Function game::finish_app_setup [−][src]
pub(crate) fn finish_app_setup(
ctx: &mut EventCtx<'_>,
app: &mut App,
title: bool,
start_with_edits: Option<String>,
maybe_mode: Option<GameplayMode>,
initialize_tutorial: bool,
center_camera: Option<String>,
start_time: Option<Duration>,
load_kml: Option<String>
) -> Vec<Box<dyn State<App>>>