }

        // Undo existing edits
        for _ in start_at_idx..self.edits.commands.len() {
            self.edits
                .commands
                .pop()
                .unwrap()
                .undo()
                .apply(&mut effects, self);
        }

        // Apply new edits.
        for cmd in &new_edits.commands[start_at_idx..] {
            cmd.apply(&mut effects, self);
        }

        // Might need to update bus stops.
        if enforce_valid {
            for id in &effects.changed_roads {
                let stops = self.get_r(*id).all_bus_stops(self);
                for s in stops {
                    let sidewalk_pos = self.get_bs(s).sidewalk_pos;
                    // Must exist, because we aren't allowed to orphan a bus stop.
                    let driving_lane = self
                        .get_r(*id)
                        .find_closest_lane(
                            sidewalk_pos.lane(),
                            |l| PathConstraints::Bus.can_use(l, self),
                            self,
                        )
                        .unwrap();
                    let driving_pos = sidewalk_pos.equiv_pos(driving_lane, self);
                    self.bus_stops.get_mut(&s).unwrap().driving_pos = driving_pos;
                }
            }
        }

        let merge_zones_changed = self.edits.merge_zones != new_edits.merge_zones;

        new_edits.update_derived(self);
        self.edits = new_edits;
        self.pathfinder_dirty = true;

        // Update zones after setting the new edits, since it'll pull merge_zones from there
        if !effects.changed_roads.is_empty() || merge_zones_changed {
            self.zones = Zone::make_all(self);
        }

        // Some of these might've been added, then later deleted.
        effects
            .added_turns
            .retain(|t| self.maybe_get_t(*t).is_some());

        let mut more_changed_intersections = Vec::new();
        for t in effects
            .deleted_turns
            .iter()
            .chain(effects.added_turns.iter())
        {
            more_changed_intersections.push(t.parent);
        }
        effects
            .changed_intersections
            .extend(more_changed_intersections);

        effects
    }

    /// This can expensive, so don't constantly do it while editing in the UI. But this must happen
    /// before the simulation resumes.
    pub fn recalculate_pathfinding_after_edits(&mut self, timer: &mut Timer) {
        if !self.pathfinder_dirty {
            return;
        }

        let mut pathfinder = std::mem::replace(&mut self.pathfinder, Pathfinder::Dijkstra);
        pathfinder.apply_edits(self, timer);
        self.pathfinder = pathfinder;

        // Also recompute blackholes. This is cheap enough to do from scratch.
        timer.start("recompute blackholes");
        for l in self.lanes.values_mut() {
            l.driving_blackhole = false;
            l.biking_blackhole = false;
        }
        for l in connectivity::find_scc(self, PathConstraints::Car).1 {
            self.lanes.get_mut(&l).unwrap().driving_blackhole = true;
        }
        for l in connectivity::find_scc(self, PathConstraints::Bike).1 {
            self.lanes.get_mut(&l).unwrap().biking_blackhole = true;
        }
        timer.stop("recompute blackholes");

        self.pathfinder_dirty = false;
    }

    /// Since the player is in the middle of editing, the signal may not be valid. Don't go through
    /// the entire apply_edits flow.
    pub fn incremental_edit_traffic_signal(&mut self, signal: ControlTrafficSignal) {
        assert_eq!(
            self.get_i(signal.id).intersection_type,
            IntersectionType::TrafficSignal
        );
        self.traffic_signals.insert(signal.id, signal);
    }
}