Function game::finish_app_setup[][src]

pub(crate) fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>,
    load_kml: Option<String>
) -> Vec<Box<dyn State<App>>>