Struct map_gui::render::DrawBuilding [−][src]
pub struct DrawBuilding { pub id: BuildingID, label: RefCell<Option<Drawable>>, }
Fields
id: BuildingID
label: RefCell<Option<Drawable>>
Implementations
impl DrawBuilding
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impl DrawBuilding
[src]pub fn new(
ctx: &EventCtx<'_>,
bldg: &Building,
map: &Map,
cs: &ColorScheme,
opts: &Options,
bldg_batch: &mut GeomBatch,
outlines_batch: &mut GeomBatch
) -> DrawBuilding
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ctx: &EventCtx<'_>,
bldg: &Building,
map: &Map,
cs: &ColorScheme,
opts: &Options,
bldg_batch: &mut GeomBatch,
outlines_batch: &mut GeomBatch
) -> DrawBuilding
pub fn draw_driveway(
bldg: &Building,
map: &Map,
cs: &ColorScheme,
opts: &Options,
batch: &mut GeomBatch
)
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bldg: &Building,
map: &Map,
cs: &ColorScheme,
opts: &Options,
batch: &mut GeomBatch
)
pub fn clear_rendering(&mut self)
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Trait Implementations
impl Renderable for DrawBuilding
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impl Renderable for DrawBuilding
[src]fn get_id(&self) -> ID
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fn draw(&self, g: &mut GfxCtx<'_>, app: &dyn AppLike, opts: &DrawOptions)
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fn get_zorder(&self) -> isize
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fn get_outline(&self, map: &Map) -> Polygon
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fn contains_pt(&self, pt: Pt2D, map: &Map) -> bool
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Auto Trait Implementations
impl !RefUnwindSafe for DrawBuilding
impl !Send for DrawBuilding
impl !Sync for DrawBuilding
impl Unpin for DrawBuilding
impl UnwindSafe for DrawBuilding
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,