Function game::ltn::draw_cells::draw_cells[][src]

pub fn draw_cells(
    map: &Map,
    neighborhood: &Neighborhood
) -> (GeomBatch, Vec<Color>)
Expand description

Partition a neighborhood’s boundary polygon based on the cells. Currently this discretizes space into a grid, so the results don’t look perfect, but it’s fast. Also returns the color for each cell, so that adjacent cells have different colors.