1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
use rand::{Rng, SeedableRng};
use rand_xorshift::XorShiftRng;

use geom::{Distance, Duration, PolyLine, Pt2D, Time};
use widgetry::{Color, Drawable, EventCtx, GeomBatch, GfxCtx};

pub struct Animator {
    active: Vec<Animation>,
    draw_current: Drawable,
}

struct Animation {
    start: Time,
    end: Time,
    effect: Effect,
}

pub enum Effect {
    Scale {
        orig: GeomBatch,
        center: Pt2D,
        lerp_scale: (f64, f64),
    },
    FollowPath {
        color: Color,
        width: Distance,
        pl: PolyLine,
    },
}

impl Animator {
    pub fn new(ctx: &EventCtx) -> Animator {
        Animator {
            active: Vec::new(),
            draw_current: Drawable::empty(ctx),
        }
    }

    /// Pass in a future value for `now` to schedule a delayed effect
    pub fn add(&mut self, now: Time, duration: Duration, effect: Effect) {
        self.active.push(Animation {
            start: now,
            end: now + duration,
            effect,
        });
    }

    pub fn event(&mut self, ctx: &mut EventCtx, now: Time) {
        if self.active.is_empty() {
            return;
        }
        let mut batch = GeomBatch::new();
        self.active.retain(|anim| {
            let pct = (now - anim.start) / (anim.end - anim.start);
            if pct < 0.0 {
                // Hasn't started yet
                true
            } else if pct > 1.0 {
                false
            } else {
                anim.effect.render(pct, &mut batch);
                true
            }
        });
        self.draw_current = ctx.upload(batch);
    }

    pub fn draw(&self, g: &mut GfxCtx) {
        g.redraw(&self.draw_current);
    }
}

impl Effect {
    fn render(&self, pct: f64, batch: &mut GeomBatch) {
        match self {
            Effect::Scale {
                ref orig,
                center,
                lerp_scale,
            } => {
                let scale = lerp_scale.0 + pct * (lerp_scale.1 - lerp_scale.0);
                batch.append(orig.clone().scale(scale).centered_on(*center));
            }
            Effect::FollowPath {
                color,
                width,
                ref pl,
            } => {
                if let Ok(pl) = pl.maybe_exact_slice(Distance::ZERO, pct * pl.length()) {
                    batch.push(*color, pl.make_polygons(*width));
                }
            }
        }
    }
}

pub struct SnowEffect {
    rng: XorShiftRng,
    flakes: Vec<Snowflake>,

    draw: Drawable,
}

struct Snowflake {
    start: Time,
    initial_pos: Pt2D,
    fall_speed: f64,
    swoop_period: f64,
    max_swoop: f64,
}

impl Snowflake {
    fn pos(&self, time: Time) -> Pt2D {
        let arg =
            (2.0 * std::f64::consts::PI) * (time - self.start).inner_seconds() / self.swoop_period;
        let x = self.initial_pos.x() + self.max_swoop * arg.cos();
        let y = self.initial_pos.y() + self.fall_speed * (time - self.start).inner_seconds();
        Pt2D::new(x, y)
    }
}

impl SnowEffect {
    pub fn new(ctx: &mut EventCtx) -> SnowEffect {
        let mut snow = SnowEffect {
            rng: XorShiftRng::seed_from_u64(42),
            flakes: Vec::new(),
            draw: Drawable::empty(ctx),
        };

        let now = Time::START_OF_DAY;
        // TODO Amp back up after fixing slow performance in debug mode
        for _ in 0..20 {
            let initial_pos = Pt2D::new(
                snow.rng.gen_range(0.0, ctx.canvas.window_width),
                snow.rng.gen_range(0.0, ctx.canvas.window_height),
            );
            let flake = snow.spawn_new(now, initial_pos);
            snow.flakes.push(flake);
        }
        snow.event(ctx, now);

        snow
    }

    fn spawn_new(&mut self, now: Time, initial_pos: Pt2D) -> Snowflake {
        Snowflake {
            start: now,
            initial_pos,
            // Pixels per second
            // TODO It'd be neat to speed this up as time runs out
            fall_speed: self.rng.gen_range(150.0, 300.0),
            swoop_period: self.rng.gen_range(1.0, 5.0),
            // Pixels
            max_swoop: self.rng.gen_range(0.0, 50.0),
        }
    }

    pub fn event(&mut self, ctx: &mut EventCtx, now: Time) {
        let shape =
            GeomBatch::load_svg(ctx.prerender, "system/assets/map/snowflake.svg").scale(0.1);

        let mut batch = GeomBatch::new();
        let prev_flakes = std::mem::replace(&mut self.flakes, Vec::new());
        let mut new_flakes = Vec::new();
        for flake in prev_flakes {
            let pt = flake.pos(now);
            if pt.y() > ctx.canvas.window_height {
                let initial_pos = Pt2D::new(self.rng.gen_range(0.0, ctx.canvas.window_width), 0.0);
                new_flakes.push(self.spawn_new(now, initial_pos));
            } else {
                batch.append(shape.clone().translate(pt.x(), pt.y()));
                new_flakes.push(flake);
            }
        }
        self.flakes = new_flakes;
        self.draw = ctx.upload(batch);
    }

    pub fn draw(&self, g: &mut GfxCtx) {
        g.fork_screenspace();
        g.redraw(&self.draw);
        g.unfork();
    }
}