Module map_model::edits [−][src]
Once a Map exists, the player can edit it in the UI (producing MapEdits
in-memory), then save
the changes to a file (as PermanentMapEdits
). See
https://a-b-street.github.io/docs/tech/map/edits.html.
Re-exports
pub use self::perma::PermanentMapEdits; |
Modules
compat | |
perma |
Structs
EditEffects | |
EditRoad | |
MapEdits | Represents changes to a map. Note this isn’t serializable – that’s what |
Enums
EditCmd | |
EditIntersection |
Functions
fix_building_driveways | Recalculate the driveways of some buildings after map edits. |
fix_parking_lot_driveways | Recalculate the driveways of some parking lots after map edits. |
modify_lanes | |
recalculate_intersection_polygon | |
recalculate_turns |