[][src]Struct sim::Person

pub struct Person {
    pub id: PersonID,
    pub orig_id: Option<OrigPersonID>,
    pub trips: Vec<TripID>,
    pub state: PersonState,
    pub ped: PedestrianID,
    pub ped_speed: Speed,
    pub vehicles: Vec<Vehicle>,
    delayed_trips: Vec<(TripID, StartTripArgs)>,
    on_bus: Option<CarID>,
}

Fields

id: PersonIDorig_id: Option<OrigPersonID>trips: Vec<TripID>state: PersonStateped: PedestrianIDped_speed: Speedvehicles: Vec<Vehicle>

Both cars and bikes

delayed_trips: Vec<(TripID, StartTripArgs)>on_bus: Option<CarID>

Implementations

impl Person[src]

fn get_vehicle(&self, id: CarID) -> Vehicle[src]

Trait Implementations

impl Clone for Person[src]

impl Debug for Person[src]

impl<'de> Deserialize<'de> for Person[src]

impl Serialize for Person[src]

Auto Trait Implementations

impl RefUnwindSafe for Person[src]

impl Send for Person[src]

impl Sync for Person[src]

impl Unpin for Person[src]

impl UnwindSafe for Person[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,